Hello everyone,
Just to let you all know. Tonight I updated the Visual Studio wiki
pages to add the following information:
- The recommended way of starting a new Visual Studio project that
uses the OSG.
- Using environment variables to simplify the project setup and make
it be movable to d
Hello Nick,
> Anybody knows if osgDB::readNodeFile() is supposed to fail in DEBUG mode? If
> so, what technique are you using to debug your OSG I/O?
No, on my side at least it works in debug and release. If you set the
environment variable OSG_NOTIFY_LEVEL=DEBUG before running the
application
Thanks for the quick reply.
OK, I'll just dump everything and get it back from SVN. Nice to know that
this is not normal.
- Nick -
>From: "Adrian Egli" <[EMAIL PROTECTED]>
>Reply-To: osg-users@lists.openscenegraph.org
>To: osg-users@lists.openscenegraph.org
>Subject: Re: [osg-users] osgDB::read
I am working on latest SVN version without any troubles. (under windows)
i don't know what's going wrong with your setting. may your version is
mixtured, may
your dll searching (file) path is wrong, may some dlls from latest svn
version others
from elder version are taken. i don't know.
otherwise
Anybody knows if osgDB::readNodeFile() is supposed to fail in DEBUG mode? If
so, what technique are you using to debug your OSG I/O?
Thanks,
- Nick -
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hi robert,
The camera's setComputeNearFarMode doesn't affect the wished behaviour:
osg::Viewer* m_OSGViewer
m_OSGViewer->getCamera()->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
does not transfer the information to
Renderer->_sceneView->getCullVisitor()->setCom
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Hello,
Joan Slottow wrote:
> Hi Jan
>
> I tried sending this to you on July 26 but somehow it went out
> without a subject and then I have been away on vacation.
Aha, I see. I didn't receive anything from you.
> Jan
>
> Here are three files: test
Hello,
> I'll try deleting my CMake cache and regenerating from there, but I
> wanted to see if you would have a clue as to what is causing that.
Turns out that fixed it. No idea what caused the problem initially.
Anyways, it's good to do it once in a while I guess...
Thanks anyways,
J-S
--
Hi Jan
I tried sending this to you on July 26 but somehow it went out without a
subject and then I have been away on vacation.
Joan
Jan
Here are three files: test2_dx.wrl is the original .wrl file as output from
OpenDX. test2.wrl is the .wrl file that runs fine in osgviewer (minus the per
I use openscenegraph without sceneview, i wrote a little renderer as
replacement of SceneView,
there is a mercurial repository
http://hg.plopbyte.net/easy3d
If you are interested i can take time to explain in more detail or to
make a sample code without the easy3d applications.
www.plopbyte.net
Hello Robert,
Windows XP SP2, OSG updated from SVN this morning (I hadn't updated
for about 3 days), CMake 2.4.6.
I'm getting this CMake error (repeated lots of times) when configuring
(and then it doesn't let me generate the build files since the
configure gives errors):
CMake Er
I've been trying to build the .NET wrappers today and ran into the same link
problem for osgViewer wrapper on windows.
I added OSGVIEWER_EXPORT to OpenGLQuerySupport and was able to successfully
link and build the osgWrappers.
Filip
-Original Message-
From: [EMAIL PROTECTED] [mailto:[
OK, this is exactly what I was looking for. I'll try later to put an alpha
textured quad instead of the text.
Thanks for the advice.
- Nick -
From: Alberto Luaces <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED], osg-users@lists.openscenegraph.org
To: osg-users@lists.openscenegraph.org
Subjec
Hi Robert,
thank you very much. Now i can use the latest SVN version and my application
still works fine. I guess this prototype
archi is quite good. i didn't know this implementation.
I am not sure if we have to foce the user pass through the create method. if
a user has to change the behaviour
Hi Robert,
I have just update the svn, and the example of osgterrain is broken,
possibly by the change of TerrainNode to Terrain. The
ReaderWritterTerrain.cpp needs to be upgraded too.
I also realized that the wrapper of osgViewer is not compiling on Mac
the problem is for an undefined symbol tha
Hello!
There seems to be an issue with osg viewer under Linux which causes a
segfault somewhere in OpenThreads if no scene data has been set before
calling realize (using the viewer with setUpViewerAsEmbeddedInWindow)
To reproduce, comment out line 131
( viewer.setSceneData(loadedModel.get());
Hi Mihai,
Where can i find the cMakeFile and the modification of my pssm files? the
easiest way would be that you
just modify the GLSL stuff and the part you like
adegli
2007/8/8, Mihai Radu <[EMAIL PROTECTED]>:
>
> Hi Adrian,
>
> The example compiles & runs ok.
>
> One suggestion for visualizin
Hi Adrian,
I have just checked in a trial of using localised prototype()/create()
methods added to CullVisitor and DatabasePager. The added methods
look like:
/** Create a shallow copy of the CullVisitor, used by
CullVisitor::create() to clone the prototype..*/
virtual CullVisito
Robert,
Duh! ;) You are right, it works perfectly now. I can't believe this is all
open source. I've got a lot to learn but I hope I'll be able to contribute
one day.
Thanks,
- Nick -
>From: "Robert Osfield" <[EMAIL PROTECTED]>
>Reply-To: osg-users@lists.openscenegraph.org
>To: osg-users@list
El Martes 07 Agosto 2007, maruti borker escribió:
> HI everyone
> I am a n00b in OSG and i am using OSG 2.0 in linux . I
> wam developing a system which will needs an option where the user can
> change the loaded model by mouse clicks . The result of one mouse click
> shud engrav
El Martes 07 Agosto 2007, Nick Prudent escribió:
> Hi,
>
> I'm new to OSG and would like to know if there's a standard method/class to
> create an alpha-blended compass/navigator widget like the one in Google
> Earth.
>
> I'm an experienced OpenGL user and normally, I would simply map a few
> overl
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