Re: [osg-users] Serialization of draw dispatch on multi GPU systems

2007-08-24 Thread Felix Bwire
Hi all, has any body used eclipse with osg. I tried using cmake but eclipse being an IDE and not a compiler, I failed to get a breakthrough. I will be very grateful to get guidance on this. Thanx, Felix On 8/23/07, Robert Osfield [EMAIL PROTECTED] wrote: Hi All, Yesterday I did testing on

Re: [osg-users] Serialization of draw dispatch on multi GPU systems

2007-08-24 Thread David Callu
Hi I use eclipse under Linux. First you have the cmakeed http://www.cthing.com/CMakeEd.asp plugin to write your CMakeLists.txt. Then execute cmake ./path/of/your/project Then Menu - Project - C/C++ Make Project, set your path, target ... Then Control + B and Build !!! Cheers David

Re: [osg-users] Please buil test OpenSceneGraph SVN

2007-08-24 Thread Luigi Calori
Under WinXP, compilation ok, one small problem on osgconv, not a ble to compress textures osgconvd.exe --compressed cow.osg cow.ive Failed to create pbuffer, failing back to normal graphics window. Error: Unable to create graphis context - cannot run compression Data written to 'cow.ive'.

Re: [osg-users] osg::Matrix.getRotate() problems

2007-08-24 Thread Robert Osfield
HI Frashid, Which version of the OSG are you using? The getRotate has gone through many incarnations and quite a few months back that was a big round of interations that settled on what is current in SVN - which meant effectively reverting back to an older implementation. Robert. On 8/23/07,

[osg-users] Problems using OSG 2.0 on two monitors under WinXP

2007-08-24 Thread julian.schindler
Hi, I am using many different WinXP-Systems with OSG2.0, all having two monitors and different NVIDIA cards. Everything is fine but when I drag the OSG window to the other screen, many systems produce the following error: Error: [Screen #0] GraphicsWindowWin32::swapBuffersImplementation()

Re: [osg-users] Problems using OSG 2.0 on two monitors under WinXP

2007-08-24 Thread Robert Osfield
Hi Julian, I don't have any direct answers, the best I can do is speculate, so here goes... First up, two different graphics cards have two physcially different blocks on memory and associated state that the drivers have to keep in sync. Seocnd, when graphics applications like the open up they

[osg-users] Volume Visualization

2007-08-24 Thread Mustafa
Hi, I am trying to visualize an intensity volume cube (512*512*512*float) with some modifications to osgvolume project. I plan to use shaders to test different parameters and shader code. Because it is a huge volume file (~500MB), loading time is around 40 seconds... Anyway, what I want to do is

Re: [osg-users] Problems using OSG 2.0 on two monitors under WinXP

2007-08-24 Thread julian.schindler
Hi Robert, Thank you very much for your detailed answer! But I am not sure if I discribed the problem in the right way... In one single system is only one NVIDIA card with two displays attached. So I guess the memory thing isn't that weird... To your solutions: I do not want to disable the

Re: [osg-users] Problems using OSG 2.0 on two monitors under WinXP

2007-08-24 Thread Jonas Dehlin
Hi Julian, I have had similar problems on a project i've been working on, not involving OSG though. The solution to our problem was the following: Open up the display properties, select the nvidia tab. Choose performance quality settings. Next to view:, change to advanced settings. Locate

Re: [osg-users] osg::Matrix.getRotate() problems

2007-08-24 Thread David Spilling
Robert, Here we are again! Firstly, Farshid is right, even up to OSG 2.1.7. It looks like the more elegant code I submitted way back in the thread numerical precision error of 26/07/06 does break for this case. In particular : -1 0 0 0 0 -1 0 -1 0 should give a quat of

[osg-users] Change stereo eye distance

2007-08-24 Thread Ryven
Hi, How can I change the stereo eye distance at runtime?, I've tryed changes the display settings osg::DisplaySettings::instance()-setEyeSeparation(current_eye_separation); but it did not work, what is the correct way to do it, thanks Ryven ___

[osg-users] Volume Visualization

2007-08-24 Thread Mustafa
I am getting the following error while running osgvolume.exe with --shader parameter. Adding #version 110 on top of the vertex shader code resolves the error. But what about fragment shader problems... I am using OSG_RELEASE.2.1.5 with NVIDIA 8800GTS card glLinkProgram FAILED Program

[osg-users] How to support a new input device?

2007-08-24 Thread Cervantes Pintor Pedro
Hi, I just got one of those SpaceNavigators from Siggraph and I thought it could be so nice to use it as an input device on OSG so... I've been looking for some low level calls in the OSG source code to have a hint where to start but it was useless, so can someone please give me a quick

Re: [osg-users] How to support a new input device?

2007-08-24 Thread Robert Osfield
Hi Pedro, You needn't integrate the new device in an OSG centric way at all, you can just poll the device yourself in your main loop and then do what you want with it. Potentially you could integrate it on an OSG centric way to make use of the existing manipulators, and I've done this in the

Re: [osg-users] Volume Visualization

2007-08-24 Thread Gerrick Bivins
Hi Mustafa, You could simply load all the shaders into different statesets and then switch between the state sets (using osg::Node-setStateSet() I think ) at runtime. Then you don't have to worry about adding/removing programs. This is what we do for switching between different lighting models

[osg-users] DatabasePager priority simplifier and stats added

2007-08-24 Thread Robert Osfield
Hi All, I have just simplified the thread priority management in the DatabasePager and added stats support to the DatabasePager, as well as use of this to the osgViewer::StatsHandler. An svn update will get these changes. The four new methods added to DatabasePager are: /** Get the

Re: [osg-users] Render multiple views within one frame

2007-08-24 Thread Tobias Münch
Hello Robert, hello at all This is a topic posted a few weeks ago. I want to render several views (up to 90 views) within one frame and combine the results in a single RenderSurface or OSG window for instance. (the purpose is to generate multiperspective images) Robert recommended me to use OSG

[osg-users] Max 9 Crashing

2007-08-24 Thread André Rocha Tomasi
Anyone using 3D Max 9 has been suffering with crashes when using the openscenegraph commands? Like trying to create a sequence helper, crashes Max 3 out of 4 tries. Same for creating billboards and other items. [ ]´s André Tomasi ___ osg-users mailing

Re: [osg-users] Render multiple views within one frame

2007-08-24 Thread Robert Osfield
Hi Tobias, If you are generating 90 views all within on frame then you have 90 cull traversals and 90 draw traversals, unless you scene is very simple I would expect performance to be poor and will be particularly CPU limited. What CompositeViewer provides is not so much performance improvement

[osg-users] negative near clipping plane?

2007-08-24 Thread Chuck Sembroski
In our application, we are seeing CullVisitor::getCalculatedNearPlane() return negative values. We're using OSG version 1.1, but in looking at 2.0, I don't see anything which would preclude the near plane from going negative. Should we be clamping the near to a small positive number, or is

Re: [osg-users] How to support a new input device?

2007-08-24 Thread Mike Weiblen
Hi, What OS are you targeting? For Linux, I'm in the process of integrating SpacePilot and SpaceExplorer (I'm told SpaceNavigator uses the same protocol) into VRPN, then those devices will be accessible as all the other VRPN input devices using my osgVRPN nodekit. I'm using the Linux input

Re: [osg-users] How to support a new input device?

2007-08-24 Thread Paul Martz
Hi Mike -- Have you had any experience with integrating a data glove device into VRPN? -Paul Hi, What OS are you targeting? For Linux, I'm in the process of integrating SpacePilot and SpaceExplorer (I'm told SpaceNavigator uses the same protocol) into VRPN, then those devices

Re: [osg-users] How to support a new input device?

2007-08-24 Thread Mike Weiblen
Hi Paul, Not personally, but VRPN already supports several glove devices, and the trackers associated with them (eg I've successfully used their existing Polhemus support) -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ -Original Message-

Re: [osg-users] Render multiple views within one frame

2007-08-24 Thread Tobias Münch
Thanks for your answer Robert. The images I want to render are not bigger than normal images captured with a single camera. But in my special case I use several cameras (beginning from 16 up to 90) that render each only a small vertical strip of the scene. The width of each strip depends on the

Re: [osg-users] DatabasePager priority simplifier and stats added

2007-08-24 Thread Adrian Egli
Hi Robert, i did the first test and it's seems working. Over this weekend i will try to do some tests on single core systems. monday i will post next information on this topics. /adegli 2007/8/24, Robert Osfield [EMAIL PROTECTED]: On 8/24/07, Robert Osfield [EMAIL PROTECTED] wrote: I am

Re: [osg-users] TexMat and Multitexturing

2007-08-24 Thread Robert Osfield
Hi Christophe, I am not aware of any bugs with setting TexMat on multiple textures. Are you setting the tex mat on each texture unit separately? Robert. On 8/24/07, Christophe Medard [EMAIL PROTECTED] wrote: Hi all, Working with version 2.0.0 of the API, I'm trying to set a texturation

Re: [osg-users] osg::Matrix.getRotate() problems

2007-08-24 Thread Farshid Lashkari
On 8/24/07, Robert Osfield [EMAIL PROTECTED] wrote: Which version of the OSG are you using? The getRotate has gone through many incarnations and quite a few months back that was a big round of interations that settled on what is current in SVN - which meant effectively reverting back to an

Re: [osg-users] How to support a new input device?

2007-08-24 Thread Paul Martz
(Apologies for hijacking this thread...) I'm exploring ways to add a 5DT Ultra 14 to an OSG-based app. http://www.5dt.com/products/pdataglove14.html Can you provide me a list of supported devices or point me to a Web site with such info? -Paul Hi Paul, Not personally, but VRPN already

Re: [osg-users] osg::Matrix.getRotate() problems

2007-08-24 Thread Farshid Lashkari
On 8/24/07, David Spilling [EMAIL PROTECTED] wrote: Secondly, the Mk1 implementation, still in the code, gets this case right. Can I tentatively suggest we revert to the Mk1 case? AFAIK we only went to Mk2 because the code looked neater, and didn't seem to break our tests. Hi David, Thanks

Re: [osg-users] Render multiple views within one frame

2007-08-24 Thread Robert Osfield
Hi Tobias, What you are doing is very very very specialist. You explanation does help. The OSG does support multiple cameras very well, but you usage model is extreme, and very atypical. A general purpose viewer class will not perform well for you usage model, I don't see this as a weakness of

Re: [osg-users] Max 9 Crashing

2007-08-24 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 André Rocha Tomasi wrote: Anyone using 3D Max 9 has been suffering with crashes when using the openscenegraph commands? Like trying to create a sequence helper, crashes Max 3 out of 4 tries. Same for creating billboards and other items. [ ]´s

Re: [osg-users] Tutorials

2007-08-24 Thread Smeenk, R.J.M. (Roland)
I just copied all NPS tutorials into the Wiki. There's a number of things that still need editing: -Conversion to OSG2.0 -Addition of source zip files -Addition of screenshots -Addition of links to related stuff (Api reference, examples and User guides) Robert, I read in the Wiki that it is

Re: [osg-users] osgParticleEffect attached to a node

2007-08-24 Thread Jason Beverage
Hi Dieter, Did you ever find a solution to your problem? I'm not seeing the same issue, but I'm trying to track down an issue in osgDotNet related to a crash when a particle system is contained under a Transform node and I'm hoping that this is related. Thanks, Jason On 8/15/07, Robert