hi,
I am using Open Scene Graph version 2.1.11 and I have checked out latest
version of Virtual Planet Builder dated 20/09/07.
I am getting the following errors while build.
/VirtualPlanetBuilder/src/vpb/DatabaseBuilder.cpp: In member function
`bool TemplateSerializerC, P::read(osgDB::Input,
Hi Omkaranathan,
You'll need to use the SVN version of OSG for the SVN version of
VirtualPlanetBuilder (VPB). VPB is undergoing a lot of structural
changes right now so is not appropriate to use a base until I've got
further through this work. If you want a stable version you'll need
to use the
Hi Robert,
thanks for the information about the contexts. Now my task seems to me easier
that I thought. I'm subclassing from osgViewer::GraphicsWindow, so I think
I'll have to take account for the context IDs and the osg::State, as the
osgwxviewer does (though only for one view). Anyways, I
Hi Robert,
State the leaks out of one subgraph into the next is typically down to
some geometry not having color or normal arrays attached to them when
they need it, or in your case it could be that your are enabling the
second texture unit for all the scene, but only defining tex coords
for
Hi Alberto,
On 9/21/07, Alberto Luaces [EMAIL PROTECTED] wrote:
thanks for the information about the contexts. Now my task seems to me easier
that I thought. I'm subclassing from osgViewer::GraphicsWindow, so I think
I'll have to take account for the context IDs and the osg::State, as the
Hi all,
Could anyone please tell me how can i activate the textures precache
in current stable version ?
In the past I had this piece of code to do that task, wich piece of
code would substitute this one ?
for(osgProducer::OsgCameraGroup::SceneHandlerList::iterator
Hi Carlos,
The osgViewer automatically pre compiles the subgraph when the windows
are created.
Is it that you are looking for a compile pass during the running of the app?
Robert.
On 9/21/07, Carlos Zoido [EMAIL PROTECTED] wrote:
Hi all,
Could anyone please tell me how can i activate the
Hi Roberts
i am working on the texture selection in GLSL, but unfortunately the
gl_FragCoord.z is not for all situation between 0 .. 1. I n some cases,
if a triangles, has a visible part in the [near,far] range and a hidden part
behind the current viewing camera near, the value is from x..1, with
I now publicly admit that this whole thread had been nonsense. The writer
does maintain a map of statesets so duplicating image data is in fact very
rare.
I still don't understand how a 2.3Mb (uncompressed) dae file plus 0.3Mb of
jpeg data ends up as a 20Mbyte ive file!
Roger
I will
ok, now I understand :)
thanks for your answer
bnua
2007/9/21, Art Tevs [EMAIL PROTECTED]:
Hi, Benoit.
Yes there is a kind of clamp. 16 Bit float values can
only represent values upto 65504. Thus it is a good
practice to add something like:
color = min(color, 65504);
At the end of
If you don't specify it, you image data will be written uncompressed, and it
can explain the size of the ive file.
To have your images written in a compressed format add to your option string
:
compressImageData JPEG_QUALITY 90
(for rgba images you have similar options with the PNG plugin)
On
Hi,
I have just updated and tried to build but I am having this error on the
osgViewer plugin :
Compiling...
ReaderWriterOsgViewer.cpp
CompositeViewer.cpp
Viewer.cpp
View.cpp
Generating Code...
Linking...
Viewer.obj : error LNK2001: unresolved external symbol public:
virtual class osg::Object *
Serge,
I was running osgconv with includeImageFileInIVEFile set, so it should have
been streming the jpegs into the ive file. If I run osgconv with no options
the file is not much bigger (about 23MByte).
Roger
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
On 9/21/07, Robert Osfield [EMAIL PROTECTED] wrote:
HI Lief,
Thanks for the looking into this. I'm open to your suggest for a
virtual fullscreen method. Possible this could be wrapped up into the
setWindowRectangleImplementation which is automatically detects that
the dimensions are
Hi, did someone try to run open scene graph with Mesa instead of
opengl? Is it working? Or is it possible to use 16 bits color channel
with opengl instead of 8 bits color channel? Thanks
Jo
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We have used Mesa with OSG, and it seems to have worked for us.
andy
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jonathan Richard
Sent: Friday, September 21, 2007 10:42 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] using Mesa instead
Hi Robert,
When a Collada file is read in and parsed (with osgdb_dae plugin) the contents
is stored in
a runtime database. The data is accessed through a DAE interface which have
load and save
functionality and methods to access the object model.
Since we are working with both Collada for
HI Serge,
Sorry about this error. I've been checking in a set of changes to
osgViewer and the osgViewer plugin for the support the reading of
viewer configuration files. There has been a series of check-ins, so
there is chance that the error you've seen is now fixed. Could you do
another svn
Hello Serge,
Should it be possible to tell CMake to continue to install even if it didn't
find one of the plugins ?
I agree, this would be very useful. Sometimes a given (optional)
plugin does not compile or link, and then in INSTALL target tries to
copy everything in the right place and
Hi Mattias,
I'm not particularly up to speed on the Collada plugin (I'm not the
author of it) so only can speak at very high level w.r.t OSG
integration. If you want extra information into a plugin one uses the
Options object, potentially you could use this to pass back extra
plugin related data
Hi Adrian,
On 9/21/07, Adrian Egli [EMAIL PROTECTED] wrote:
No problem, i played arround and got new variant of shading. the latest
version is using antialised shadow mapping, of course it needs some
calculation's for doing this, but the result looks much nicer.
latest pssm code will be
On 9/21/07, Robert Osfield [EMAIL PROTECTED] wrote:
setWindowRectangle(x,y,width,height,enableDecoration);
Would this help things?
I forget to see enableDecroation above would be a bool.
Robert.
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Hi Lief,
On 9/21/07, Leif Delgass [EMAIL PROTECTED] wrote:
I just tried the approach of setting the fullscreen state in
setWindowRectangleImplementation, and this works without changing the
GraphicsWindow base class. The only issue is: it has the side effect
that changing the window size to
Thanks Paul,
fixed in my private working directory.
/adegli
2007/9/21, Paul Melis [EMAIL PROTECTED]:
Adrian Egli wrote:
For those you are interest in see how the latest version looks like...
There is a slight compile issue with gcc:
ShadowPSSM.cpp: In member function 'virtual void
I'm running into another problem now.
On Windows, I wasn't able to use the osg plugin. The library was
osgplugins-2.1.22/osgdb_osgd.dll.
I renamed it to osgdb_osg.dll, and it worked. So it seems to have not
found the plugin with the 'd' in it.
Is there a bug with how we find the plugin
On 9/21/07, Robert Osfield [EMAIL PROTECTED] wrote:
HI Serge,
Sorry about this error. I've been checking in a set of changes to
osgViewer and the osgViewer plugin for the support the reading of
viewer configuration files. There has been a series of check-ins, so
there is chance that the
On 9/21/07, Andy Skinner [EMAIL PROTECTED] wrote:
I'm running into another problem now.
On Windows, I wasn't able to use the osg plugin. The library was
osgplugins-2.1.22/osgdb_osgd.dll.
I renamed it to osgdb_osg.dll, and it worked. So it seems to have not
found the plugin with the 'd'
On 9/21/07, Serge Lages [EMAIL PROTECTED] wrote:
On 9/21/07, Robert Osfield [EMAIL PROTECTED] wrote:
HI Serge,
Sorry about this error. I've been checking in a set of changes to
osgViewer and the osgViewer plugin for the support the reading of
viewer configuration files. There has
Hi Robert,
I will posting it to the OSG submission (
[EMAIL PROTECTED]) as soon as i have rebuild it
myself (SVN version of OSG).
there is a little issue i have to / like to fix before sunday. I tested it
on ATI and NVidea the polygonOffset is quite different
for ATI : Factor = -0.02f, Unit
I'm unable to use the installer for this because it doesn't locate my copy
of 3DS Max. Shouldn't it give me an option to manually locate Max if it
can't find it? Possible that because I'm using the evaluation version that
the installer isn't seeing it where it expects to?
-bc
Classification: UNCLASSIFIED
Caveats: NONE
Greetings,
We use a ScalarBar in our app (OSG 2.0, x86-dual core, Red Hat). When it
is created, we get the warning that the file fonts/arial.ttf cannot be
found. We have our fonts files in a different location (under a
configuration directory,
On 9/21/07, Serge Lages [EMAIL PROTECTED] wrote:
Just updated but it fails again to build. but you should resolve it easily :
\openscenegraph\src\osgviewer\compositeviewer.cpp(122) :
error C4716:
'osgViewer::CompositeViewer::readConfiguration' : must
return a value
Now fixed and checked in.
On 9/21/07, Adrian Egli [EMAIL PROTECTED] wrote:
Hi Robert,
I will posting it to the OSG submission
([EMAIL PROTECTED] ) as soon as i
have rebuild it myself (SVN version of OSG).
there is a little issue i have to / like to fix before sunday. I tested it
on ATI and NVidea the polygonOffset
Hi Sylvain,
osgSim::SphereSegment is very specialist class that has been designed
not to be used with texturing, and its complex shape preclude any easy
tex coord mapping for them
Is there a reason why you aren't just rolling your own osg::Geometry?
This is exactly how I'd set up a sphere
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