El Thursday 10 January 2008 07:26:43 Omkaranathan escribió:
Is there any tool available to transfer the per-vertex material colour
to OpenGL colour(instead of default white) while converting to any of
the OSG supported formats?
Or is there any other way by which I can overcome this?
I don't
Hi Art,
I have considered implemented Texture LOD controls in the OSG before,
but haven't actually had a direct need for them, so following the
extreme programming principle of only implemented what you need I have
left this one till there was a concrete need... looks like the time
has come :-)
Hi,
I'm the author of the osgvolume example. Its just a quick
prototype/proof of concept, and one I haven't touched in the last year
or two so its a bit cold. The visual errors on the frame region
you've observed aren't ones I've seen before, but then I've never
played with a volume dataset
Hi Robert.
Currently I am also overloaded. I was asked to help
out with the upcoming Siggraph paper deadline to
create an animation (of course with osg again ;-) )
I thought also in that direction, either to implement
this as additional feature in the Texture class or as
some extra
Hi all,
I have created an animation at 25fps and I'm succesfully loading and
playing the animation inside openscenegraph in loop mode. (Set up everything
correctly with animation paths and the appropriate callbacks)
I want to add some functionality to my program that requires the frame
number of
Hi Bart,
You can get the frame number form the osg::FrameStamp, you'll find
this attached to the NodeVisitor that is traversing and calling the
callbacks etc. Or just get it from the viewer.
Robert.
On Jan 10, 2008 9:55 AM, Bart Kevelham [EMAIL PROTECTED] wrote:
Hi all,
I have created an
Hi Art,
On Jan 10, 2008 9:16 AM, Art Tevs [EMAIL PROTECTED] wrote:
Currently I am also overloaded. I was asked to help
out with the upcoming Siggraph paper deadline to
create an animation (of course with osg again ;-) )
I'd guess 90%+ of the community are overworked... just the life of a
Hi Robert,
Wouldn't that just give me the number of displayed frames by the viewer? So
something I could use for a framerate counter for example?
Bart.
On 10/01/2008, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Bart,
You can get the frame number form the osg::FrameStamp, you'll find
this
Hi, Philip,
FYI: All integral types in Win64 are the same size as they were in Win32.
Only ptr types got promoted to 64 bit. See this article:
http://blogs.msdn.com/oldnewthing/archive/2005/01/31/363790.aspx
Cheers,
Wojtek Lewandowski
- Original Message -
From: Philip Taylor [EMAIL
Hi
I have a msvc8 version of vpb 0.9.3.
I found some straight forward equivalents for most of the posix
functions, but I had to make rather rude stuff for others.
I did not test this part (tasks and machines), but the project compiles
and run fine on one single computer.
I don't know whether
Hi JCL,
I am just merging changes than JS submitted yesterday evening, I'm not
merging all the suggested changes, rather merging the uncontroversial
ones first, making other alternative ammendments for others. These
changes are now checked in.
A number of items are outstanding, such as the
ok, fine for me.
jcl
This footnote confirms that this email message has been scanned by
PineApp Mail-SeCure for the presence of malicious code, vandals computer
viruses.
On Jan 10, 2008 11:13 AM, Jean-Christophe Lombardo
[EMAIL PROTECTED] wrote:
ok, fine for me.
The changes are now all checked in. Could you do an svn update on OSG
and VPB and let me know how you get on.
Also could you review the src/vpb/FileUtils.cpp file to see if the
windows equivalents of
Bonjour Jean-Christophe,
I don't know whether this can be useful or not, nor how I can
contribute. Let me know.
Hehe, I would have liked to know this yesterday :-)
I sent to osg-submissions the changed files to make VPB from SVN
compile cleanly on Windows yesterday. We'll see if they make
Hi Robert,
A number of items are outstanding, such as the Windows versions of
posix functions. JS has created a Utils file for these, I'm about to
just start reviewing these. I'll follow JS's lead in collecting all
these functions into one place, but I'll probably not follow the
naming
I still have 2 slight modifications to suggest on windows side:
* in vpb/FileUtils I had to add a #include fcntl.h to define the
O_RDWR flag with no leading _
* in vpb/FileUtils.cpp I think that vpb::sync() could be defined as
void vpb::sync() { (void) _flushall(); }
Jean-Sébastien, I'm
Hello Robert,
Fingers crossed this should now mean VPB is
ported back to windows, at least for basic osgdem functionality.
Yep, seems so. osgdem still running... I probably should have chosen a
smaller dataset as a first test. :-)
Once I've completed some more work on
VPB I'll do a write
Hello jcl,
* in vpb/FileUtils I had to add a #include fcntl.h to define the
O_RDWR flag with no leading _
Already done in the second batch of modifications (it was already in
the #else, so we just moved it out of the #ifdef).
* in vpb/FileUtils.cpp I think that vpb::sync() could be
On Jan 10, 2008 1:45 PM, Robert Osfield [EMAIL PROTECTED] wrote:
The changes are now all checked in. Could you do an svn update on OSG
and VPB and let me know how you get on.
I've just received, merged and submitted to SVN further update from
J-S that tweak the changes I checked in earlier, so
There is a bug in the osgManipulator example file osgmanipulator.cpp.
On line 192 a local variable is created.
osgUtil::LineSegmentIntersector::Intersections intersections;
A member variable keeps a pointer to this variable
_pointer.addIntersection(hitr-nodePath, hitr-getLocalIntersectPoint());
Hi every one,
I'm just wondering if any one as never think about using Boost serialization
framework to write/read OSG files ?
I'm working on this question, and until now I'm rather amazed:
- Sure, on one side you need to have a Boost dependency somewhere,
- And I haven't done any performance
On Jan 10, 2008 3:16 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
Yep, seems so. osgdem still running... I probably should have chosen a
smaller dataset as a first test. :-)
If its a dataset with DEM's try adding --terrain to the command line,
it builds much, much faster using
Hi Manu,
In recent VPB work I have actually experimented with this approach,
its not full blown like in boost codes, but it's a step along the way,
and certainly much cleaner than the existing .osg and .ive codes.
BTW, have you considered automatically generating the .cpp file using
Hello Andreas,
have you run the project with OSG_NOTIFY_LEVEL=debug?
There you can see, if your shader-program is faulty.
Thanks for the tip, we're making progress here. When running my
program with OSG_NOTIFY_LEVEL=DEBUG, I can see that the shader is
never even compiled! If I do the same
I just wanted to thank all involved for the work on this.
Bob and I wanted to use SVN head of VPB for the upcoming terrain training
January 24, but aborted that idea and went back to 0.9.1 when we encountered
the Windows issues. I was reluctant to bite off porting it with so much to
do between
On Jan 10, 2008 3:15 PM, Jean-Christophe Lombardo
[EMAIL PROTECTED] wrote:
I still have 2 slight modifications to suggest on windows side:
* in vpb/FileUtils I had to add a #include fcntl.h to define the
O_RDWR flag with no leading _
Already checked in.
* in vpb/FileUtils.cpp I think that
Hi Robert,
The --terrain functionality is very early days though (checked in
yesterday) so there are still a few loose ends, but its certainly
enough to have a first pass look.
Cool, I'll try that out.
Yep, you can use multiple cores, and multiple machines, or multiple
cores on one
Hi Paul,
Bob and I wanted to use SVN head of VPB for the upcoming terrain training
January 24, but aborted that idea and went back to 0.9.1 when we encountered
the Windows issues. I was reluctant to bite off porting it with so much to
do between now and the course.
That was actually my
Hi J-S,
I'm running VS8/2005 on XP. The warning shows the conflict with the VS8 sdk
file:
microsoft visual studio 8\vc\platformsdk\include\basetsd.h
I'm guessing the problem might only show up in certain situations. It is
possible that the jmorecfg.h and the basetsd.h file are only included
Hello,I want to ask two questions:
1. Where I can get the last version of virtualplanetbuilder? I found that
the URL:
svn checkout
http://www.openscenegraph.org/svn/VirtualPlanetBuilder/tags/VirtualPlanetBuilder-0.9.1
VirtualPlanetBuilder
svn checkout
On Jan 10, 2008 4:15 PM, GuiYe [EMAIL PROTECTED] wrote:
Hello,I want to ask two questions:
1. Where I can get the last version of virtualplanetbuilder? I found that
the URL:
svn checkout
http://www.openscenegraph.org/svn/VirtualPlanetBuilder/tags/VirtualPlanetBuilder-0.9.1
Hello Andrew,
I'm guessing the problem might only show up in certain situations.
It is possible that the jmorecfg.h and the basetsd.h file are only
included together in certain development situations (and perhaps
not, for example, when compiling OSG itself)
That's probably the case,
Hello Robert,
If its a dataset with DEM's try adding --terrain to the command line
If that gives me a file which doesn't display anything (when given to
osgviewer) does that mean that --terrain didn't work, or does it mean
that the dataset didn't have DEMs? I *think* I'm using geotiffs
Hello GuiYe
At the same time , I want to know the last version of
virtualplanetbuilder is 0.93?
The last known-working version is 0.9.1, and the current SVN is 0.9.3
(which was updated to compile on Windows yesterday and today, but is
not really tested).
If you want to help testing,
Hello Robert,
--terrain should work fine with imagery only databases, not seeing
something suggests problems somewhere, but where? How knows with so
little info to go on. Does the generated database run without if you
don't use the --terrain option?
Sorry for the little info, don't really
Hi,If you are referring to the slices that you see, this is a typical
artifact in volume rendering applications due
to under-sampling (low number of polygon slices). A simple solution
(not efficient though) is to increase the number of slices
until the artifact goes away (usually
On Jan 10, 2008 4:47 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
Hello Robert,
If its a dataset with DEM's try adding --terrain to the command line
If that gives me a file which doesn't display anything (when given to
osgviewer) does that mean that --terrain didn't work, or does it
Jean-Sébastien Guay wrote:
Is there any reference to the various formats that osgdem can use? I
could wait until Paul and Bob's course, but I'm curious :-)
As far as I understand, osgdem relies on gdal to read dem texture
files. So osgdem supported formats are gdal ones and GEOTiff is
-Original Message-
From: [EMAIL PROTECTED] [mailto:osg-users-
[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay
Sent: Wednesday, January 09, 2008 6:19 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] INT32 redeifinition with Win32 and VS8binary
package
...
To
Hi Gianluca
You say you wish to get the nearest intersection with the PolytopeIntersector...
I think the mistake is here:
osg::NodePath nodePath =
/*picker-getFirstIntersection()*/closestIntersection.nodePath;
If you want to have the nearest intersection, you must get the first
intersection
Hi Robert -- The bin mode parameter of setRenderBinDetails doesn't appear to
be clearly documented. Looking into it, it's somewhat confusing. I'm hoping
you can tell me what affect one should expect when setting one of
INHERIT_RENDERBIN_DETAILS (default), USE_RENDERBIN_DETAILS, or
Hi Art,
Cool, I am glad to hear that the library also runs on
another machines.
my Hardware at home is not the best for testing this (AGP8x, 7600GS) ,
but soon I will try get a new system with 2x 8800GT and a mainboard with
750i SLI Chipset. Today I can only render 512x512, else the
On Jan 10, 2008 5:27 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
Sorry for the little info, don't really know what to give. The osgdem
without --terrain just finished, it worked and looks great. Running
with --terrain ran a lot faster, but I can't see anything in osgviewer
with the
HI Gianluca,
In the 2.3.x dev release and SVN of the OSG there are improvements to
the PolytopeIntersector that might help you so it'd be worth trying
out over using 2.2
Robert.
On Jan 10, 2008 5:46 PM, Gianluca Natale [EMAIL PROTECTED] wrote:
Hi all!
I'm trying to use a
Hello Robert,
Any chance you could make available the data and osgdem commndline
you've used?
I've put the data at
http://whitestar02.webhop.org/files/OSG/NED_59396523.zip
It's about 24MB. I'll remove it once you've gotten it... It comes from
http://seamless.usgs.gov/, as instructed
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Paul Martz wrote:
| Hi Robert -- The bin mode parameter of setRenderBinDetails doesn't appear to
| be clearly documented. Looking into it, it's somewhat confusing. I'm hoping
| you can tell me what affect one should expect when setting one of
|
Hi all,
I'm using C# to implement picking in OSG for my project.
I created a OsgUtil.PolytopeIntersector object (picker) in my pick method and
registered it to a OsgUtil.IntersectionVisitor. The picker seems to work when I
called OsgUtil.PolytopeIntersector.Intersection intersection =
Stare hard at CullVisitor::pushStateSet :)
Been there. :-) But with the info you've provided, perhaps a second stare is
in order. Thanks.
-Paul
___
osg-users mailing list
osg-users@lists.openscenegraph.org
I am looking at the Blue Marble example that come with the source. I
have a question about the createWorld function. The first line of the
function they are getting a readerwriter. They make a call to
getReaderWriterForExtension(gdal). What is this extension and how do
you know what extensions
Hi Markus,
my Hardware at home is not the best for testing
this (AGP8x, 7600GS) ,
but soon I will try get a new system with 2x 8800GT
and a mainboard with
750i SLI Chipset. Today I can only render 512x512,
else the framerate
is going down under 10 Hz. It should run much faster
on a
Hi All;
I want to skybox for surround my terrain! How can I do ? Which way is the
easiest? And is there any example?
I have try to make a skybox looked at the osgtexture2D.cpp . Is it good way to
do or not?
_
Windows Live
Hello ümit,
I want to skybox for surround my terrain! How can I do ? Which way
is the easiest? And is there any example?
I don't believe there is any example of this in OSG right now. This
has come up a few times recently on the list. Here is some code I
developed to create a skybox out
Hello,Rebert!
Thanking for your answering! When can I use the virtualplanetbuilder 0.93 in
windows? I hope that you can give us a detailed document about how to use the
virtualplanetbuilder 0.93 when the virtualplanetbuilder 0,93 is release.Waiting
for your good news!
Thanks, Tim -- Now that I've had a closer look, let me regurgitate what you
said. Tell me if it seems I'm missing something.
CullVisitor encounters a Node, and it's StateSet bin mode is:
- INHERIT: The CullVisitor does not change the current RenderBin, and
continues traversal.
- Not INHERIT
Hi all -- Just another reminder about the upcoming OSG Training courses in
Washington DC, Jan 22-24. You can register online here:
http://www.skew-matrix.com/training.asp
If your company would like to pay using a PO, we can accommodate that.
Please contact me directly.
Thanks,
Paul Martz
303
55 matches
Mail list logo