Hi All,
I am trying to build osgPPU on linux x86_64 with OSG 2.0 but getting
errors. Before i dig in to the errors i would like to konw which version
of OSG I should use for osgPPU to work.
best regards
rj
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Hi Tamer,
Have you tried to pass the new graphics window size to the OSG when it
changes ? Your canvas should intercept the resize events and send the
updated sizes to all OSG views, e.g.
myView->getEventQueue()->windowResize(0, 0, width, height);
Thibault
On Jan 20, 2008 1:37 AM, Tamer El Nasha
Hello
i want to load a bitmap image and display
it in osg.
I was planing to emulate the osgHUD
example and load a bitmap, map it to a quadstrip
as a texture and add it as a child to
the root node, using a ortho2d matrix for
the camera. is this the only way to display
a full screen bitm
Gordon,
Thanks, for the help. Got that installed and was able to build VPB. I
have ran into another question. I downloaded the file:
world.topo.bathy.200411.3x86400x43200.bin.gz
I unziped it and got the file world.topo.bathy.200411.3x86400x43200.bin
When I try to execute this I get the follow
Hello Roni,
> I recently changed my application from using Viewer to CompositeViewer with
> one view (currently...).
> Everything seems to work as before, except for picking.
I think you may have stumbled onto the same problem I mentioned on the list last
Friday:
http://thread.gmane.org/gmane.co
Another future option for those who can wait 6 or so months for
scriptable 3d viewer is the rewrite of Present3D that I have planned
for later this year. My plan is rewrite it so there is core higher
level C++ wrapper around the scene graph and viewer, and then have Lua
or possibly Python wrappers
Callback objects, e.g., billboards do not pass intersect test correctly. The
object may be not in that place, but intersect is gone. What should I do in
that case?
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Robert Osfield wrote:
> On Jan 18, 2008 9:40 PM, Jan Ciger <[EMAIL PROTECTED]> wrote:
>> Is Delta scriptable? Last time I checked it wasn't really, but perhaps
>> something has changed in the meantime.
>
> It has python wrappers.
Aha, I see.
Jan
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Hello
I recently changed my application from using Viewer to CompositeViewer with
one view (currently...).
Everything seems to work as before, except for picking.
I think I traced down the problem, I would like to know if I'm correct:
in CompositeViewer::eventTraversal() there seems to be missing
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