Hi,
> Does anyone else know of a page that was on the old wiki but
> isn't on the new one? (or at least equivalent information...)
Sorry for the late reply. I wasn't able to find this information on
the new wiki.
http://www.openscenegraph.org/osgwiki/pmwiki.php/KnowledgeBase/OpenFlight
Brede
- Add a user data variable to the LOD that identifies the last LOD child
that the attach was done for.
- Add a cullcallback to all LOD children that checks if the parent LOD's
user data variable is different than the current child. If it's different
then you need to reattach, then reset the parent
Hi Brad,
I would recommend you read through the PagedLOD.cpp file especially the
"traverse()" function.
There isn't a callback for when the LOD changes happen. You could create an
UpdateCallback()
that would calculate the current LOD, but it sounds awful complex and error
prone. osgdem generatat
I made some pretty good progress with selective lighting. How about
you, Pavlos? Right now I have a class that stores all my light
world-space positions, colors, and attenuation ranges (I'm only doing
simple point lights for now). On any node where I want to apply
lighting I set a CullCallback a
Hi folks,
I guess this question is applicable for an LOD database as well. Here
is the background of my question, and please forgive me if this has
already been asked and answered.
I have a terrain database for which I load buildings and lights
separately. I clamp the buildings and lights to th
Test to see if our new sever can find the OSG list
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Multigen's Creator 3.x can read KML and export 3ds files ( not a free
program though )
> hi
> is there a converting tool for w3d (macromedia flash 3d file) to 3ds or
> osg
> or .. and also a KML to 3ds ..
>
> regards
> adrian
>
> --
>
> Adrian Egli
> _
hi
is there a converting tool for w3d (macromedia flash 3d file) to 3ds or osg
or .. and also a KML to 3ds ..
regards
adrian
--
Adrian Egli
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http:
:-(
2008/2/1, Jean-Sébastien Guay <[EMAIL PROTECTED]>:
>
> Hello Adrian,
> > after long time no using VP Builder i try do rebuild it on my dev
> > system. i get strange behaviour what can be wrong ?
> Which version of VPB is this?
>
> I have tested the latest SVN head on VC8 and it builds and runs
Firstly make sure you set /EHsc as the waring are telling to do in your
project settings this should help you a lot
Also note the the STL in VC6.0 and VC7.0 is very poor and most folks I
work with use to use Stlport. The version of STL MS uses in VC8 is much
improved and follows the spec much bett
Hi
I wrote a plugin that reads L3DT(www.bundysoft.com/*L3DT*/) heightfields.
It works nice when the texture and the heightfield are the same size, but
when I use a larger texture it tries to stretch the heightfield to that
size. Any ideas what I need to do?
Works
Heightfield 512x512 TerrainMap 5
Hello Adrian,
> after long time no using VP Builder i try do rebuild it on my dev
> system. i get strange behaviour what can be wrong ?
Which version of VPB is this?
I have tested the latest SVN head on VC8 and it builds and runs OK. I
don't have a VC7 environment to test on, but I don't see why
Hello again,
my application uses the composite viewer. There is a
HUD and a scene in different views. If I set the HUD
to setAllowEventFocus(false), my picking provided by a
GUIEventHandler works only for the scene. Otherwise
the HUD only has the focus and I can never pick in the
scene again.
The
Oh boy were does one begin with a post like this
First read this http://www.catb.org/~esr/faqs/smart-questions.html
You do not load a CPP file into OSG, you compile OSG from source files
such as those in .cpp files
I would recommend going to www.openscenegraph.org and reading the
documentation
Hello
I have a osg::Matrixd view matrix and want to get origin of the camera. I
know two different methods: getTrans() and getLookAt(eye,center,up,dist).
But both return different results.
For example:
getTrans() --> (-0.6, -5, -2322)
eye (from getLookAt(..)) --> ( 0.6, -2322, 5)
The values ar
Hi
after long time no using VP Builder i try do rebuild it on my dev system. i
get strange behaviour what can be wrong ?
/adegli
-- Build started: Project: vpb, Configuration: Release Win32 --
Compiling...
Version.cpp
C:\Programme\Microsoft Visual Studio .NET 2003\Vc7\include\ostream(57
Hi guys,
iam quite new to openscenegraph. Iam wondering how
.cpp code is loaded in openscenegraph. do u have to
use osgviewer? or do u have to compile it and run it
somehow?
secondly could someone pse come up with code that can
draw a simple network? thx guys
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