Thanks Robert - osgcluster seems a good starting point.
Regards
On Sat, 2008-02-16 at 11:07 +, Robert Osfield wrote:
> Hi Paul,
>
> On Feb 16, 2008 11:26 PM, Tanja & Paul <[EMAIL PROTECTED]> wrote:
> > Thanks Robert - Yes I meant multiple displays, thanks for your response. I
> > saw a th
using viewer.frame() instead of viewer.run() solved it!
How do I remove the default camera manipulator? Do I remove the
corresponding event handler?
Paul Martz wrote:
If you have a Camera manipulator attached to your Viewer, it will
override any changes to the Camera matrices. Viewer attache
Hi,
I'm using OSG viewer to see a txp terrain generated by Terra Vista. I
have 10m and 1m imagery, with multiple LODs.
I noticed that when I'm doing low level flying using OSG viewer, my most
detailed LOD sometimes switches to the 2nd LOD. I'm flying just above
the terrain, so it is quite impossi
If you have a Camera manipulator attached to your Viewer, it will
override any changes to the Camera matrices. Viewer attaches a Camera
manipulator by default.
Paul Martz
Skew Matrix Software
On Feb 17, 2008, at 5:31 PM, Per Rosengren <[EMAIL PROTECTED]> wrote:
> Hod do I set the camera mat
Hod do I set the camera matrix for a viewer. If use
viewer.getCamera()->setViewMatrix(viewMatrix);
viewer.getCamera()->setProjectionMatrix(projectionMatrix);
the camera isn't affected.
begin:vcard
fn:Per Rosengren
n:Rosengren;Per
org:KTH;CVAP
adr:;;KTH;Stockholm;;SE-100 44;Sweden
email;internet:
Hello Guy,
> How could it be a driver bug if it's debug/release issue?!?
> Don't both versions use the same driver?
Not sure we're talking about the same issue here. Re-read my message: I
said "if you're in release mode, then it might be a driver bug". The
premise is that you should never do an
Hello Per,
> I too need to show images. Since osg is (and should be) 3d-based, the
> way to do is seemed to be to display a rectange Geometry infront of an
> orthographic camera, and set the rectangle texture to be the image.
To that end, there is a utility function in the Geometry header.
#in
Sherman,
With C++/CLI and its IJW ("It Just Works") interop, you don't run into the
issues you do with C#. C++/CLI is a superset of C++. That said there are a
couple things to keep in mind:
First, C++/CLI lets you mix managed and unmanaged C++, and there are some
restrictions in how you are allow
Glenn,
That seems like a great design choice, thanks for your insight. It's always
nice to get another perspective.
Thanks!
Jason
On Feb 17, 2008 1:09 PM, Glenn Waldron <[EMAIL PROTECTED]> wrote:
> Jason,
>
> Architecturally I will usually treat the OSG API as a low-level
> implementation det
Jason,
Architecturally I will usually treat the OSG API as a low-level
implementation detail. So rather than a thin layer over OSG, I usually will
encapsulate OSG code inside controller interfaces that accompany the OSG
.NET Control.
So for example, there will be a single C++/CLI assembly that wi
Glenn - ever run into any issues where you found portions of OSG not
to "work" with C++/CLI? I believe the OSG/C# folks run into this a
lot. Any odd difficulties or does everything just work?
Follow-up question - have you written any OSG/C++/CLI WPF apps?
Winforms? How well does all this stuff "pl
Yes you can add new objects to your application whiles its running all you
need is a pointer to your scene graphs and use addChild on that node
The man caveat is that you cannot do this in the cull or draw so you have to
add your objects before the CULL and draw are dispatched.
Also make sure yo
I too need to show images. Since osg is (and should be) 3d-based, the
way to do is seemed to be to display a rectange Geometry infront of an
orthographic camera, and set the rectangle texture to be the image.
Instead of this, I chose to use OpenCV (CV for Computer Vision), but you
can also use
Hi Glenn,
We're using c# and OSG as well, but we're using hand crafted wrappers that
attempt to expose all of the OSG functionality to C# (like the osgDotNet
wrappers). This works well for the most part, but I often feel that
sometimes it is more complicated than it is worth. I've also written a
Hi guys,
how do i get to load an image file.iam able to load
.osg file formats and i have set the directory path
that contains the image in the OSG_PATH.
the only issue is afte i read the image ie
osg::Image* image=osgDB::readImageFile("output1.png");
how can i now view it as it cant be viewed by t
I order to debug the osg program I am currently working on, I have
written some functions to print the scene graph as text. For instance,
notify(NOTICE) << myNode;
will print the following to stdout:
Camera:
Group: Scene root
Group: ../..
Hi, everyone.
I'm having some trouble with computing the coordinates of the intersection
between a osg::Plane and an osg::LineSegment. In addition, I'd like to be
able to compute only the intersection with the plane, and forget about the
rest of my scene... Is it possible?
Thanks,
Renan M Z Mend
Hello Rebort and all :
A fatel error about some area can't visiting the website have been fixed.
Please test it www.osgChina.org.
And I want to applicate a link to www.openscenegraph.org. How to do it?
Thanks all
Yang ShiXing
2008 2 17
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