Re: [osg-users] OsgDotNet unmanged interface?

2008-03-16 Thread hesicong2006
Hi, Old Managed C++ Extension in Visual Studio 2003 has changed to C++/CLI in Visual Studio 2005. I've managed to merge native C++ to my C# program. But for the easy way, you should try using C++/CLI to write your whole application. A simple demo may give you a guide, you can find it here: http

Re: [osg-users] Issues with osgText in 2.3.x

2008-03-16 Thread Jean-Sebastien Guay
Hi Gordon, > Could not wait until Monday so I came in to work test your suggestion ;) :-) > Setting the data variance to dynamic seems to have fix the issue, one to > remember Good to know. That's generally a good idea for things you're modifying at run time (vertex buffers, osgText, etc. - Rob

Re: [osg-users] osgWidget 0.1.6 /osgText

2008-03-16 Thread Gert van Maren
Hi Jeremy, > Is it osgWidget causing the BSOD, or just other things with that driver > version? If I could track down a workaround for newer versions, I most > certainly would--but every debugging app I've run watches the crash > happen in proprietary libGL and stops there... No, not osgWidget. O

Re: [osg-users] A simulation project

2008-03-16 Thread wanyama harold
Hi Robert, Yes i mean a visual simulation that can respond to inputs and get an output(my problem is whether a user can play with inputs on an osg model).The model is abt a building with a finite number of classrooms and labaratories and is supposed to determine how they can be used optimumlly Haro

[osg-users] OsgDotNet unmanged interface?

2008-03-16 Thread Tessier, Philip
All, First, please forgive me if my etiquette is not up to par; I'm new to the community. My team has recently switched from Visual Studio 2003 to Visual Studio 2005. We maintain the bulk of our code in traditional ANSI C++, for portability concerns, and provide a thin C# user interface, joined

Re: [osg-users] Vertex Buffer Object (Multi Window)

2008-03-16 Thread Robert Osfield
Hi Selman, This is the way that OpenGL objects work - they aren't by default shared between separate graphics context. You'll either need to maintain separate VBO's for each context or share graphics contexts. There is a lot of support in the OSG for managing separate objects across multiple gra

Re: [osg-users] Issues with osgText in 2.3.x

2008-03-16 Thread Robert Osfield
Hi Gordon, On Sun, Mar 16, 2008 at 4:22 PM, Gordon Tomlinson <[EMAIL PROTECTED]> wrote: > Could not wait until Monday so I came in to work test your suggestion ;) > > Setting the data variance to dynamic seems to have fix the issue, one to > remember The requirement for setting Drawables and S

Re: [osg-users] Issues with osgText in 2.3.x

2008-03-16 Thread Gordon Tomlinson
Hi J_S Could not wait until Monday so I came in to work test your suggestion ;) Setting the data variance to dynamic seems to have fix the issue, one to remember Thanks Gordon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sebastien Guay Sent:

[osg-users] Vertex Buffer Object (Multi Window)

2008-03-16 Thread selman duatepe
Hi everyone, I have implemented Terrain library using Geometry Clipmap algorithm. In my project, I have to display terrain two different windows. And, I have used vertex buffer object to render the terrain. When I use to second display, float* cachedData = static_cast(mExtension->glMapBuffer(GL_A

Re: [osg-users] osgShadow example and gerneral question

2008-03-16 Thread Adrian Egli OpenSceneGraph (3D)
Hi Sebastian, i tested the osgShadow also on NVidea. It behaves similar, so we have a bug inside the osgShadow library. :-( Adrian 2008/3/16, Robert Osfield <[EMAIL PROTECTED]>: > > HI Sebastian, > > I see the artificate on Nvidia hardware so this rules out an ATI bug. > So far it I looks like a

Re: [osg-users] osgShadow example and gerneral question

2008-03-16 Thread Robert Osfield
HI Sebastian, I see the artificate on Nvidia hardware so this rules out an ATI bug. So far it I looks like an osgShadow bug, exactly what's gone amiss I don't know though... Robert. On Sun, Mar 16, 2008 at 10:15 AM, Sebastian Messerschmidt <[EMAIL PROTECTED]> wrote: > > > > > Hi Adrian, > > > >

Re: [osg-users] osgconv collada

2008-03-16 Thread Robert Osfield
HI, Have you installed the COLLADA DOM, and built the appropriate OSG plugin? Robert. On Sun, Mar 16, 2008 at 12:46 AM, skunkwerk <[EMAIL PROTECTED]> wrote: > i'm new to openscenegraph. i tried to use osgconv to open/save a collada > file, but couldn't find the correct osgdb for .dae files to a

Re: [osg-users] osgShadow example and gerneral question

2008-03-16 Thread Sebastian Messerschmidt
Hi Adrian, As I’ve pointed out in the osg-users list, there seems to be a bug in recent ATI drivers where the t-coordinate in the generated shadow texture is screwed up, i.e. inversed. Your screenshots don’t look exactly like the artefacts I’ve seen but it might be related I reckon. To check