Trying to do a Clean all targets in the OpenSceneGraph Xcode project results
in some undefined build variable errors on the target SDLdependentStuff.
Using Get Info to examine SDLdependentStuff causes Xcode to crash. I first
found this on 2.3.8 and have just checked a clean copy of 2.3.9 and it is
Hi Robert --
I recently discovered that if I remove a subgraph from the scene graph
during the update traversal, most parts of that subgraph clean up (ref count
goes to zero and memory is deallocated), but not everything. In particular,
RenderLeafs in the OSG backend appear to maintain ref_ptrs
Roger James schrieb:
Trying to do a Clean all targets in the OpenSceneGraph Xcode project results
in some undefined build variable errors on the target SDLdependentStuff.
Using Get Info to examine SDLdependentStuff causes Xcode to crash. I first
found this on 2.3.8 and have just checked a
Hi Paul,
The rendering backend - the StageGraph and RenderLeaf objects both
used ref_ptr to references to StateSet and Drawables respectively.
These are used to ensure when osgViewer is running
DrawThreadPerContext and CullThreadPerCameraDrawThreadPerContext the
objects don't get deleted by the
Hi Roger,
On Sat, Apr 19, 2008 at 1:54 PM, Roger James
[EMAIL PROTECTED] wrote:
Trying to do a Clean all targets in the OpenSceneGraph Xcode project results
in some undefined build variable errors on the target SDLdependentStuff.
Using Get Info to examine SDLdependentStuff causes Xcode to
Thanks, Robert. On second thought, forcing OSG to stop threading and flush
its backend structures would certainly cause a frame stall; handling this
some other way would produce better results. For now, waiting a few frames
to unload the DLL is a good solution.
-Paul
-Original
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