Hi Guys,
While away on training last week, we came across the Windows debug
build reporting problem in std::sort and find calls, and
investigations into the issue suggested that it was down to the cull
thread modifying the DatabaseRequest fields at the same time that
those same fields were being u
Hi GuiYe,
Destroying the osg::Camera that has the window or doing a
Camera::setGraphicsContext() should automatically destruct the window.
Calling close() on the window should also close it, albeit without
destructing the actual OSG object.
Robert.
2008/6/8 GuiYe <[EMAIL PROTECTED]>:
>
>
> Hell
Hi Luc,
I'm not familiar with VR juggler so can't comment on specifics, its
best to ask the VR juggler developers themselves on how easy it is to
replace their windowing framework.
As a general OSG note I'd suggest that osgViewer::Viewer, with
multiple slave camera, is more appropriate to an imme
Hi Anders,
Have a look at osgTerrain::TerrainTile for rendering height fields -
you can use osg::Image or osg::HeightField as the source for the
layers that it renders.
Robert.
On Mon, Jun 9, 2008 at 1:24 PM, Anders Backman <[EMAIL PROTECTED]> wrote:
> Simple question from someone that hasn't fo
Hi Hugo,
As Paul mentioned Producer/osgProducer will still work fine with OSG,
although there might be need to tweak to get things compiling -
essentially there is no major changes to the OSG that should cause
significantly incompatibility.
However, I would recommend moving to osgViewer if possib
Hi Martin,
I've reviewed the code and it looks correct, and the info in your
email doesn't really provide enough to divine what the compiler is
actually complaining about. I could work out what your exact change
was, my best guess is that you changed:
virtual ~Record() {}
To:
virtual ~
Hello, i'm new to osg, and i've been building some basic scenes to learn
about it. Yet i haven't been able to change the screen resolution when in
fullscreen mode. I'm using a CompositeViewer in a main class, and a Viewer
in each scene, is there a simple way to change it without changing to SDL or
Hi Michael,
osgbluemarble has been long removed from the OSG, but ImageOptions
itself has been around a long time, so... it leads me to wondering
what version of the OSG you are using, and what docs you are
referencing. Could you provide this info.
Also please say what you are trying to learn fr
Hi John,
On Wed, Jun 11, 2008 at 8:17 PM, Argentieri, John-P63223
<[EMAIL PROTECTED]> wrote:
> Any ideas? Thanks for your time and consideration!
No ideas I'm afraid, too complex a set up to divine easily guess what
might be up remotely.
Robert.
___
os
Hi Hugo,
Hugo Gomes schrieb:
> Hello, i'm new to osg, and i've been building some basic scenes to learn
> about it. Yet i haven't been able to change the screen resolution when in
> fullscreen mode. I'm using a CompositeViewer in a main class, and a Viewer
> in each scene, is there a simple way to
Hello Robbert,
The SVN version is missing the changes (ReadQueue definition) to the
Databasepager header file.
--
Roland
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Robert Osfield
> Sent: zondag 15 juni 2008 18:03
> To: OpenSceneGraph User
Dont have time to examine lots of source code in detail right now
(much code seems superfluous to the issue at hand; eg EventHandlers,
lights, callbacks, sphere, non-trivial shaders, etc)
>From a quick review, seems the scene could be written to a .osg file.
If so, when loaded into osgviewer, doe
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