Eric Sokolowsky schrieb:
If anyone is willing to test these changes before I make a formal
submission, I'd appreciate it.
the new files broke cMake 2.4, I got weird errormessages (looked like a
memory dump :), after upgrading to 2.6 the compile went fine on OS X.
cheers
Stephan
Hi Andy,
The support for mouse coordinates is rather complicated by support for
multiple graphics contexts, and multiple windowing systems. If there
is a bug it is unlikely to be a general problem - as examples like
osgpick and the camera manipulators are all working well - suggesting
that
Hi Eric,
On Sun, Jun 22, 2008 at 11:33 AM, Stephan Huber [EMAIL PROTECTED] wrote:
the new files broke cMake 2.4, I got weird errormessages (looked like a
memory dump :), after upgrading to 2.6 the compile went fine on OS X.
Could you post the error messages?
Exactly which version of CMake
Does your suggestion mean 2.6x for just OSX or for all platforms? I
initially tried 2.6 for VS 9, and it had some strange issues like creating 2
folders for each project.
James Killian
- Original Message -
From: Robert Osfield [EMAIL PROTECTED]
To: OpenSceneGraph Users
Hi Stephan,
The error looks like several threads are writing to the console at one
time, I can't see any theme behind it though, other than it's well
f*** ;-)
Robert.
On Sun, Jun 22, 2008 at 7:27 PM, Stephan Huber [EMAIL PROTECTED] wrote:
Hi Robert,
Robert Osfield schrieb:
Could you post
Hi James,
On Sun, Jun 22, 2008 at 7:49 PM, James Killian
[EMAIL PROTECTED] wrote:
Does your suggestion mean 2.6x for just OSX or for all platforms?
Just for OSX. Although for other later platforms combinations we
might need to require this as well.
I
initially tried 2.6 for VS 9, and it had
The server is probably up, but there are problems in our Data center
because I can not reach several machines from here. I'm trying to
contact someone there to see if we can solve this as soon as possible.
Sorry for the inconvenience.
JL.
On Sun, Jun 22, 2008 at 8:04 PM, Robert Osfield
[EMAIL
I need to set up a specific calibrated view frustum, and I need to be
sure I'm doing it right in OSG, as I've gotten a bit confused and my OGL
matrix math is a bit rusty!
The frustum is predefined by:
1. LeftAngle, RightAngle, TopAngle, BottomAngle of the frustum.
2. A set of rotations
Hi everyone.
I want a line on the terrain surface, while my terrain data is a paged
lod database. when I use osgSim::ElevationSlice, The
visitor(osgUtil::IntersectionVisitor) always go to the max valid level of
the terrain detail. so when i draw the line of ElevationSlice's result, the
line is
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