hi all
I build osg-2.6.0 and the latest 3rdparty ,when i run the example
osgtext,the program could not find plugin to read objects from file. When i
debugged the program,i found that the function LoadLibrary() failed to load
freetype.dll. but i can find the dll file follow the file
Hi Forest,
Have you setup your environment variables for osg?
regards,
Peter
http://osghelp.com
2008/8/11 forest37 [EMAIL PROTECTED]
hi all
I build osg-2.6.0 and the latest 3rdparty ,when i run the example
osgtext,the program could not find plugin to read objects from file. When
Hi forest37 :
If you download 3dpart is vc2005 sp1 ,you must compile your osg2.6 source
and 3dpart lib by vc2005 sp1.
forest37 [EMAIL PROTECTED] 写道:
hi all
I build osg-2.6.0 and the latest 3rdparty ,when i run the example
osgtext,the program could not find plugin to read
Sam wrote:
Hello,
some days ago I read some topics about offline rendering here but it
was not important then. Now I need it and cant find it (Some topics
were out of date using osg::Produer)
Anyway, I have a seperated logic where I need to render some scene but
never show it, since
Hi Paul,
would it be alos possible to render really offscreen, without any
osgViewer instance (Window)
/adrian
2008/8/11 Paul Melis [EMAIL PROTECTED]
Sam wrote:
Hello,
some days ago I read some topics about offline rendering here but it was
not important then. Now I need it and cant find
Hi Josselin,
Did you ever figure this one out?
Paul
[EMAIL PROTECTED] wrote:
Hello,
I'm new in OSG.
I would like to have 2 spotlights in the spotlight example. I created
a second spotlight, a second texgen and a texgennode associated, I
enabled my second light, assigned
Hi Adrian,
Adrian Egli OpenSceneGraph (3D) wrote:
would it be alos possible to render really offscreen, without any
osgViewer instance (Window)
You can tell the osgViewer::Viewer instance not to show a window by
changing the values of a osg::GraphicsContext::Traits. If you set
Hi all,
Using osgconv on some DAE models to procude IVE files sometimes really increase
the vertex count (and file size)
I'm not talking about texture problem, but about geometry and vertex.
It seems the problem appear when vertex arrays are shared in the DAE model (in
a mesh entity) between
Hi All,
I'm trying to adjust the light that is created as part of the HEADLIGHT option,
as it appears to be washing out an another light that I have in my scene.
Essentially I'd like to take its effect down so that it only comes into play
when I'm close to an object.
I've tried adjusting the
Hi,
Has anyone successfully call OpenSceneGraph API from within a Maya
(Autodesk) viewport OpenGL access mechanism e.g. MViewportRenderer?
Was there any multi-threading issues to be aware of?
Regards
___
osg-users mailing list
If I comment out the texture2-setImage() call in
create2SpotLightDecoratorState() I do actually see something of a moving
two-colored spotlight.
Paul
Paul Melis wrote:
Hi Josselin,
Did you ever figure this one out?
Paul
[EMAIL PROTECTED] wrote:
Hello,
I'm new in OSG.
I would like to
Jean-Sébastien Guay wrote:
Hi Franclin,
But it doesn't work for X files, although the same program works very
well if I want to create an OBJ file. So I suspect it has something
to do with X files.
Some plugins only implement reading files in their respective format,
not writing them. I
GMD GammerMaxyandex.ru wrote:
Hi, I have a question about osgParticle::Particle.
I get code from example osgParticle. It works, but there is one problem:
after adding particles into scene group (root) I lost ability to change some
properties - methods setLifeTime, setSizeRange, setAlphaRange,
Hi,
the actual reason why I'm asking is very specific - but in fact the
intention is quite 'generic'.
FlightGear typically uses the AC3D format for drawing aircraft models
and scenery buildings. This works quite nicely - this is one of our
usual eye-catchers:
Martin Spott wrote:
Hi,
the actual reason why I'm asking is very specific - but in fact the
intention is quite 'generic'.
FlightGear typically uses the AC3D format for drawing aircraft models
and scenery buildings. This works quite nicely - this is one of our
usual eye-catchers:
Paul Melis wrote:
When I load your model in .ac format together with axes.osg the Golden
Gate's road is along the Z axis, with the Y axis pointing up.
Aaaah, the 'axes' didn't get into my mind
Is that what you expect?
Hmmm, no, X and Y should span a surface that's orthogonal to the
i am searching for a way which allows having all necessary data files packed
into a single file -- such as pak files of typical games -- and let osg read
the image and scene files from that pack file. there is physfs which can
provide a virtual files system given it a compressed archive file,
Hi Boto,
Have you looked to osgDB::Registry::setReadFileCallback ? Another way to
achieve what you want can be to make a plugin for your packed file and use
encoded strings as files names to know wich file to get from your pack, ie :
cow.osg|mypack.pack
With such a file name, your plugin will
In CMake, enable OSG_GLU_TESS_CALLBACK_TRIPLEDOT and see if that helps.
-Eric
On Mon, Aug 11, 2008 at 10:58 AM, Adrian Egli OpenSceneGraph (3D)
[EMAIL PROTECTED] wrote:
cd /Users/PWD/dev/OpenSceneGraphSVN
/usr/bin/gcc-4.0 -x c++ -arch ppc -pipe -Wno-trigraphs -fpascal-strings
hi Serge,
thanks for your hints.
Have you looked to osgDB::Registry::setReadFileCallback ?
unfortunately, osgDB::Registry::setReadFileCallback does not the job. it passes
the file name down to the loading mechanism chain, i.e. the actual file access
is still managed in individual plugins
Glad to hear this. I'm also glad to know that it works with installing OSG
into /usr/local. My next task will be to get CMake to make real OSX
frameworks installed in /Library/Frameworks, or in a custom location, for
inclusion in a distributable app.
I'm also experiencing some strange crashing in
On Mon, Aug 11, 2008 at 5:47 PM, Botorabi [EMAIL PROTECTED] wrote:
hi Serge,
thanks for your hints.
Have you looked to osgDB::Registry::setReadFileCallback ?
unfortunately, osgDB::Registry::setReadFileCallback does not the job. it
passes the file name down to the loading mechanism chain,
Hi Jason,
thanks for the comments. I think I've got to the bottom of it now. There is
some rather irritating issues associated with which rotation is performed
first. Finally got an ordering (trial-and-error) that did what it was supposed
to do. Coupled with the rotation about X I feel
On Mon, Aug 11, 2008 at 6:03 PM, Serge Lages [EMAIL PROTECTED] wrote:
On Mon, Aug 11, 2008 at 5:47 PM, Botorabi [EMAIL PROTECTED] wrote:
hi Serge,
thanks for your hints.
Have you looked to osgDB::Registry::setReadFileCallback ?
unfortunately, osgDB::Registry::setReadFileCallback does not
Hey Glenn,
Just wanted to check back in and let you know that your suggestion
worked.
Thanks!
Greg
On Aug 9, 5:18 pm, Greg Myers [EMAIL PROTECTED] wrote:
Thanks for the quick response Glenn. I'll try it when I get back to work
on Monday unless I get some time at home this weekend.
I'll
On 11 Aug 2008, at 16:52, Eric Sokolowsky wrote:
I'm also experiencing some strange crashing in my app under OSX (in
Leopard). It may be a library initialization issue. (But the same
code works perfectly under Linux.)
Hmm.
That's a bit worrying, because I'm faced with a large app
Hello Boto,
what do you think about this idea?
There is a zip plugin, I've never used it but I think it just gets one
file from a zipped file. Not sure.
You could easily make a pseudoloader to do this I think, so that you
could load files of the form
mymodel.osg.myarchivefile.pak
which
Hello,
on my scene there are several objects, light and many drawing modes on many
models. Now I require an object to be drawn black, completely black and I am
not sure how to achieve that.
I have a node visitor that clears every possible state on a model and I set
the normals and color
hi Serge and Jean-Sébastien,
if i got you right, you suggest to implement a kind of proxy plugin associated
with a particular file extension which would make use of existing plugins in
order to load different file formats.
certainly, you are right. it is one possibility. however i feel that it
Thanks, it solved my problem
adrian
2008/8/11 Eric Sokolowsky [EMAIL PROTECTED]
In CMake, enable OSG_GLU_TESS_CALLBACK_TRIPLEDOT and see if that helps.
-Eric
On Mon, Aug 11, 2008 at 10:58 AM, Adrian Egli OpenSceneGraph (3D)
[EMAIL PROTECTED] wrote:
cd /Users/PWD/dev/OpenSceneGraphSVN
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