Hi,
I've created an application based off the OSG MFC example.
Does anyone know how to swap the rendering context between non full screen
and full screen (where no GUI is visible)?
I haven't had much luck researching on MSDN.
Bino
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osg
Hi,
AnimTk was released undel GPL licence.
Do you plan to release the osgAnimation under GPL, LGPL or OSGPL licence ?
Cheers,
Robert Osfield a écrit :
Hi Cedric et. al,
On Sun, Nov 2, 2008 at 5:02 PM, Cedric Pinson <[EMAIL PROTECTED]> wrote:
Robert when do you plan to release osg 2.8 ?
>
> If you get more crashes when doing that, you'll need to be more specific
> and provide for example a stack trace for us to help you find out what's
> going on.
I've realized I wasn't too specific... Next time I'll come with details. But
thanks, anyway.
Renan
_
Hi Sukender,
I will try this week again and I wonder get success. I am new to cmake too,
so it will take time as you guess.
Regards.
2008/11/2 Sukender <[EMAIL PROTECTED]>
> Hello Umıt Uzun,
>
> I propose you and I (an any other that wants) work a little bit on porting
> animTK to Windows. Do y
Hello Umıt Uzun,
I propose you and I (an any other that wants) work a little bit on porting
animTK to Windows. Do you agree?
Unfortunately, I'm completely new to CMake (as I said before) and I will not be
very helpful fot that. But I think I'll be able to adapt the code so that it
will be more
Hi Orendavd,
What do you mean "it always shows the same size"? What are you doing
exactly?
Firstly, if you are just using osgviewer to view your 3ds model, be aware
that it will place the camera such that the loaded model always looks like
its the same size.
You need to load it up with another m
Hi Cedric et. al,
On Sun, Nov 2, 2008 at 5:02 PM, Cedric Pinson <[EMAIL PROTECTED]> wrote:
> Robert when do you plan to release osg 2.8 ?
At some point in the future ;-)
My own must have's for OSG-2.8 is a first working usable cut of the
osgVolume library. It's about one weeks dev work left to
Hi all,
I dont have a windows system so i can't help on it. My current plan is
to merge the work on the Jeremy branch
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-osgWidget-dev
Before this merge i have to finish some work on the animation scheduler
(timeline feat
Try scaling up in your code.
osg::Matrix scale;
scale.makeScale(10,10,10);
osg::MatrixTransform *myMatrixTransform= new MatrixTransform();
myMatrixTransform->setMatrix(scale);
myMatrixTransform->addChild(frogNode);
root->addChild(myMatrixTransform);
2008/11/2 <[EMAIL PROTECTED]>
> Hello,
> I'm l
Hello,
I'm loading a model using "osgDB::readNodeFile("frog.3ds")".
osg seems to scale down my model, if I scale down/up my modwl using
3DStudio, it has no effect on OSG, it always show it the same size.
any idea??
thank you.
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