[osg-users] OSG MFC Fullscreen

2008-11-02 Thread Albino Rodrigues
Hi, I've created an application based off the OSG MFC example. Does anyone know how to swap the rendering context between non full screen and full screen (where no GUI is visible)? I haven't had much luck researching on MSDN. Bino ___ osg

Re: [osg-users] animtk release 0.0.9

2008-11-02 Thread Stephane Lamoliatte
Hi, AnimTk was released undel GPL licence. Do you plan to release the osgAnimation under GPL, LGPL or OSGPL licence ? Cheers, Robert Osfield a écrit : Hi Cedric et. al, On Sun, Nov 2, 2008 at 5:02 PM, Cedric Pinson <[EMAIL PROTECTED]> wrote: Robert when do you plan to release osg 2.8 ?

Re: [osg-users] Debugging using Visual Studio

2008-11-02 Thread Renan Mendes
> > If you get more crashes when doing that, you'll need to be more specific > and provide for example a stack trace for us to help you find out what's > going on. I've realized I wasn't too specific... Next time I'll come with details. But thanks, anyway. Renan _

Re: [osg-users] animtk release 0.0.9

2008-11-02 Thread Ümit Uzun
Hi Sukender, I will try this week again and I wonder get success. I am new to cmake too, so it will take time as you guess. Regards. 2008/11/2 Sukender <[EMAIL PROTECTED]> > Hello Umıt Uzun, > > I propose you and I (an any other that wants) work a little bit on porting > animTK to Windows. Do y

Re: [osg-users] animtk release 0.0.9

2008-11-02 Thread Sukender
Hello Umıt Uzun, I propose you and I (an any other that wants) work a little bit on porting animTK to Windows. Do you agree? Unfortunately, I'm completely new to CMake (as I said before) and I will not be very helpful fot that. But I think I'll be able to adapt the code so that it will be more

Re: [osg-users] Real size model how to??

2008-11-02 Thread David Spilling
Hi Orendavd, What do you mean "it always shows the same size"? What are you doing exactly? Firstly, if you are just using osgviewer to view your 3ds model, be aware that it will place the camera such that the loaded model always looks like its the same size. You need to load it up with another m

Re: [osg-users] animtk release 0.0.9

2008-11-02 Thread Robert Osfield
Hi Cedric et. al, On Sun, Nov 2, 2008 at 5:02 PM, Cedric Pinson <[EMAIL PROTECTED]> wrote: > Robert when do you plan to release osg 2.8 ? At some point in the future ;-) My own must have's for OSG-2.8 is a first working usable cut of the osgVolume library. It's about one weeks dev work left to

Re: [osg-users] animtk release 0.0.9

2008-11-02 Thread Cedric Pinson
Hi all, I dont have a windows system so i can't help on it. My current plan is to merge the work on the Jeremy branch http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-osgWidget-dev Before this merge i have to finish some work on the animation scheduler (timeline feat

Re: [osg-users] Real size model how to??

2008-11-02 Thread Jefferson Pinheiro
Try scaling up in your code. osg::Matrix scale; scale.makeScale(10,10,10); osg::MatrixTransform *myMatrixTransform= new MatrixTransform(); myMatrixTransform->setMatrix(scale); myMatrixTransform->addChild(frogNode); root->addChild(myMatrixTransform); 2008/11/2 <[EMAIL PROTECTED]> > Hello, > I'm l

[osg-users] Real size model how to??

2008-11-02 Thread Orendavd
Hello, I'm loading a model using "osgDB::readNodeFile("frog.3ds")". osg seems to scale down my model, if I scale down/up my modwl using 3DStudio, it has no effect on OSG, it always show it the same size. any idea?? thank you. ___ osg-users mailing lis