I have built OSG 2.6.1. Now I am trying to get the VPB to build. I got
the latest from SVN, but I see that the chart says VPB r924 is the one
to use. Could someone tell me how to get the version of VPB that will
compile against OSG 2.6.1?
I am using Fedora Core 10 x86_64.
Thanks,
Michael
__
UPDATE:
I un-installed the Ubuntu Blender package, installed 2.48a and the
latest exporter. I am able to export the provided robot.blend to
robot.osg and it works with osganimationviewer.
However! when I export the rigged models from Blender Nation or my own
i get a seg fault. Just FYI hope this h
Ok I have some information that may help you. I can run
osganimationviewer against the robot.osg file provided with the
Blender exporter, however when I download the robot.blend and export
it the resulting file begins with
osgAnimation::AnimationManager {
instead of
Group {
when I export one of
Hi Adrian,
i am working with windows vista,may this cause the problem
Me too. Let's see other potential sources of differences: I'm on VC8
(2005) sp1, on an nVidia 7900GTX 512MB, driver 178.24.
One thing is that I don't have the absolute latest SVN, I think my
version of OSG was compiled f
i am working with windows vista,may this cause the problem
/adrian
2009/1/24 Jean-Sébastien Guay
> Hi Adrian,
>
> There is a bug in the osgViewer behaviour.
>>
>> set OSG_WINDOW=100 100 512 512
>> osgviewer model
>>
>> press 'F' Toggle fullscreen -> just 512x512 are rendered
>>
>
> Can't r
Hi Adrian,
There is a bug in the osgViewer behaviour.
set OSG_WINDOW=100 100 512 512
osgviewer model
press 'F' Toggle fullscreen -> just 512x512 are rendered
Can't repro here. Both
set OSG_WINDOW=100 100 512 512
osgviewer cow.osg
(then press 'f')
and
osgviewer --window 100 100 512 512
Hi Robert,
There is a bug in the osgViewer behaviour.
set OSG_WINDOW=100 100 512 512
osgviewer model
press 'F' Toggle fullscreen -> just 512x512 are rendered
once we start without the OSG_WINDOW env var.
it works without any problem
/adrian
--
***
Hi Mattias,
I don't think I can produce a fix before 2.8. Others are welcome of course ;-)
Nah, don't sweat it, as I said it's just a minor inconsistency. We could
in fact just document it and it would be sufficient I think.
Thanks for explaining the details, it makes it clearer for me.
J-
Can anyone plz tell me, how to install and use OSG 2.4 or higher version in VS
Express 2008.I am not able to install even by reading tutorials. Can anyone
plz explain it to me in simple way
Thank you..
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osg-users mailing list
osg-
Hi J-S,
On Fri, Jan 23, 2009 at 10:33 PM, Jean-Sébastien Guay
wrote:
> Hi all,
>
> I just noticed a small inconsistency. Normally, the INSTALL target should
> have as dependencies any other targets that it needs to install. But it
> seems that the documentation targets (openscenegraph_doc and
> o
VS 2005 c++ : OK
Adrian
2009/1/24 Paul Melis
> Robert Osfield wrote:
> > Hi All,
> >
> > I would like to finish this week with a 2.7.9 dev release, could users
> > do a check out of svn/trunk and let know if your build succeeds/or
> > where it fails.
> >
> With xine-lib-1.1.15 I get:
>
>
> [ 83
Hi Jan and Robert,
If you run osgearth_seed on the simple_caching.earth file does it also
segfault or does it only segfault when you don't have a cache defined?
Thanks!
Jason
On Sat, Jan 24, 2009 at 10:30 AM, Jan Ciger wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Jason Beverag
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Jason Beverage wrote:
> Hi everyone,
>
> I've just committed some CMake fixes and osgEarth now builds and runs
> for me on Ubuntu.
>
> The only thing I had to do extra to get it to work was manually copy the
> plugins generated by osgEarth to the osg
Hi RJ
I'm getting the same error from the gdal plugin in ubuntu. On windows
I'm using fwtools and it works fine. Im heading out of town today but
I'll take a look at it as soon as I get back tommorow.
Thanks!
Jason
On Jan 24, 2009, at 6:43 AM, Rahul Jain wrote:
HI Glenn,
Great work !
Hi Robert,
Indeed, you do need to set up a cache in the earth file in order to seeding
to work. (It shouldn't crash of course - that is a bug.)
There are two examples of how to set up caching in the "tests" directory:
"simple_caching.earth" shows a single, map-level cache
"advanced_caching.earth
HI Glenn,
Great work !
I am testing your project and the results are phenomenal. The best
example i like is traffic.earth, combining data from google and yahoo
is simply awesome :)
But i am facing problem while loading local data through osgEarth. I
created a simple boston.earth file containi
Robert Osfield wrote:
> Hi All,
>
> I would like to finish this week with a 2.7.9 dev release, could users
> do a check out of svn/trunk and let know if your build succeeds/or
> where it fails.
>
With xine-lib-1.1.15 I get:
[ 83%] Building C object
src/osgPlugins/xine/CMakeFiles/osgdb_xine.dir
Robert Osfield wrote:
> I would like to finish this week with a 2.7.9 dev release, could users
> do a check out of svn/trunk and let know if your build succeeds/or
> where it fails.
>
While compiling svn r9545 I got these warnings with gcc 4.1.2:
[ 34%] Building CXX object src/osgWidget/CMakeFi
Hi all
It's really great to see how the community or the numbers of users
grows each day, and it's also great to know that the openscenegraph is
used many times in academic, commercial ,.. tools. And we all know
that the work load for robert gets each day bigger and we have to
discuss the near fut
Hi Robert,
Robert Osfield wrote:
> I would like to finish this week with a 2.7.9 dev release, could users
> do a check out of svn/trunk and let know if your build succeeds/or
> where it fails.
>
When I updated svn just now I saw:
Hi Jason,
I've just done an svn update and osgEarth now compiles and installs
under Linux ;-)
Running osgearth_seed I get a seg fault, perhaps associated with me
not configuring a cache...
osgearth_seed tests/google_imagery.earth
Warning: Image Google maps satellite imagery has no cache.
There
HI JS,
On Fri, Jan 23, 2009 at 8:27 PM, Jean-Sébastien Guay
wrote:
> Regarding this, I just did a build of current SVN and it went well, with the
> latest warning fixes and suppressions it's pretty much warning free (didn't
> pay close attention, I will next time I do a build).
Good to hear. Tha
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