Thanks that helped a bit.
Any idea why
Code:
osg::ref_ptrosg::Image ima = new osg::Image;
ima-allocateImage(160, 200, 160, GL_LUMINANCE, GL_UNSIGNED_BYTE);
std::cout ima-getImageSizeInBytes() std::endl;
returns 32000 instead of the expected 512?
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Hi Otto,
On Mon, Sep 28, 2009 at 9:34 AM, Otto Cologne schur...@gmx.de wrote:
Any idea why
Code:
osg::ref_ptrosg::Image ima = new osg::Image;
ima-allocateImage(160, 200, 160, GL_LUMINANCE, GL_UNSIGNED_BYTE);
std::cout ima-getImageSizeInBytes() std::endl;
returns 32000 instead of the
Hi Umit,
Thanks for the answer. But I actually wondered if there are any finite element
analysis kit compatible with OSG or has anyone coded a numerical analysis
package (ie: linear decomposition, spectral decomposition, linear and/or
nonlinear optimization, matrix analysis routiones) for the
Hi,
Here is the minimal code I use that may help somebody in the future:
It lacks some comments but it's because I'm not sure I understand everything (I
have been helped to get that)
Code:
#include osgViewer/Viewer
#include osgDB/ReadFile
#include osg/ShapeDrawable
#include iostream
#include
Hi Dimitrios,
I tried to write a function during the weekend. It works but the result is not so accurate. The floating objects are going up and down but they're not completely synchronized with the ocean surface. It seems that they are moving on a different phase or something. Here's my code
Hi All,
I have (successfully, I think) compiled both Debug and Release of the current
versions of OSG::Present3D.
I am on WinXP SP2, and using VS 9 (2008)
When I run present3dd C:\OSG_dev\OSG-Data\introduction.p3d from within the IDE,
it runs as expected.
But, when I run it from a standard
Not clear why, but...
Each time I was running from within C:\OSG_dev\OSG-Data and therefore, using
only 'introduction.p3d'
However, running from 'C:\Documents and Settings' - thus requiring a full-path
for the input file - ' C:\OSG_dev\OSG-Data\introduction.p3d'
It worked!
:-)
John
You'll need to set OSG_FILE_PATH to include the OpenSceneGraph-Data
directory. If you don't have it, it's under svn. See the wiki.
Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ http://www.skew-matrix.com/
+1 303 859 9466
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Hi,
I checked the _oldFrame and you are absolutely right.
Thanks!
Dimitrios
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Hi Dimitrios,
I checked the _oldFrame and you are absolutely right.
So does that mean that my suggestion fixed it for you?
J-S
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Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
Hi,
Thanks both for your answers. Sorry, but I have been disconnected the last
week. I am doing my final year project. I have designed a multimodal interface
for control and monitor UAVs (Unmanned Aerial Vehicles). I have many tools:
Head Tracking, Touch screens, 3D sound, etc...
But I want
Felipe Lemus wrote:
I am trying to install the programs that you recommended me, Jason. Thanks
for the help. All new ideas are welcome!!!
The decision between VirtualPlanetBuilder and OSGEarth comes down to whether
you want to
pre-build a database from the source data (VPB) or have the scen
Hi, Rain
It seems like this version of MinGW´s GCC does not define the preprocessor
directive _GLIBCXX_USE_WCHAR_T, used in the iosfwd include for defining the
wchar streams.
I was getting the same error and then forced the directive definition by
passing the -D_GLIBCXX_USE_WCHAR_T option to
HI all,
I'm having two difficulties with osgviewerQtWidget on linux, and I was
hoping someone else may have already seen this and can give me some
insight as to my troubles.
In main.cpp, I added the following lines to turn on quadbuffer stereo.
QPointertestMainWin myMainWindow = new
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