Re: [osg-users] Keep track of screen coordinates of an object

2009-12-08 Thread Martin Aasen
Thanks J-S, I tried what you explained and got it to work. Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21131#21131 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://list

Re: [osg-users] probem in playing gif with osgdb_gif

2009-12-08 Thread Martin Scheffler
This looks like only the changes to the last animation frame are displayed. When you save a gif from Adobe ImageReady or similar programs, the frames of the gif only contain the changes from the last animation frame to reduce image size. Maybe you can fiddle with the gif export settings so that

[osg-users] osgviewerqt game loop

2009-12-08 Thread Darick Barnes
Hi, I'm using the osgviewerqt example with Qt integration. Am I correct in my assumption that physics, AI and all other game related updates need to be implemented in the virtual void paintGL() function or is there a more elegant way to create a game loop while using QT with OSG. Thank you!

[osg-users] probem in playing gif with osgdb_gif

2009-12-08 Thread Ren Liwei
Hi, I have a gif animation which plays well in other pic viewer. But when I render it in osg with alpha blend on, I get the effect like this [Image: http://forum.openscenegraph.org/files/1_193.jpg ] . But when I turn off alpha blend, it gose well with the background color. And I also fin

[osg-users] Linking difficulties with C++\CLI

2009-12-08 Thread Frank Sullivan
Hi, I was wondering is anyone else has had experience with this problem. I have written a DLL of my own, which is written in C++, and makes heavy use of OSG. It is written so that any application that needs to display a scene can simply link to this DLL: OSG <-- MyDLL <-- App This works fine,

Re: [osg-users] [plugins] Osg writer add dataBasePath inPagedLod

2009-12-08 Thread Vincent Bourdier
to call it a bug, and I didn't submit a "fix" for it, because I suspected that it was there for a reason and something I was unaware of might be relying on it, so I just worked around it. __ Information from ESET NOD32 Antivirus, version of virus signature database 4670

Re: [osg-users] Mac OS X Snow Leopard

2009-12-08 Thread Massimo Di Stefano
hi, tring on QOSGWidget example, i ried to replace : #include with : #include but i get : [ 99%] Building CXX object examples/osgviewerQtWidget/CMakeFiles/example_osgviewerQtWidget.dir/QOSGWidget.cpp.o /Users/sasha/source/trunk/examples/osgviewerQtWidget/QOSGWidget.cpp: In member fu

Re: [osg-users] [plugins] Osg writer add dataBasePath inPagedLod

2009-12-08 Thread Chris 'Xenon' Hanson
Vincent Bourdier wrote: > As you can see, the DatabasePath appear, and the path set is to the path > where the original osg file is... so now my PagedLod won't work on a > different PC than mine... I have run into this too. This is the reason why the osgconv recursion submission I sent it a

Re: [osg-users] [plugins] Osg writer add dataBasePath inPagedLod

2009-12-08 Thread Robert Osfield
Hi Vincent, On Tue, Dec 8, 2009 at 4:58 PM, Vincent Bourdier wrote: > I do not set the DatabasePager, but the PagedLod's DatabasePath. Sorry, my mistake, I meant DatabasePath when I wrote DatabasePager. In normal paged database usage your do not explicitly set the DatabasePath - instead it's set

Re: [osg-users] [plugins] Osg writer add dataBasePath inPagedLod

2009-12-08 Thread Vincent Bourdier
e DatabasePager? Robert. __ Information from ESET NOD32 Antivirus, version of virus signature database 4670 (20091208) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ osg-users mailing

Re: [osg-users] [plugins] Osg writer add dataBasePath inPagedLod

2009-12-08 Thread Robert Osfield
Hi Vincent, On Tue, Dec 8, 2009 at 4:43 PM, Vincent Bourdier wrote: > Ok I get it : when the Lod is wrote in an IVE file, there is not LOD > databasepath > But, on the load, the databasepath is set with the current directory where > the file is found... so next on save, the databasepath is saved.

Re: [osg-users] [plugins] Osg writer add dataBasePath inPagedLod

2009-12-08 Thread Vincent Bourdier
g writer let it in peace ? Thanks. Regards, Vincent. __ Information from ESET NOD32 Antivirus, version of virus signature database 4670 (20091208) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, v

Re: [osg-users] Mac OS X Snow Leopard

2009-12-08 Thread Robert Osfield
Hi Massimo, I've now spotted that you problems were no longer about the quicktime plugin... but Qt and WxWindows. As Stephan mentions these examples will be using parts of the OSG/OSX that aren't supported under 64bit build. It should be possible to modify the Qt examples to compile under 64bit

Re: [osg-users] Mac OS X Snow Leopard

2009-12-08 Thread Massimo Di Stefano
Hi Ronert, sure i did it cd trunk mkdir build ccmake .. i changed the configuration then pressed "c" to configure an "g" to generate the makefile in the file "CMakeCache.txt" i have : //standard image plugin for os x, options are quicktime, imageio OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX:STRING=ima

Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release

2009-12-08 Thread Robert Osfield
Hi Fabien, On Tue, Dec 8, 2009 at 3:54 PM, Fabien Lavignotte wrote: > It works now with my example on windows. > But i have a problem with my application, i am currently playing with > Texture2D::SubloadCallback to optimize my image data transfer, and also avoid > double buffering when using a

Re: [osg-users] Mac OS X Snow Leopard

2009-12-08 Thread Stephan Maximilian Huber
Massimo Di Stefano schrieb: > i applied the change to cmake settings : > >> OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX = imageio > > but the error persists, so i make a copy of the quicktime directory and i > removed all the files from the original on : > > cp -r trunk/src/osgPlugins/quicktime runk/src/o

Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release

2009-12-08 Thread Fabien Lavignotte
Hi Robert, It works now with my example on windows. But i have a problem with my application, i am currently playing with Texture2D::SubloadCallback to optimize my image data transfer, and also avoid double buffering when using a drawing thread. There is a small bug with your change and SubloadCa

Re: [osg-users] Mac OS X Snow Leopard

2009-12-08 Thread Robert Osfield
Hi Massimo, On Tue, Dec 8, 2009 at 3:38 PM, Massimo Di Stefano wrote: > Hi, > > i applied the change to cmake settings : > >> OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX = imageio > > but the error persists, so i make a copy of the quicktime directory and i > removed all the files from the original on : A

Re: [osg-users] Mac OS X Snow Leopard

2009-12-08 Thread Massimo Di Stefano
Hi, i applied the change to cmake settings : > OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX = imageio but the error persists, so i make a copy of the quicktime directory and i removed all the files from the original on : cp -r trunk/src/osgPlugins/quicktime runk/src/osgPlugins/quicktime_ cd trunk/src/osgP

Re: [osg-users] visual artifact

2009-12-08 Thread Trajce Nikolov
I am using MatrixTransform to move models in the scene. And I had camera attached to render the backview for a mirror for the model. With this setup, it renders the geometry backfaced for the mirror view. Now it works when I attached the camera to the root node. It is ok, but will need more code to

Re: [osg-users] Viewer affinity and user threads

2009-12-08 Thread J.P. Delport
Hi all, this is just a heads-up for people that might encounter a similar problem. I'm using boost::thread for creating CPU processing threads after I've started an osg::Viewer. I've been pulling my hair out over the fact that all my threads end up on the same processor. It turns out that th

Re: [osg-users] visual artifact

2009-12-08 Thread J.P. Delport
Did you create the matrix manually? If you use the makeTranslate, makeRotate etc. functions then you should end up with a matrix that does not mirror stuff. jp Trajce Nikolov wrote: that was the problem the camera parent is MatrixTransform when I detached and attached to the top lev

[osg-users] Viewer affinity and user threads

2009-12-08 Thread J.P. Delport
Hi all, this is just a heads-up for people that might encounter a similar problem. I'm using boost::thread for creating CPU processing threads after I've started an osg::Viewer. I've been pulling my hair out over the fact that all my threads end up on the same processor. It turns out that th

Re: [osg-users] visual artifact

2009-12-08 Thread Trajce Nikolov
that was the problem the camera parent is MatrixTransform when I detached and attached to the top level root it is ok. Huh. I should have listen more carefully at the math classes at school :) Nick http://www.linkedin.com/in/tnikolov Sent from Gümüşsuyu, İstanbul, Turkey On Tue, Dec 8,

Re: [osg-users] visual artifact

2009-12-08 Thread Trajce Nikolov
No. The setup of the camera is exactly the same as in the osgprerendercubemap. No mirroring done. It is child of a MatrixTransform though ... Nick http://www.linkedin.com/in/tnikolov Sent from Gümüşsuyu, İstanbul, Turkey On Tue, Dec 8, 2009 at 5:08 PM, J.P. Delport wrote: > Have you mirrored

Re: [osg-users] visual artifact

2009-12-08 Thread J.P. Delport
Have you mirrored something in the projections of the camera? Trajce Nikolov wrote: Hi Community, I am having a Camera as a part of the scenegraph and it renders the geometry backfaced ... Am I missing something? The camera setup is pretty much the same as in the examples. Thanks. Nick ht

Re: [osg-users] visual artifact

2009-12-08 Thread Robert Osfield
Hi Nick, On Tue, Dec 8, 2009 at 2:59 PM, Trajce Nikolov wrote: > I am having a Camera as a part of the scenegraph and it renders the geometry > backfaced ... Am I missing something? The camera setup is pretty much the > same as in the examples. For us in the community there is huge numbers of un

[osg-users] [plugins] Osg writer add dataBasePath inPagedLod

2009-12-08 Thread Vincent Bourdier
tivirus, version of virus signature database 4670 (20091208) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] visual artifact

2009-12-08 Thread Trajce Nikolov
Hi Community, I am having a Camera as a part of the scenegraph and it renders the geometry backfaced ... Am I missing something? The camera setup is pretty much the same as in the examples. Thanks. Nick http://www.linkedin.com/in/tnikolov Sent from Gümüşsuyu, İstanbul, Turkey ___

Re: [osg-users] New 3DS reader/writer is ready to test

2009-12-08 Thread Stephan Maximilian Huber
Hi Sukender, Sukender schrieb: > Yes, I told CMake to set all these modified "C" files to be interpreted as > C++, but I don't know about xcode. Is there a way to do the same? Hmm, tried that before but it didn't worked. Now I tried it again and now it compiles w/o my change. So I missed somethi

Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release

2009-12-08 Thread Fabien Lavignotte
Hi Robert, I have an explanation for the difference in behaviors. I use GL_UNSIGNED_INT_8_8_8_8_REV as image data type and it does not seem to be supported with gluScaleImage (on windows at least). So, gluScaleImage does nothing and a pointer with garbage data is passed to glTexImage2D. On linu

Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release

2009-12-08 Thread Robert Osfield
Hi Fabien, On Tue, Dec 8, 2009 at 9:11 AM, Robert Osfield wrote: > I have been thinking about the issue of whether to force the > reassignment of a new texture object automatically when the size > changes or leave it just rescale, using gluScale, as it does right > now, and I'm moving towards get

Re: [osg-users] New 3DS reader/writer is ready to test

2009-12-08 Thread Sukender
Hi Stephan, Yes, I told CMake to set all these modified "C" files to be interpreted as C++, but I don't know about xcode. Is there a way to do the same? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - "Stephan Maximilian Huber" a écrit : > Hi, > >

Re: [osg-users] [vpb] convertLatLongHeightToXYZ problem with a geocentric coordinate earth

2009-12-08 Thread Lv Qing
lq37 wrote: > Hi, > > Thank you Glenn ! > Please tell me how to use local up vector to set the orientation > (pitch,roll,yaw) of my model. > > Thank you! > > Cheers, > Lv Already solve the "orientation " issue,Thanks everyone! Only the "height" issue remain. -- Read this to

Re: [osg-users] osgShadow question

2009-12-08 Thread Robert Osfield
Hi Nick, On Tue, Dec 8, 2009 at 9:41 AM, Trajce Nikolov wrote: > SoftShadowMap SoftShadowMap isn't view dependent to get good quality results you have to restrict the size of the shadow casting part of the scene. Try the view dependent techniques such as LightSpacePerspectiveShadowMap. Robert.

Re: [osg-users] Mac OS X Snow Leopard

2009-12-08 Thread Stephan Maximilian Huber
Hi, Massimo Di Stefano schrieb: > Hi, > > tring using cmake-2.6.4 (last osg trunk - revision : 10859) > > i restored the opentrhead files and used : > > cd trunk/ > mkdir build > cd build > ccmake .. > > the build now goes ahead but fails at quicktime plug-in this the log : > > http://www.geo

Re: [osg-users] Mac OS X Snow Leopard

2009-12-08 Thread Massimo Di Stefano
Tried using Xcode with this configuration : base sdk : Current Mac Os build active architecture only "X" (checked) use base sdk Development 64bit cocoa Log : http://www.geofemengineering.it/data/osg-r10859_osx10-6_Xcode.txt Il giorno 08/dic/2009, alle ore 11.28, Massimo Di Stefano ha scritto

Re: [osg-users] Mac OS X Snow Leopard

2009-12-08 Thread Massimo Di Stefano
Hi, tring using cmake-2.6.4 (last osg trunk - revision : 10859) i restored the opentrhead files and used : cd trunk/ mkdir build cd build ccmake .. the build now goes ahead but fails at quicktime plug-in this the log : http://www.geofemengineering.it/data/osg-r10859_osx10-6_cmake.txt i'll tr

Re: [osg-users] Mac OS X Snow Leopard

2009-12-08 Thread Stephan Maximilian Huber
Hi Massimo, Massimo Di Stefano schrieb: > then i also tried the Xcode that comes with the osg source code, but it fails > too can you provide the build log? So we can fix the xcode-projects. Btw they work for me. > i'll try to install cmake 2.6.4 and see if it works. > > - have you any hintsa

Re: [osg-users] osgShadow question

2009-12-08 Thread Trajce Nikolov
Hi RObert, SoftShadowMap Nick http://www.linkedin.com/in/tnikolov On Tue, Dec 8, 2009 at 11:20 AM, Robert Osfield wrote: > On Tue, Dec 8, 2009 at 9:08 AM, Trajce Nikolov > wrote: > > Hi Community, > > > > please appologize for asking again, since there was no feedback on this. > Any > > ide

Re: [osg-users] Mac OS X Snow Leopard

2009-12-08 Thread Massimo Di Stefano
I used cmake 2.8 to try the build. then i also tried the Xcode that comes with the osg source code, but it fails too. i'll try to install cmake 2.6.4 and see if it works. - have you any hintsabout the provedure to generate xcode project using cmake ? thanks! Massimo. Il giorno 08/dic/2009, a

Re: [osg-users] osgShadow question

2009-12-08 Thread Robert Osfield
On Tue, Dec 8, 2009 at 9:08 AM, Trajce Nikolov wrote: > Hi Community, > > please appologize for asking again, since there was no feedback on this. Any > ideas about this? It's hard to guess at what is up with so little details. Which ShadowTechniques have you tried? Robert.

Re: [osg-users] Black window when using RTT shadows with Windows Aero enabled on NVIDIA

2009-12-08 Thread Robert Osfield
Hi Jeff, This has all the hallmarks of driver bug, so go see if NVidia have got an updated driver, or perhaps moving back a driver version or two might walk around the bug. Robert. On Tue, Dec 8, 2009 at 4:58 AM, Jeff Bellinghausen wrote: > When I run 2.8.2 osgshadow.exe in windows 7 or Vista w

Re: [osg-users] Help with linking error

2009-12-08 Thread Robert Osfield
Hi Rizzen, The compile error message tells you all your need to know: usr/local/lib/libode.a(box.o): relocation R_X86_64_32 against `a local > symbol' can not be used when making a shared object; recompile with -fPIC So you need to recompile using -fPIC. This is what the OSG and most of dep

Re: [osg-users] [vpb] how to create valid terrain database?

2009-12-08 Thread Robert Osfield
Hi Hartwig, On Mon, Dec 7, 2009 at 6:12 PM, Hartwig Wiesmann wrote: > I just added the backslashes here in the text to prevent unwanted line > breaks. The real command is written in one line with the appropriate spaces. > > So, this is not the problem! The build worked for me once I fixed the c

Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release

2009-12-08 Thread Robert Osfield
Hi Fabien, I have been thinking about the issue of whether to force the reassignment of a new texture object automatically when the size changes or leave it just rescale, using gluScale, as it does right now, and I'm moving towards getting osg::Texture to assign a new texture object when the size

Re: [osg-users] osgShadow question

2009-12-08 Thread Trajce Nikolov
Hi Community, please appologize for asking again, since there was no feedback on this. Any ideas about this? Nick http://www.linkedin.com/in/tnikolov On Sat, Dec 5, 2009 at 2:30 PM, Trajce Nikolov wrote: > Hi community. > > I am having some issues with shadowed scene. Imagine this scenario: >

Re: [osg-users] Mac OS X Snow Leopard

2009-12-08 Thread Stephan Huber
Massimo Di Stefano schrieb: > Hi > > i'm tring to build osg trunk on mac osx snow leopard. > > i tried to apply the change to the file : What version of Cmake did you use to generate the makefiles / xcode projects? I am getting the same error when using CMake 2.8, switching back to 2.6.4 (be su

Re: [osg-users] Masking (hiding) a subset of primitives?

2009-12-08 Thread Brendan Ledwich
Hi Andrew, Could you convert your PrimitiveSet to a DrawElement and modifiy the index list to remove the hidden primitives? You could then turn off display lists and turn on VBOs such that the driver only needs to send the index list when it gets changed. I don't think OSG supports partial upda

[osg-users] Black window when using RTT shadows with Windows Aero enabled on NVIDIA

2009-12-08 Thread Jeff Bellinghausen
When I run 2.8.2 osgshadow.exe in windows 7 or Vista with the default window manager running (Aero) the window draws for a frame or two, then goes black and stays that way. If you alt-tab to the console then again back to the OSG window, everything starts working ok. I would think this would be