Thanks Paul,
I'll look into that. I was also wondering if it was possible to use kd tree to
solve ordering problem, but not got round to investigating yet.
I know there's code already in osg for dealing with bsp and kd trees, so, is
there an easy way to use that code to solve my glass problem?
Ch
Thanks Robert, I will checkout the latest and let you know if I find any
problems.
Martin.
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: 05 March 2010 13:07
To: OpenSceneGraph Users
Subject: Re: [osg
On Wed, Mar 3, 2010 at 10:56 AM, Mel Av wrote:
> Hey all,
>
> Many thanks for your answers.
> The Vicon system uses a z-up coordinate system, with millimeter units. It
> sends x,y,z coordinates for a given tracked object(in that case the cap you
> are wearing) as well as rotation information in a
Hi,
I am having the same problem and struggling to find a solution.
I'm building using the XCode project, and everything was working fine in 2.8.2,
the plugins were found.
However, since updating to 2.9.6 it appears the OSG_PLUGIN_EXTENSION is not set
- Where should this be set please?
I get
I solved this like this:
#if MAX_VERSION_MAJOR < 12 //MAX2010
TCHAR* renderBinName;
#else
const MCHAR* renderBinName;
#endif
for all TCHAR* in OSGHelpers.cpp (3x)
and once "TCHAR *name;" in MtlKeeper.cpp.
Laurens.
alessandro terenzi wrote:
Don't know if this is th
Hi,
In some cases when I'm loading models with textures (jpeg or tga was tested so
far), my textures are flipped horizontally on 180 degrees see attached picture.
I can reproduce this problem with my application and with osgviewer as well.
What the problem is and how could I solve this issue?
I had a bit of trouble tracking down where the ImageStream object is
handled, and I think I've worked it out, but it's quite odd, even for
a demo.
As far as I can tell, an Image is created from the provided file name
and held in a pointer. That image is cast to an imagestream for some
hou
Hi Georg,
maybe have a look at this:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/49423
you can render to texture with the main camera "disabled".
jp
Georg Martius wrote:
Hello,
I am using OSG for a robotics simulator [1] already a while. Now I want to
implement a "camera
Thanks for your reply. That was very helpful, its working perfect now.
Just a note for other who may have the same problem:
For 1. and 3.: I searched a little for some examples, so i found that the
"osgphotoalbum" is exactly the example i needed.
For QImage<->Texture conversion the following
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