Re: [osg-users] Problem with glass door in front of glass shelf.

2010-03-07 Thread Chris Denham
Thanks Paul, I'll look into that. I was also wondering if it was possible to use kd tree to solve ordering problem, but not got round to investigating yet. I know there's code already in osg for dealing with bsp and kd trees, so, is there an easy way to use that code to solve my glass problem? Ch

Re: [osg-users] fixes for warnings in vs2008.

2010-03-07 Thread Martin Naylor
Thanks Robert, I will checkout the latest and let you know if I find any problems. Martin. From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 05 March 2010 13:07 To: OpenSceneGraph Users Subject: Re: [osg

Re: [osg-users] Vicon tracking

2010-03-07 Thread ted morris
On Wed, Mar 3, 2010 at 10:56 AM, Mel Av wrote: > Hey all, > > Many thanks for your answers. > The Vicon system uses a z-up coordinate system, with millimeter units. It > sends x,y,z coordinates for a given tracked object(in that case the cap you > are wearing) as well as rotation information in a

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-07 Thread Tobias Duckworth
Hi, I am having the same problem and struggling to find a solution. I'm building using the XCode project, and everything was working fine in 2.8.2, the plugins were found. However, since updating to 2.9.6 it appears the OSG_PLUGIN_EXTENSION is not set - Where should this be set please? I get

Re: [osg-users] OSGEXP building problem...

2010-03-07 Thread L. Voerman
I solved this like this: #if MAX_VERSION_MAJOR < 12 //MAX2010 TCHAR* renderBinName; #else const MCHAR* renderBinName; #endif for all TCHAR* in OSGHelpers.cpp (3x) and once "TCHAR *name;" in MtlKeeper.cpp. Laurens. alessandro terenzi wrote: Don't know if this is th

[osg-users] Textures on loaded models are flipped.

2010-03-07 Thread Danny Lesnik
Hi, In some cases when I'm loading models with textures (jpeg or tga was tested so far), my textures are flipped horizontally on 180 degrees see attached picture. I can reproduce this problem with my application and with osgviewer as well. What the problem is and how could I solve this issue?

[osg-users] osgMovie and the ImageStream Object

2010-03-07 Thread Bruce Wheaton
I had a bit of trouble tracking down where the ImageStream object is handled, and I think I've worked it out, but it's quite odd, even for a demo. As far as I can tell, an Image is created from the provided file name and held in a pointer. That image is cast to an imagestream for some hou

Re: [osg-users] Render to Texture with independent framerate

2010-03-07 Thread J.P. Delport
Hi Georg, maybe have a look at this: http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/49423 you can render to texture with the main camera "disabled". jp Georg Martius wrote: Hello, I am using OSG for a robotics simulator [1] already a while. Now I want to implement a "camera

Re: [osg-users] own load implementation for pagedLOD

2010-03-07 Thread Sid Vic
Thanks for your reply. That was very helpful, its working perfect now. Just a note for other who may have the same problem: For 1. and 3.: I searched a little for some examples, so i found that the "osgphotoalbum" is exactly the example i needed. For QImage<->Texture conversion the following