Hi John,
Flickering is not usually problem with CompositeViewer. Does the
osgcompositeviewer example flicker for you? Do you your two Views
share the same GraphicsWindow? Are you using the OSG's native
windowing support? What platform are you on?
Robert.
On Thu, Apr 1, 2010 at 11:20 PM,
Hi Terry and J-S,
Hi Terry,
Hi J-S. When you convert a file to .flt and then back to .ive, your
PagedLOD nodes are lost.
I meant converting the leaf tiles. Unless I'm mistaken (it's been a
while since I analyzed the structure so I might remember wrong), in a
VPB database, you have a
Hi,
because I'm working on osgVisual to start publishing my sources, I'm enhancing
my trac installation.
Does anyone know which plugin/technique is used to create this nice table of
content at the right side?
It makes navigation in the wiki quite simple and I'd like to use it at my
project
Hi Martins,
We have done this for small areas and it works alright ( just editing
the leaf tiles ).
Thanks for confirming that this workflow should work.
When you convert from a --TERRAIN based ive file to flt, this gets
converted to geometry. Then when you convert back to ive, you still
Hi,
modifying source data is the approach I plan. For elevation data I'm in
discussion with some colleagues for an algorithy which outputs elevation per
vertice wich results, if applied to the ellipsoid of the geocentric database, a
flat area. Maybe this approach could be extendet to provide
On 4/2/2010 7:20 AM, Torben Dannhauer wrote:
Hi,
modifying source data is the approach I plan. For elevation data I'm in
discussion with some colleagues for an algorithy which outputs elevation per
vertice wich results, if applied to the ellipsoid of the geocentric database,
a flat area.
Can anybody on the forum explain how to use the stereo support in OSG?
I tried every possible combination of DisplaySettings, OsgViewer, OSG, stereo,
etc. on Google to find any documentation, but I didn't get further than some
obscure forums where only part of it was explained. The main page
Chris,
I'd definitely be interested in your terrain tools when you release them...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris
'Xenon' Hanson
Sent: Friday, April 02, 2010 7:30 AM
To:
Hi Chris,
that sounds VERY interesting :)
Cheers,
Torben
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Hi,
Thank you all for being here!
I have placed text around a display that corresponds to physical buttons on a
bezel panel. I would like to gain control over wether or not the text displays
for a particular soft label depending on a MODE of operation, HIGHLIGHT or
DIM or BLINK the soft label
Hi Robert,
In the DatabasePager the releaseGLObjects method isn't being called
expired PagedLOD's unless the OSG_RELEASE_DELAY environment variable
is used. The _releaseDelay variable is set to DBL_MAX by default and
before any calls to releaseGLObjects are made in DatabasePager.cpp it
checks to
One more observation, shouldn't the call to plod-releaseGLObjects in
capped_removeExpiredSubgraphs be
plod-releaseGLObjectsOnExpiredChildren?
Thanks!
Jason
On Fri, Apr 2, 2010 at 2:09 PM, Jason Beverage jasonbever...@gmail.com wrote:
Hi Robert,
In the DatabasePager the releaseGLObjects
Hi Jason,
On Fri, Apr 2, 2010 at 7:09 PM, Jason Beverage jasonbever...@gmail.com wrote:
In the DatabasePager the releaseGLObjects method isn't being called
expired PagedLOD's unless the OSG_RELEASE_DELAY environment variable
is used. The _releaseDelay variable is set to DBL_MAX by default and
Benedikt,
take a look at this link:
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/StereoSettings
with this you can change the stereo behaviour of your program without
touching a line of code. Of course you can also do the same
programmatically.
--
Alberto
On Fri, Apr 2, 2010 at 4:17 PM, benedikt naessens
benedikt.naess...@spaceapplications.com wrote:
Currently, I am using a CompositeViewer with two views (two camera's), but I
guess there are better ways out there. I have found some information how to
do it with the OSGViewer application, but
Is a quad buffered FBO supported by default?
If so, does drawing from it to a quad buffered framebuffer correctly
keep left and right separate? I'm thinking of something like
osgdistortion, just in stereo.
Bruce
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I have a line in my scene. Under most situations it is displayed perfectly
fine, but as I rotate around to look at it then it sometimes disappears. Does
anyone have any idea on what could be causing the line to behave like this, and
if there is anything I can do to prevent it? If more details
I am trying to convert mouse coordinates to world coordinates. Does anyone have
a suggestion of an example app or somewhere in the OSG code to at look to
figure out how to do this?
Thanks
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Hi,
osg trunk is not compiling.
Win Vista 32 bit, VS2005 SP1:
Error osgQt:
Code:
Error 1 fatal error C1189: #error : The header file
'QGraphicsViewAdapter' doesn't include QObject.
dcofer wrote:
I am trying to convert mouse coordinates to world coordinates. Does anyone
have a suggestion of an example app or somewhere in the OSG code to at look
to figure out how to do this?
Thanks
Take a look at the osgpick example.
-Jonathan
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Hi,
It seems that Q_MOC_OUTPUT_REVISION is not defined.
I don't know how Qt precompiling (MOC) is don in cmake. Where should this
constant be defined?
Thank you!
Cheers,
Torben
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Hi again -- I just realized we can't do this release over a holiday weekend. I
would like to release at the end of Monday, though, so please help out by doing
a bit of testing if your schedule allows. In particular, exercise the PNG plugin
(which was the only code change in the most recent rc).
Hi,
The window frames did the trick!
Thank you!
Cheers,
John
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Hi,
I am using the setViewMatrixAsLookAt to set up my camera.
I have set up my camera as follows:
viewer.getCamera()-setViewMatrixAsLookAt(osg::Vec3(XCoordinate,YCoordinate,ZCoordinate),
osg::Vec3(XCoordinate -
Redbeard wrote:
Hi,
I am using the setViewMatrixAsLookAt to set up my camera.
I have set up my camera as follows:
viewer.getCamera()-setViewMatrixAsLookAt(osg::Vec3(XCoordinate,YCoordinate,ZCoordinate),
osg::Vec3(XCoordinate -
On 4/2/2010 3:31 PM, D.J. Caldwell wrote:
So, my question is: did I miss where the required versions of GDAL and
Squish are specified? If so, where can I find that information?
I use GDAL 1.6, but I would think that newer versions should be fine. If
they're not, it
should be looked into.
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