Hi,
I am trying to use an overlay node to highlight certain areas of a model.
I have it working to the point that the correct spots on the model are
indeed highlighted, but unfortunately the highlight passes through the top
of the model and shows up on the opposite side of the model as well and
ev
Tomas Hnilica wrote:
I tried to find the problem with valgrind on Linux, but it reports loss
of memory in the OSG code, what is probably wrong interpretation. Does
anynone use valgrind for memory leak detection in OSG apps or can you
recommend other method?
Did you compile your code with d
Matthias Gabriel wrote:
Hi Roland,
I didn't know about the animation issue. What i'm trying to do is to
find nodes by their name so that i can manipulate it later.
I don't think, that putting the name to description list will do the
job, because other loaders set their names via osg::Node::set
yes, blender to OSG export works fine, it's blender to Collada that doesn't
work and also OSG conv from an osg made with blender to Collada.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=27518#27518
___
Hi Daniele,
Which blender did you use to export your animation ?
the last up to date blender exporter is at
http://hg.plopbyte.net/osgexport/
you can also find some infos
http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation
Cheers,
Cedric
On Mon, 2010-05-03 at 13:48 +0
In many collada sample that I try (also a simple animation made with blender)
the error message was:
"Could not locate UpdateCallback for target Cube/translate"
This for a cube translation.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=27516#27
Hi,
what kind of animations works with Osg Collada Plugin?
I try various animation take by collada bank and from collada-dom examples
(like astro-boy-walk) but they don't work.
Why?
I also try to convert with osgconv an OSG model with animation into collada
format and then try to reopen with OSG
@Laurens,
Sorry the cache clearing make no difference.
I also tried refreshing the model by stopping the view thread but that also
did not make the viewer to display the new model.
I traced to find that the refresh action is re-reading the source file and
building the scenegraph appropria
Hi Wang Rui,
Thank you for providing the installer. I'm a very beginner with OSG and
appreciate any help to get osg working.
I ran your installer - I should remark that I use Windows 7 and Visual Studio
10. The installer gives warnings that the versions may be not compatibel, which
I ignored.
Thanks for you reply,
actually we used that site for some help but didn't follow it exactly.
Maybe we should try again. Maybe the QT dist of mingw is better.
Best
/Filip
On Fri, Apr 30, 2010 at 2:43 PM, Michael Rohn wrote:
> Hi Filip,
>
> I had the problem to that I was not able to use the FBO w
On Saturday 01 May 2010 13:46:35 Robert Osfield wrote:
> You might want to ask them what they changed to cause an cause
> problems with an SDK that has worked for many years across many GLX
> implementations and drivers without problems. The thing that has
> changed here is the driver, not the OS
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