[osg-users] Viewer::realize() - failed to set up any windows

2010-05-22 Thread Anders Backman
Hi. I suddenly get a problem on my laptop (DELL xps13, NVIDIA G210M) where I cannot run any OSG-based applications. Using OSG 2.8.2 under Windows Vista 7 64Bit. osgviewer file.obj reports: Viewer::realize() - failed to set up any windows Viewer::realize() - failed to set up any windows and no

Re: [osg-users] write then read -> mesh gets changed

2010-05-22 Thread Ulrich Hertlein
Hi Dženan, I found the image in your original mail. Most likely not a precision issue then. On 22/05/10 18:44 , Dženan Zuki wrote: > I did write out the complete scene into an OSG file, and I analyzed it, and > it seems > that the only unaffected coordinate is X (Y and Z coordinates get screwe

Re: [osg-users] write then read -> mesh gets changed

2010-05-22 Thread Dženan Zukić
Hi, I did write out the complete scene into an OSG file, and I analyzed it, and it seems that the only unaffected coordinate is X (Y and Z coordinates get screwed up). The only reason that comes to mind is that there is matrix transform in the scene graph. Not above these nodes though - grp nod

Re: [osg-users] write then read -> mesh gets changed

2010-05-22 Thread Dženan Zukić
Hi, There was a screenshot attached. I don't know whether it got removed by my edits of the post, or for some other reason, but the differences are such that the objects don't even overlap. I don't have that image at home (where I am at the moment), but I will attach it again on Tuesday. Thank

Re: [osg-users] Debugging osg state issues

2010-05-22 Thread Robert Osfield
Hi Brad, You could use a draw callback on the drawable and there query OpenGL or the osg::State object to find out what state has been applied. In general the OSG is pretty reliable w.r.t state application, the same scheme has been in place for the best part of decade now. Areas that are most li