Hi. I suddenly get a problem on my laptop (DELL xps13, NVIDIA G210M) where I
cannot run any OSG-based applications.
Using OSG 2.8.2 under Windows Vista 7 64Bit.
osgviewer file.obj reports:
Viewer::realize() - failed to set up any windows
Viewer::realize() - failed to set up any windows
and no
Hi Dženan,
I found the image in your original mail. Most likely not a precision issue
then.
On 22/05/10 18:44 , Dženan Zuki wrote:
> I did write out the complete scene into an OSG file, and I analyzed it, and
> it seems
> that the only unaffected coordinate is X (Y and Z coordinates get screwe
Hi,
I did write out the complete scene into an OSG file, and I analyzed it, and it
seems that the only unaffected coordinate is X (Y and Z coordinates get screwed
up). The only reason that comes to mind is that there is matrix transform in
the scene graph. Not above these nodes though - grp nod
Hi,
There was a screenshot attached. I don't know whether it got removed by my
edits of the post, or for some other reason, but the differences are such that
the objects don't even overlap. I don't have that image at home (where I am at
the moment), but I will attach it again on Tuesday.
Thank
Hi Brad,
You could use a draw callback on the drawable and there query OpenGL
or the osg::State object to find out what state has been applied.
In general the OSG is pretty reliable w.r.t state application, the
same scheme has been in place for the best part of decade now. Areas
that are most li
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