Hi,
Oh, about my initialization example... i forgot, that type is Vec3Array, so i
don't need it. :D My bad.
Thank you!
Cheers,
Igor
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o
Hello Igor,
Oh, your example seems very helpful, as it gave me a way to get rid of long
"blah->blah-blah", but is it ok to use osg::Vec3Array with "*" ? I thought it
might cause memory leaks.
Memory leaks come from allocating memory which you fail to deallocate
later when it's not needed an
Hi,
Oh, your example seems very helpful, as it gave me a way to get rid of long
"blah->blah-blah", but is it ok to use osg::Vec3Array with "*" ? I thought it
might cause memory leaks.
Thank you!
Cheers,
Igor
--
Read this topic online here:
http://forum.openscenegraph.org/viewt
Dear Sanat,
You don't have to use Delta 3D to get collisions in your application. You
can use osgBullet and the Bullet collision library. osgBullet provides
routines to map the osg objects to ones that Bullet can manage and perform
collision.
http://code.google.com/p/osgbullet/ for osgBullet and
Hi,
I am interested in adding Collision Detection to my current OSG application.
And after going through a number of threads on this topic, the common theme was
use Delta 3D.
So my question is:
Can I use my current OSG code as is, in Delta 3D and then just add other
features (like collision d
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