Re: [osg-users] [build] Error compiling osgText on mingw (trunk)

2010-09-26 Thread Javier Taibo
Hi David, Add #include osg/Geode to Glyph file. At least it worked for me. Best Regards, Javier Taibo. On Sun, Sep 26, 2010 at 8:41 AM, David Wilson spam...@gmail.com wrote: Hi, I checked out the trunk of OSG so I could get into the new Qt stuff. I'm compiling using the

Re: [osg-users] [build] Error compiling osgText on mingw (trunk)

2010-09-26 Thread David Wilson
Hi, I got the 2.9.8 developer release and it's compiling ok. I really should have checked this out first. Sorry! Thank you! Cheers, David -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32076#32076

Re: [osg-users] IPhone retina displays

2010-09-26 Thread Stephan Huber
Hi Tom, Am 25.09.10 14:13, schrieb Thomas Hogarth: So finally got hold of an IPod 4th gen which has the new retina display with a res of 640x960. It does cause a bit of an issue with the iphone port of osg however. For backwards compatibility reasons iOS uses points (not pixels) for it's

[osg-users] osg on symbian

2010-09-26 Thread 了心
hi all~ anyone here do porting osg on symbian ? STL had done OpenThreads no OSG no just wanna run the simple demo osgviewer cow.osg~ p.s Symbian 3 N8 , OSG 2.9.8 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Please help, linking errors with OpenSceneGraph

2010-09-26 Thread Renesis Skidac
Thats what is bothering me. I compiled OpenSceneGraph as release, I set my project to release, I'm using release libraries and Code generation is set to (/MD) and I'm still getting this error. -- Read this topic online here:

Re: [osg-users] Please help, linking errors with OpenSceneGraph

2010-09-26 Thread Martin Naylor
Try clean all, and rebuild...? Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Renesis Skidac Sent: 26 September 2010 11:37 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Please

Re: [osg-users] [build] Error compiling osgText on mingw (trunk)

2010-09-26 Thread Robert Osfield
Hi David Javier, I've just added the missing include ito include/osgText/Glyph and checked it in. Cheers, Robert. On Sun, Sep 26, 2010 at 8:04 AM, Javier Taibo javier.ta...@gmail.com wrote:   Hi David,   Add  #include osg/Geode to Glyph file.   At least it worked for me.   Best Regards,

Re: [osg-users] [Solved] OSG and CEGUI 0.7

2010-09-26 Thread Andreas Maier
Hi, Sorry for popping this up, but this thread just saved me a lots of googling work! Soluttion worked like a charm :) Thank you! Cheers, Andi -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32059#32059

Re: [osg-users] IPhone retina displays

2010-09-26 Thread Thomas Hogarth
Hi Stephan Another approach would be to use the WindowData-class to transport the scale-factor to the view-creation code. I went this route to disable the autorotation of the view. I think this is cleaner than adding a virtual screen, which gets complicated, as the iPhone supports IMHO external

Re: [osg-users] IPhone retina displays

2010-09-26 Thread Stephan Huber
Hi Tom, Am 26.09.10 18:52, schrieb Thomas Hogarth: Is it best for me to send my whole git repository to you or just the files i've changed? just send me the modified files, that's easier I think. Perhaps you can fork the repository on github and commit your changes to your repository and send