Hey guys, as a result of some very welcome and appreciated private
funding on osgPango, it now has the ability to create rasterized (into
the texture atlas) font bevel effects.
http://jeremymoles.com/bevel2d.png
http://jeremymoles.com/bevel3d.png
Features coming along great! Next stop is to squas
Hi Jeremy,
I thought it was about time I gave osgPango a go, so I checked out osgCairo
and pango from your googlecode repos.
However, I'm having a small issue with compiling osgCairo - which I believe
is a dependency of osgPango.
The build fails on Util.cpp, it says it can't find the identifier
On Sat, 2010-11-27 at 19:04 +, Kim Bale wrote:
> Hi Jeremy,
>
>
> I thought it was about time I gave osgPango a go, so I checked out
> osgCairo and pango from your googlecode repos.
>
>
> However, I'm having a small issue with compiling osgCairo - which I
> believe is a dependency of osgPan
Hello again,
Yep that fixed osgCairo.
However, those changes have broken osgPango. :)
You changed the interface for createEmbossedSurface in osgCairo, however you
forgot to update the reference to it in osgPango.
osgCairo::Util::CreateEmbossedSurface is called in Emboss.cpp line 34. It's
missin
On Sat, 2010-11-27 at 21:33 +, Kim Bale wrote:
> Hello again,
>
>
> Yep that fixed osgCairo.
>
>
> However, those changes have broken osgPango. :)
>
>
> You changed the interface for createEmbossedSurface in osgCairo,
> however you forgot to update the reference to it in osgPango.
>
>
Haha don't worry, I have no doubt it works :)
Anyway, there's no hurry I'm just tinkering away with a glass of wine.
I'll come back to this tomorrow.
Regards,
K.
On 27 November 2010 21:39, Jeremy Moles wrote:
> On Sat, 2010-11-27 at 21:33 +, Kim Bale wrote:
> > Hello again,
> >
> >
> >
On Sat, 2010-11-27 at 21:50 +, Kim Bale wrote:
> Haha don't worry, I have no doubt it works :)
>
>
> Anyway, there's no hurry I'm just tinkering away with a glass of
> wine.
Hey, better than me. :) Recovering from blood cancer and GVHD and I
often find myself tinkering away with a glass of
As a follow up, I did a little more research and discovered that I was adding
some extra OSG code that wasn't needed (it appears to me that prior to version
1.5, extra code needed to be added to do what the GLSL "layout" feature does).
I removed that and tried a simple pass-through shader and fo
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