Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-18 Thread Torben Dannhauer
Hi Jan, I agree. Here is the journal article I talkes about http://www.heise.de/open/meldung/Offizielle-Open-Source-Treiber-fuer-Kinect-1152510.html This is the article translated by google: http://translate.google.com/translate?u=http%3A%2F%2Fwww.heise.de%2Fopen%2Fmeldung%2FOffizielle-Open-Sour

Re: [osg-users] Atomic Global Mutex, comments?

2010-12-18 Thread David Fries
On Sat, Dec 18, 2010 at 01:53:36PM +0100, Tim Moore wrote: > On Sat, Dec 18, 2010 at 2:27 AM, David Fries wrote: > > > Computers are coming out with more and more cores which will only > > increase the number of threads in use. Currently OpenSceneGraph has a > > bottleneck in scene graph operati

[osg-users] Render to texture 3D

2010-12-18 Thread Julien Valentin
Hi, I'm trying to make efficient fluid simulation with osg I've just found this page : http://www.mail-archive.com//msg05568.html It look pretty great as my 1 camera per slice code is very CPU time consuming. I develop a geometry shader that change gl_layer value per primitive. It work so i chang

Re: [osg-users] VertexBufferObject usage very slow...

2010-12-18 Thread Wojciech Lewandowski
Since you wrote you use gDebugger, please check if glDrawElements index buffers are taken from CPU or GPU memory. If its CPU mem then all should be clear... Wojtek Lewandowski -Original Message- From: Sean Spicer Sent: Friday, December 17, 2010 7:57 PM To: OpenSceneGraph Users Subjec

[osg-users] osgAnimation deform TangentSpace ( osgUtil::TangentSpaceGenerator ) for BumpMapping

2010-12-18 Thread Peter Wrobrl
Hi, I have a Normal Map for an animated Character. To my understanding, I need to transfrom the Tangent and BiNormal which I got from osgUtil::TangentSpaceGenerator with the osgAnimation::RigTransform( Implementation ), otherwise Bump Mapping will not look correct. The RigTransform computeNorm

Re: [osg-users] Create Cylinder Around Line

2010-12-18 Thread Sanat Talmaki
Hi Ullrich, I followed the procedure suggested by you and it worked perfectly. However you mentioned that the procedure below "But you should replace this with properly constructed geometry." I didn't quite follow what you meant by that. Also, I would like to save each individual geode (geomet

Re: [osg-users] [3rdparty] Rendering into cegui element

2010-12-18 Thread issam boughanmi
well i solved my problem to render into cegui elmement but i am facing another one plesae see the attached image [Image: http://img811.imageshack.us/img811/7510/screenah.jpg ] please note the cegui listbox in the left here my code to create the textitems dynamically Code: AvionsListBox

Re: [osg-users] Atomic Global Mutex, comments?

2010-12-18 Thread Tim Moore
On Sat, Dec 18, 2010 at 2:27 AM, David Fries wrote: > Computers are coming out with more and more cores which will only > increase the number of threads in use. Currently OpenSceneGraph has a > bottleneck in scene graph operations limiting the performance of > multithreaded programs, even when t