Hi,
I searched a bit on this and no luck - so apologies if this has already been
discussed and handled. I am trying to spin up Delta3D and OSG 2.9.11. I am
getting errors in the DatabasePager class.
It appears some functionality required for D3D was removed from OSG in commit
11994 (e.g., s
Hi Vincent,
void CameraManipulator::setHomePosition(const osg::Vec3d& eye, const
osg::Vec3d& center, const osg::Vec3d& up, bool autoComputeHomePosition=false)
takes eye parameter as a position of the camera.
Center is any position that camera is looking at, giving the orientation of
the camera.
Hi guys,
On 13/02/11 20:17 , PC John wrote:
> void CameraManipulator::setHomePosition(const osg::Vec3d& eye, const
> osg::Vec3d& center, const osg::Vec3d& up, bool autoComputeHomePosition=false)
>
> takes eye parameter as a position of the camera.
>...
> You may be interested to take a look at
Hi Gianni,
can you post the declarations of class A and class B? My guess is that
you are missing a semicolon after your class declaration.
Regards
Mathias
On 11.02.2011 19:01, Gianni Ambrosio wrote:
Hi All,
I added #include Widget/Canvas in a header file and I have a bunch of compiler
erro
Hi Tedzini,
I'm not very familiar with CIGI, but it seem to be a communication library for
communication with the sim-host.
I'm quite sure you can use CIGI not only for managing the camera but also for
managing objects you want to display.
Currently osgVisuals "cluster" module is used to trans
Hi Roger,
Removing a camera while it's still being rendered might do some odd
things... So stopping threading and adding and removing the camera is
the right thing to do.
However, I would add that I really wouldn't go dynamically adding and
removing slaves cameras like this, it'll be awful for p
Hi Ken,
This particular functionality has been from osg::DatabasePager into
the osgUtil::IncrementalCompileOperation. For your build you could
probably get away with just commenting out the line, as it's just a
hint to the incremental compile system.
Robert.
On Sun, Feb 13, 2011 at 5:35 AM, Ken
Hi Robert,
your changes are working as expected.
Thank you!
Cheers,
Torben
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h
Hi Lv (is that your realname?),
what in detail does not work with the manipulator together with a round earh
database?
Do you mean the up-vector of the camera, which is not updated and lead to an
misalligned orientation relativ to the tracked node?
Cheers,
Torben
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Thanks for the assist - the errors related to SetTargetFrameRate sent me down a
false path.
-Ken
[quote="robertosfield"]Hi Ken,
This particular functionality has been from osg::DatabasePager into
the osgUtil::IncrementalCompileOperation. For your build you could
probably get away with just comm
Hi all,
I am very new in openscenegraph, I just want to know how to use
MergeGeometryVisitor & TextureAtlasBuilder for improving my scenegraph.
Could someone give me please an explanation and the example of source code
for using these two classes.
Thank you very much
//Phummipat
yes... I'll have to have a closer look at this when I have some time. Thanks
for spending to the to
develop an interface for this functionality; I think it will be very useful.
-t
On Sun, Feb 13, 2011 at 5:48 AM, Torben Dannhauer wrote:
> Hi Tedzini,
>
> I'm not very familiar with CIGI, but it
Hello Phummipat,
I am very new in openscenegraph, I just want to know how to use
MergeGeometryVisitor & TextureAtlasBuilder for improving my scenegraph.
Could someone give me please an explanation and the example of source
code for using these two classes.
You can in fact use them without writ
Hi Renato / others
I've finished my animation splitting system, seems to do the job for me. I
used osgDB XmlPaser to allow an xml file to be used for config and have
successfully loaded my original long animation file and split it
into separate 'takes'.
Attached is the cpp and an example config f
Hi Michele
That looks to be a problem with osgArt, think it is saying that you have a
function called setSize in a header file but no implementation in the cpp.
Have a look for the implementation
Cheers
Tom
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>>Attached is the cpp and an example config file. I think it's pretty
straight forward.
Looks like the forum blocked my xml config so here is a copy in the post
below
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http
Last time I downloaded the CIGI source code it came with an OSG application
MPV aka Multi-Purpose Viewer
http://cigi.sourceforge.net/
Looking at the WIKI page at the above site, it states that it requires OSG
2.4 but will work with 2.6 - that makes it quite an old implementation but
MP
Thank you very mutch!
I will check it.
Renato
On Sun, Feb 13, 2011 at 7:06 PM, Thomas Hogarth wrote:
> >>Attached is the cpp and an example config file. I think it's pretty
> straight forward.
>
> Looks like the forum blocked my xml config so here is a copy in the post
> below
>
>
> destinatio
Hi Philip,
MPV ist OSG based? very interesting! That pushes CIGI a little bit closer to
the top of my stack :)
Thank you!
Cheers,
Torben
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Hello,
I am currently building an application that uses multiple viewers within a
composite viewer. Is there a way to make a viewer semi-transparent? Also, is
there a way to temporarily close/reopen a viewer?
Thanks
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