[osg-users] OSG 2.9.11 and Delta3D

2011-02-13 Thread Ken English
Hi, I searched a bit on this and no luck - so apologies if this has already been discussed and handled. I am trying to spin up Delta3D and OSG 2.9.11. I am getting errors in the DatabasePager class. It appears some functionality required for D3D was removed from OSG in commit 11994 (e.g., s

Re: [osg-users] unexecpted result with SetHomePosition

2011-02-13 Thread PC John
Hi Vincent, void CameraManipulator::setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up, bool autoComputeHomePosition=false) takes eye parameter as a position of the camera. Center is any position that camera is looking at, giving the orientation of the camera.

Re: [osg-users] unexecpted result with SetHomePosition

2011-02-13 Thread Ulrich Hertlein
Hi guys, On 13/02/11 20:17 , PC John wrote: > void CameraManipulator::setHomePosition(const osg::Vec3d& eye, const > osg::Vec3d& center, const osg::Vec3d& up, bool autoComputeHomePosition=false) > > takes eye parameter as a position of the camera. >... > You may be interested to take a look at

Re: [osg-users] compiler errors

2011-02-13 Thread Mathias Buhr
Hi Gianni, can you post the declarations of class A and class B? My guess is that you are missing a semicolon after your class declaration. Regards Mathias On 11.02.2011 19:01, Gianni Ambrosio wrote: Hi All, I added #include Widget/Canvas in a header file and I have a bunch of compiler erro

Re: [osg-users] Camera control in osgvisual

2011-02-13 Thread Torben Dannhauer
Hi Tedzini, I'm not very familiar with CIGI, but it seem to be a communication library for communication with the sim-host. I'm quite sure you can use CIGI not only for managing the camera but also for managing objects you want to display. Currently osgVisuals "cluster" module is used to trans

Re: [osg-users] Main frame buffer corruption when using a slave camera to POST_RENDER to a FBO

2011-02-13 Thread Robert Osfield
Hi Roger, Removing a camera while it's still being rendered might do some odd things... So stopping threading and adding and removing the camera is the right thing to do. However, I would add that I really wouldn't go dynamically adding and removing slaves cameras like this, it'll be awful for p

Re: [osg-users] OSG 2.9.11 and Delta3D

2011-02-13 Thread Robert Osfield
Hi Ken, This particular functionality has been from osg::DatabasePager into the osgUtil::IncrementalCompileOperation. For your build you could probably get away with just commenting out the line, as it's just a hint to the incremental compile system. Robert. On Sun, Feb 13, 2011 at 5:35 AM, Ken

Re: [osg-users] NodetrackerManipulator crashes on activation if no Node is tracked.

2011-02-13 Thread Torben Dannhauer
Hi Robert, your changes are working as expected. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36590#36590 ___ osg-users mailing list osg-users@lists.openscenegraph.org h

Re: [osg-users] [3rdparty] NodeTrackerManipulator for a globe Earth (Geocentric coordinate system)

2011-02-13 Thread Torben Dannhauer
Hi Lv (is that your realname?), what in detail does not work with the manipulator together with a round earh database? Do you mean the up-vector of the camera, which is not updated and lead to an misalligned orientation relativ to the tracked node? Cheers, Torben -- Read this

Re: [osg-users] OSG 2.9.11 and Delta3D

2011-02-13 Thread Ken English
Thanks for the assist - the errors related to SetTargetFrameRate sent me down a false path. -Ken [quote="robertosfield"]Hi Ken, This particular functionality has been from osg::DatabasePager into the osgUtil::IncrementalCompileOperation. For your build you could probably get away with just comm

[osg-users] TextureAtlasBuilder

2011-02-13 Thread Pumipat Doungklang
Hi all, I am very new in openscenegraph, I just want to know how to use MergeGeometryVisitor & TextureAtlasBuilder for improving my scenegraph. Could someone give me please an explanation and the example of source code for using these two classes. Thank you very much //Phummipat

Re: [osg-users] Camera control in osgvisual

2011-02-13 Thread ted morris
yes... I'll have to have a closer look at this when I have some time. Thanks for spending to the to develop an interface for this functionality; I think it will be very useful. -t On Sun, Feb 13, 2011 at 5:48 AM, Torben Dannhauer wrote: > Hi Tedzini, > > I'm not very familiar with CIGI, but it

Re: [osg-users] TextureAtlasBuilder

2011-02-13 Thread Jean-Sébastien Guay
Hello Phummipat, I am very new in openscenegraph, I just want to know how to use MergeGeometryVisitor & TextureAtlasBuilder for improving my scenegraph. Could someone give me please an explanation and the example of source code for using these two classes. You can in fact use them without writ

Re: [osg-users] Controlling animations in FBX models

2011-02-13 Thread Thomas Hogarth
Hi Renato / others I've finished my animation splitting system, seems to do the job for me. I used osgDB XmlPaser to allow an xml file to be used for config and have successfully loaded my original long animation file and split it into separate 'takes'. Attached is the cpp and an example config f

Re: [osg-users] osgart 2.0 with osg2.9.8 video blinking

2011-02-13 Thread Thomas Hogarth
Hi Michele That looks to be a problem with osgArt, think it is saying that you have a function called setSize in a header file but no implementation in the cpp. Have a look for the implementation Cheers Tom -- Read this topic online here: http://forum.openscenegraph.org/viewtop

Re: [osg-users] Controlling animations in FBX models

2011-02-13 Thread Thomas Hogarth
>>Attached is the cpp and an example config file. I think it's pretty straight forward. Looks like the forum blocked my xml config so here is a copy in the post below ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Camera control in osgvisual

2011-02-13 Thread Philip Taylor
Last time I downloaded the CIGI source code it came with an OSG application MPV aka Multi-Purpose Viewer http://cigi.sourceforge.net/ Looking at the WIKI page at the above site, it states that it requires OSG 2.4 but will work with 2.6 - that makes it quite an old implementation but MP

Re: [osg-users] Controlling animations in FBX models

2011-02-13 Thread Renato Silveira
Thank you very mutch! I will check it. Renato On Sun, Feb 13, 2011 at 7:06 PM, Thomas Hogarth wrote: > >>Attached is the cpp and an example config file. I think it's pretty > straight forward. > > Looks like the forum blocked my xml config so here is a copy in the post > below > > > destinatio

Re: [osg-users] Camera control in osgvisual

2011-02-13 Thread Torben Dannhauer
Hi Philip, MPV ist OSG based? very interesting! That pushes CIGI a little bit closer to the top of my stack :) Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36603#36603 __

[osg-users] Transparent Viewers/Close Viewer

2011-02-13 Thread Andrew Kos
Hello, I am currently building an application that uses multiple viewers within a composite viewer. Is there a way to make a viewer semi-transparent? Also, is there a way to temporarily close/reopen a viewer? Thanks -- Read this topic online here: http://forum.openscenegraph.or