Hi
I made my own osg::Node (osg::Group) with Physics. This works great if i insert
the node on position (0,0,0)
If i made a positionattitudeTransform with the physics-Node the node is on the
new position but the physics-Node / Object is still at 0,0,0
here is the code:
h-File:
Code:
class Phy
I am working with a MFC based OSG application. I can get the viewer up with a
model displayed and I can move it around with the mouse. I have added a
variety of events including the StatsHandler.
I want to use keboard inputs as they are used in the osgViewer application but
I can not get any
I've made a model in 3Ds Max 2011 and animated it. After seeking help I was
told to re-export the model, cooking the animations into the .fbx file.
My problem now is that I don't know how to access the animations within Visual
Studio/XNA in order to play them as my character walks/runs..
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Hi,
i have point picking implemented which works fine when i store the data as
osg::Vec3Array and set it in the geometry as
geometry->setVertexArray(vec3_vertArr)
But i choose to store it as a double, ie
osg::Vec3dArray and set it in the geometry as
geometry->setVertexArray(vec3d_vertArr)
the
Hi,
I am currently trying to load
http://o3d.googlecode.com/svn/trunk/googleclient/o3d_assets/samples/beachdemo/convert_assets/beachdemo.zip
with the dae collada plugin but I have only a white scene in osgviewer.
I am not familiar with the collada specification, so before digging it I
would like
Hi,
I have updated my gdal to openev with fwtoolkit, and redid the exercise of
transforming the elevation data. Using OpenEV and doing the translation and a
viewing in the tif format, I can see what I expect for my coastline.
However, when I generate the terrain with osgdem using my new found t
ok, now i have osg 2.9.11 and no longer mark error, but where i can specific my
.fbx file?, i try to find it, but I could not
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=38204#38204
___
osg-users
On 4/4/2011 1:33 PM, Vincent Bourdier wrote:
> Hi everybody,
> I'm working a library as a toolbox based on OSG.
> I'm trying to write a CMake configuration file.
If it's Open Source, you might look at existing libraries like osgWorks:
http://code.google.com/p/osgworks/
And utilize the CMake i
Hello,
There is a Computer Graphics for Simulation Track at the SCSC'11 conference and
the conference attracts other graphics papers. The track has Simulation / X3D,
WebGL and Scenegraph themes, so if you did not make the Web3D conference feel
free to submit to the general WIP track.
I know of
Hi everybody,
I'm working a library as a toolbox based on OSG.
I'm trying to write a CMake configuration file.
The file is working, OSG is found, but OSG needs two includes directories :
D:\Codage\OSG_2.8.2\binaries\include;
D:\Codage\OSG_2.8.2\sources\src\include;
And Cmake generate a Visual S
Hi,
I'm back again! I have been looking at the ogre example code, and I've noticed
that initializes the bones with a specific angle...
Code:
void setupBone(const String& name,const Ogre::Quaternion& q)
{
Ogre::Bone* bone = mBodyEnt->getSkeleton()->getBone(name);
Hi all,
I've an issue concerning the std::ifstream in my application.
I know that I need to use osgDB::ifstream instead of std::ifstream and I
did everywhere in my code.
But, my project links with an other lib than OSG, and this library is
using std::ifstream and std::ofstream, and this results
Hi Peter,
"Peter Watson" writes:
> Hi,
>
> Thanks for that information, I have got a bit further now with the
> help of your link. I used ccmake to configure the CMakeLists.txt. I
> find that I can cross compile OpenThreads but not the rest of the OSG,
> which is as you suggest.
>
> Our code incl
Hi,
Thanks for that information, I have got a bit further now with the help of your
link. I used ccmake to configure the CMakeLists.txt. I find that I can cross
compile OpenThreads but not the rest of the OSG, which is as you suggest.
Our code includes from the build machine install locations r
Hi,
is there a way to convert DAE animation into IVE (or OSG)?
I try with osgconv but it seems that the result isn't animated.
Thank you!
daniele
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=38196#38196
_
Hi,
On 02/04/11 19:09, Brett wrote:
Hi,
I was wondering if any of the equations or libraries used with osg or
vpb allow the user to perform site calibration / localization for RTK
GPS. ie. I am trying to create a transform to convert WGS84 coordinates
into a local Cartesian coordinate system ba
On Mon, 2011-04-04 at 09:33 +0200, Alberto Luaces wrote:
> Hi Mathias, Grahame,
>
> Mathias Fröhlich writes:
> > There is a configure time switch in gcc that changes the default
> > architecture.
> > Distributions usually have their compiler configured for something that
> > includes support f
Hi Mathias, Grahame,
Mathias Fröhlich writes:
> Good morning,
>
> On Monday 04 April 2011, Grahame Bowland wrote:
>> `__sync_bool_compare_and_swap_4' src.cxx:(.text+0x78): undefined reference
>> to `__sync_bool_compare_and_swap_4' collect2: ld returned 1 exit status
>> gmake[1]: *** [cmTryCompile
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