Hi Lv,
I have already enable Sync to VBlank in the Nvidia-settings.Every time
I first start the computer and run the osg applicaiton,the VSync seemes
not effect,the fps is about 100.
see
http://forum.openscenegraph.org/viewtopic.php?t=8004
for linux patch ( third post by *Laurens Voerman*)
Hi Matthias,
in your second suggestion seems
pImage-dirty();
should be placed somewhere to load rendered texture.
Regards
Sergey
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Hello Lv,
when shl-setLightNumber(8)
it prints
Warning: detected OpenGL error 'invalid enumerant' at after RenderBin::draw(..)
when set Light Numbe below 8 ,it is OK.
The OpenGL fixed pipeline supports up to 8 lights, indices 0 to 7
(enumerants GL_LIGHT0 to GL_LIGHT7). So index 8 is
Hi J-S,
Firstly thanks for the recent set of commits, much appreciated.
Now onto your problem. I had a feeling that that there would be problems
when using osgOcean with multiple views, largely because of the LOD system
that it employs relying on the main camera. I've had a play with your
Hi,
while running the OSG examples with the OSGViewer I have a very strange effect
on my machine. The screen is split between my two monitors, but in the wrong
order, e.g. for the cow.osg example the first part is rendered to the left
screen and the end part of the cow is rendered to the right
Hi All,
I am trying to create osg polygon geometry with polygon mode =
osg::PolygonMode::LINE. The issue is that line segment joining first and
last point is not being drawn. This issue is not reprducible on all the
systems. It works fine on my GTX 460 and ATI Radeon 5700 machines. But, it
is
Hi Tim,
while running the OSG examples with the OSGViewer I have a very strange effect on my machine. The
screen is split between my two monitors, but in the wrong order, e.g. for the cow.osg
example the first part is rendered to the left screen and the end part of the cow is
rendered to the
Hi Kim,
Firstly thanks for the recent set of commits, much appreciated.
Yes, we've started a few more projects that will require a more recent
osgOcean build than we'd been using up until now (specifically to be
able to see through the surface when the camera is above the water), and
so in
ahmed89 wrote:
Hi,
i am currently using osg version 1.2 and i am trying to make user interface
so user can submit commands .. etc
i can use MFC or whatever technology that will help
any advice that can help me doing this ?
...
Thank you!
Cheers,
ahmed
you can use wxWidget
thanx for the tip
really appreciated
ahmed
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http://forum.openscenegraph.org/viewtopic.php?p=38540#38540
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Hi,
thanks a lot for the fast and detailed answer!
Glad that you confirm my intuition on this one. So where does the init happen ?
(I am not talking about fixing the osgviewer) Where would be the place to start
fixing this in osg itself so that it runs as expected out-of-the-box ?
The
On 4/17/2011 11:09 AM, Gaurav Garg wrote:
I am trying to create osg polygon geometry with polygon mode =
osg::PolygonMode::LINE. The
issue is that line segment joining first and last point is not being drawn.
This issue is
not reprducible on all the systems. It works fine on my GTX 460 and
Hi,
I need to do screencaptures of a scene from different views. And I need the
terrain to be switched to the highest LOD to capture all details. Is there a
way to force the terrain (an openflight terrain) to switch to the highest LOD
when rendering in OSG?
Thank you!
Cheers,
Linda
On 4/17/2011 5:47 PM, Linda Lee wrote:
I need to do screencaptures of a scene from different views. And I need the
terrain to be switched to the highest LOD to capture all details. Is there a
way to force the terrain (an openflight terrain) to switch to the highest LOD
when rendering in
We have separate geometries for both LINE and FILL (Each one can be
dynamically turned off and both can be on at the same time). So, we need not
to switch between these modes. We are using polygon primitives because we
need to support object selection in the application (using
Hi Tim,
Glad that you confirm my intuition on this one. So where does the init happen ?
(I am not talking about fixing the osgviewer) Where would be the place to start
fixing this in osg itself so that it runs as expected out-of-the-box ?
Have a look at the
On 4/17/2011 6:05 PM, Gaurav Garg wrote:
We have separate geometries for both LINE and FILL (Each one can be
dynamically turned off and both can be on at the same time). So, we need not
to switch between these modes. We are using polygon primitives because we
need to support object selection
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