Re: [osg-users] [osgPlugins] Error compiling fbx plugin

2011-04-22 Thread Andrea Martini
Hi Michael, thank you for answer. I have followed suggestion on : http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/Plugins; where, about fbx plugin there is the follo sugestion : Requires version 2011.3.1 (static libraries) of the FBX SDK. If you have problems loading an

Re: [osg-users] FrameBufferObject problems on OSG 2.9.11

2011-04-22 Thread Fred Smith
robertosfield wrote: Please try the latest updates to svn/trunk, it may or may not address the issues you have seen. If it doesn't please put together a small example that reproduces the problem. I tried the trunk updated about an hour ago and I am still having problems. I see the memory

Re: [osg-users] Collada

2011-04-22 Thread Linda Lee
Hi, I try loading a dae file using the following line Group* terrain = (osg::Group*) osgDB::readNodeFile(model.dae); But I have an error msg saying Warning: Could not find plugin to read objects from file model.dae. Any advice why? Thank you! Cheers, Linda -- Read this topic

Re: [osg-users] New FBX SDK

2011-04-22 Thread Sukender
I think I'm going to hang myself... I just hope there will not be too much problems. Unfortunately, I will not be able to test your sumbission right now, I'm sorry. I'll tell you when I can. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Michael

Re: [osg-users] [vpb] vpb generated .osga model seems disturb shared memory in qt4

2011-04-22 Thread Lv Qing
Hi, ... use osg2.9.12 and vpb 0.9.10 ,it still fails。so desperate~~ Thank you! Cheers, Lv -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38731#38731 ___ osg-users mailing list

Re: [osg-users] Collada

2011-04-22 Thread Tomlinson, Gordon
Did you build the DAE plugin ? http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Co llada Gordon Tomlinson 3D Technology System Engineering Consultant Overwatch(r) -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] Building a Texture2D from a PBO?

2011-04-22 Thread Sergey Polischuk
Hi, Trystan You should do this in thread with active gl context, f.e. during cull traversal or rendering traversals. Cheers, Sergey. 22.04.2011, 05:54, Trystan Larey-Williams trys...@trystan.org: Hi all, I'm looking for a way to quickly read parts of images into parts of 2D textures. For

Re: [osg-users] New FBX SDK

2011-04-22 Thread Alessandro Terenzi
I'm just going to try the new FBX plugin, by now I've updated the FindFBX.cmake file. Please see the attachment, hope it works fine for you too. Alessandro On Fri, Apr 22, 2011 at 2:05 PM, Sukender suky0...@free.fr wrote: I think I'm going to hang myself... I just hope there will not be too

Re: [osg-users] [osgPlugins] Error compiling fbx plugin

2011-04-22 Thread Andrea Martini
Hi to all, i have tried also to compile osg 2.8.3 fbx plugin, with fbx sdk 2010.0.2. In this case, i get only one compiling error : ..\..\..\..\src\osgPlugins\fbx\ReaderWriterFBX.cpp(233) : error C2661: 'fbxsdk_201002::KFbxImporter::Initialize': no overloaded function takes 2 arguments The

Re: [osg-users] New FBX SDK

2011-04-22 Thread Chris 'Xenon' Hanson
On 4/22/2011 6:05 AM, Sukender wrote: I think I'm going to hang myself... That's a known side effect of FBX. And COLLADA. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.

[osg-users] Blending in OSG

2011-04-22 Thread Mukund Keshav
Hi Everyone, i am trying blending in OSG and i tried this code: Code: osg::Geode* wireSphere = new osg::Geode(); osg::PolygonMode* polygonMode = new osg::PolygonMode(); osg::ref_ptrosg::ShapeDrawable sphere = new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(0,0,0), 3));

[osg-users] Fine-grained render ordering

2011-04-22 Thread Craig S. Bosma
Hi, I'm working on a shader-driven graphics pipeline for an OSG-based app, and I want to better understand how I can better control the rendering order. I want to render my initial scene to several texture targets, with opaque and transparent objects handled separately. Currently I do this

[osg-users] SubloadCallback on iOS: missing texture.

2011-04-22 Thread Alessandro Terenzi
I'm trying to use a SubloadCallback to update a NPOT texture in an app for iOS. Actually the very same logic seems to work fine on a PC but on iOS it is not working: I always get a flat-white color on the plane supposed to be textured (I'm referring to the examples about SubloadCallbacks that can

Re: [osg-users] Building a Texture2D from a PBO?

2011-04-22 Thread Trystan Larey-Williams
Well, the crash was indeed caused by not having a valid context. I moved the code into a DrawCallback and it worked but not how I expected. I was hoping that binding a PBO to the state would cause copyTexImage2D to read contents from the PBO. Instead, its just grabbing data from the regular

[osg-users] PlaneIntersector example

2011-04-22 Thread Geoffroy Rivet-Sabourin
Hi, where is it possible to find an example for plane intersector? Is it possible for someone to create an example with this feature. Thank you! Cheers, Geoffroy -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38746#38746