Hi Michael,
thank you for answer. I have followed suggestion on :
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/Plugins;
where, about fbx plugin there is the follo sugestion :
Requires version 2011.3.1 (static libraries) of the FBX SDK. If you have
problems loading an
robertosfield wrote:
Please try the latest updates to svn/trunk, it may or may not address
the issues you have seen. If it doesn't please put together a small
example that reproduces the problem.
I tried the trunk updated about an hour ago and I am still having problems. I
see the memory
Hi,
I try loading a dae file using the following line
Group* terrain = (osg::Group*) osgDB::readNodeFile(model.dae);
But I have an error msg saying Warning: Could not find plugin to read objects
from file model.dae.
Any advice why?
Thank you!
Cheers,
Linda
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I think I'm going to hang myself... I just hope there will not be too much
problems.
Unfortunately, I will not be able to test your sumbission right now, I'm sorry.
I'll tell you when I can.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Michael
Hi,
... use osg2.9.12 and vpb 0.9.10 ,it still fails。so desperate~~
Thank you!
Cheers,
Lv
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Did you build the DAE plugin ?
http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Co
llada
Gordon Tomlinson
3D Technology
System Engineering Consultant
Overwatch(r)
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Hi, Trystan
You should do this in thread with active gl context, f.e. during cull traversal
or rendering traversals.
Cheers,
Sergey.
22.04.2011, 05:54, Trystan Larey-Williams trys...@trystan.org:
Hi all,
I'm looking for a way to quickly read parts of images into parts of 2D
textures. For
I'm just going to try the new FBX plugin, by now I've updated the
FindFBX.cmake file. Please see the attachment, hope it works fine for you
too.
Alessandro
On Fri, Apr 22, 2011 at 2:05 PM, Sukender suky0...@free.fr wrote:
I think I'm going to hang myself... I just hope there will not be too
Hi to all,
i have tried also to compile osg 2.8.3 fbx plugin, with fbx sdk 2010.0.2.
In this case, i get only one compiling error :
..\..\..\..\src\osgPlugins\fbx\ReaderWriterFBX.cpp(233) : error C2661:
'fbxsdk_201002::KFbxImporter::Initialize': no overloaded function takes 2
arguments
The
On 4/22/2011 6:05 AM, Sukender wrote:
I think I'm going to hang myself...
That's a known side effect of FBX.
And COLLADA.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Hi Everyone,
i am trying blending in OSG and i tried this code:
Code:
osg::Geode* wireSphere = new osg::Geode();
osg::PolygonMode* polygonMode = new osg::PolygonMode();
osg::ref_ptrosg::ShapeDrawable sphere = new osg::ShapeDrawable(new
osg::Sphere(osg::Vec3(0,0,0), 3));
Hi,
I'm working on a shader-driven graphics pipeline for an OSG-based app, and I
want to better understand how I can better control the rendering order. I want
to render my initial scene to several texture targets, with opaque and
transparent objects handled separately. Currently I do this
I'm trying to use a SubloadCallback to update a NPOT texture in an app for
iOS. Actually the very same logic seems to work fine on a PC but on iOS it
is not working: I always get a flat-white color on the plane supposed to be
textured (I'm referring to the examples about SubloadCallbacks that can
Well, the crash was indeed caused by not having a valid context. I moved the
code into a DrawCallback and it worked but not how I expected. I was hoping
that binding a PBO to the state would cause copyTexImage2D to read contents
from the PBO. Instead, its just grabbing data from the regular
Hi,
where is it possible to find an example for plane intersector? Is it possible
for someone to create an example with this feature.
Thank you!
Cheers,
Geoffroy
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