Re: [osg-users] What status of osgManipulator::Constraint?

2011-05-24 Thread Robert Osfield
Hi Mikhail, I'm not the original author of osgManipulator, and alas, the original author hasn't contributed since submitting, so it's now down the us to maintain it. I did some updates to it last year to fix some issue, but can't claim to be an expert and certainly can't off the top of my head ma

Re: [osg-users] [vpb] Virtual Planet Builder

2011-05-24 Thread Robert Osfield
Hi Abhishek, The VPB svn/trunk fixes this issue. As Chris says these defines were once provided but then were deprecated so we had to update our sources to handle this. Robert. On Tue, May 24, 2011 at 7:19 PM, abhishek agarwal wrote: > Hi, > i'm new @ vpb.. > i was trying to install vpb0.9.10

[osg-users] What status of osgManipulator::Constraint?

2011-05-24 Thread Mikhail I. Izmestev
Hi, I have discovered some problems with osgManipulator::Constraint such as methods which will never called: bool constrain(TranslateInLineCommand& command) const bool constrain(TranslateInPlaneCommand& command) const bool constrain(Scale1DCommand& command) const bool constrain(Scale2DCommand&

Re: [osg-users] Maya2OSG patches

2011-05-24 Thread Javier Taibo
Thanks for the fixes. Changes are now committed to svn trunk. About the second issue, it seems a much complicated piece of code for what it's doing. I suggest this lighter and cleaner alternative instead of a template with three different typename parameters and the huge expression with four s

Re: [osg-users] Maya2OSG patches

2011-05-24 Thread Ryan Pavlik
The changes to osgpreview.cpp are for the first issue, while the changes to utility.h are for the second way of solving the second issue. Ryan On Tue, May 24, 2011 at 12:59 PM, Javier Taibo wrote: > Hi Ryan, > > Thank you for the patches. Can you send the whole files instead of > patches, plea

Re: [osg-users] [vpb] Virtual Planet Builder

2011-05-24 Thread Chris 'Xenon' Hanson
On 5/24/2011 12:19 PM, abhishek agarwal wrote: > Hi, > i'm new @ vpb.. > i was trying to install vpb0.9.10 on ubuntu10.10 > when i make then it shows following errors > /home/abhishek/VirtualPlanetBuilder/src/vpb/PropertyFile.cpp: In constructor > ‘vpb::FileProxy::FileProxy(const std::string&)’: >

Re: [osg-users] [vpb] Virtual Planet Builder

2011-05-24 Thread abhishek agarwal
Hi, i'm new @ vpb.. i was trying to install vpb0.9.10 on ubuntu10.10 when i make then it shows following errors >>> bhishek@abhishek-T12Eg:~/VirtualPlanetBuilder$ make Scanning dependencies of target vpb [ 3%] Building CXX object src/vpb/CMakeFiles/vpb.dir/BuildLog.o [ 6%] Buildi

[osg-users] Using overwritten osgQT::GLWidget

2011-05-24 Thread Marco Rietmann
Hello Is there a way to use an extended GLWidget managed by GraphicsWindowQt together within a custom traits? Just overwriting GLWidget and give its instance as a parameter to the GraphicsWindowQt constructor does not work out. I did following nasty Workaround, but maybe there is a nicer way.

[osg-users] 2.8.5 wrappers and osgconv

2011-05-24 Thread Paul Martz
Hi Ryan -- I just wanted to alert you that the 2.8 branch now contains some changes that will likely break the wrappers: Texture2DMultisample support (you'll probably need to add support for this new StateAttribute) and some changes to osgText. If you could provide updated wrappers, that would b

Re: [osg-users] Maya2OSG patches

2011-05-24 Thread Javier Taibo
Hi Ryan, Thank you for the patches. Can you send the whole files instead of patches, please? You can zip all files together to make it easy. Thank you! Best Regards, On Tue, May 24, 2011 at 7:28 PM, Ryan Pavlik wrote: > Hello all, > I've attached small patches to two issues I've foun

[osg-users] Maya2OSG patches

2011-05-24 Thread Ryan Pavlik
Hello all, I've attached small patches to two issues I've found with Maya2OSG. One allows it to build successfully with the current 2.8 branch - there are some manipulators not available in this branch so we just disable them by checking the osg version. The other issue was ambiguity in calling

Re: [osg-users] Performace issue with nVidia 400 series

2011-05-24 Thread David Glenn
mrohn wrote: > Hi, > > now we discovered that the fps drop down is related to the two sided > lightning. If we disable the support for the two sided lightning we have the > expected performance. > > But this is not a really good solution for us. > > Is there any assumption why this happens? >

Re: [osg-users] replacing models at runtime

2011-05-24 Thread issam boughanmi
yes this is what i have done + setting the actual node mask to 0x0 but i was thinking that there is a better method anyway thanks for your help -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39667#39667 ___

Re: [osg-users] replacing models at runtime

2011-05-24 Thread Chris 'Xenon' Hanson
On 5/24/2011 9:28 AM, issam boughanmi wrote: > so basicaly i want to replace the models at runtime > i have a node callback visitor that traverse a loaded model > and in certains conditions replace the child nodes with something like this : > osg::Node* _node = findNode("test"); > _Node = osgDB::

[osg-users] replacing models at runtime

2011-05-24 Thread issam boughanmi
Hi, so basicaly i want to replace the models at runtime i have a node callback visitor that traverse a loaded model and in certains conditions replace the child nodes with something like this : osg::Node* _node = findNode("test"); _Node = osgDB::readNodeFile("myfile.ive"); but this h

Re: [osg-users] Texture2DMultisample test code?

2011-05-24 Thread Paul Martz
On 5/22/2011 2:49 PM, Paul Martz wrote: Hi all -- I've recently backported the Texture2DMultisample support to the 2.8 branch and was wondering if anyone had any simple test code they could share that tests the functionality? A re-post: I'd really appreciate community help to get the 2.8.5 rele

Re: [osg-users] osgexport for blender?

2011-05-24 Thread issam boughanmi
Thanks a lot . testing -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39660#39660 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg

Re: [osg-users] osg Widget image transparent

2011-05-24 Thread Jeremy Moles
On Mon, 2011-05-23 at 19:02 +0200, daniele argiolas wrote: > Hi, > is there a way to put a semitransparent image in a widget? > > I build my widget as: > > > Code: > > widget = new osgWidget::Widget(imageSrc,notifySize[0],notifySize[1]); > widget->setColor(1.0,1.0,1.0,1.0); > widget->set

Re: [osg-users] osg Widget image transparent

2011-05-24 Thread Jeremy Moles
On Mon, 2011-05-23 at 19:02 +0200, daniele argiolas wrote: > Hi, > is there a way to put a semitransparent image in a widget? > > I build my widget as: > > > Code: > > widget = new osgWidget::Widget(imageSrc,notifySize[0],notifySize[1]); > widget->setColor(1.0,1.0,1.0,1.0); > widget->set

Re: [osg-users] osgexport for blender?

2011-05-24 Thread Damyon Wiese
I have been plugging away at this script and have a much better version now. See attached. It works well for my simple tests - but I don't have many example models to try. Animations are supported as well as textures (either image or generated). It does not support animated materials like the o

Re: [osg-users] Offscreen snapshot.

2011-05-24 Thread Giulio De Vecchi
Hi, I removed the "manual" call to readPixel and now... it works! Thank you very much. Cheers, Giulio -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39656#39656 ___ osg-users mailing list osg-users

Re: [osg-users] [vpb] model placing using osgdem

2011-05-24 Thread Glenn Waldron
Yes, but I meant that you could load your VPB model as usual, but use osgEarth just to render just the buildings and features. Glenn Waldron / Pelican Mapping / @glennwaldron On Mon, May 23, 2011 at 11:56 PM, Vijeesh Theningaledathil < vije...@nal.res.in> wrote: > Hi Glenn Waldron > > But will

[osg-users] Vec4Array for vertex array and the MatrixTransform transform is no longer applied.

2011-05-24 Thread Adrian Licu
Hi, I need to save an osg/ive file using 4 components for vertex positions (x y z and 1.0 for w). I need this so the texgen planes work correctly (if I omit w, for some strange reason, the texture gen planes no longer apply correctly). The problem now is that the matrix transform is no longer

Re: [osg-users] Offscreen snapshot.

2011-05-24 Thread J.P. Delport
Hi, On 20/05/11 12:27, Giulio De Vecchi wrote: Hi all, I have a viewer from wihch i take some snapshot. The code is something like this: r_Viewer = new osgViewer::Viewer(); r_Viewer->setSceneData(p_RootNode); p_hWND = reinterpret_cast (wnd); osg::ref_ptr traits = new osg::GraphicsContext

Re: [osg-users] Offscreen snapshot.

2011-05-24 Thread Giulio De Vecchi
Thanks for the replay. It doesn't work for me. It seems that there are some side effects: when I add the slave camera the screenshot from the main camera stop to work. I tried also with a composite viewer but... no: it doesn't work. Anyway: thanks fot the suggestion. I'll study more carefully the