Hi,
I have tried loading an .earth file in osgViewer and it shows an error in
console that this plugin osg71-osg.dll was missing.
If anyone has an answer, can reply to this post.
It's absolutely necessary.
...
Thank you!
Cheers,
Sivaram.[/img]
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damyon wrote:
> Hi Alberto,
>
> Here is an updated script that should fix this crash.
>
> Cheers,
> Damyon
Hi Damyon
I have been struggling to install the exporter.
Could you tell me what the steps are for using the file you have attached above
are in Blender 2.57 on Windows 7?
The steps I
robertosfield wrote:
> Hi Fred,
>
> On Sat, May 28, 2011 at 1:18 PM, Fred Smith <> wrote:
>
> > On Windows XP or 7, AMD or nvidia hardware, they *are* causing a huge leak.
> >
>
> Ever head of driver problem??? Go try another OS, Go try another type
> of hardware, Go try another driver, Go tr
Hi,
I have the following task to do:
1. Import a mesh of a hand (.obj) into blender. Create an armature in Blender
2. Skin the armature with the hand mesh.
3. Export this armature and mesh into OSG.
4. Alter the armature poses in OSG and output a set of jpgs or bmps of the
depth maps of the res
Hi Aaron
If you found the 2.57 folder then you are in the right place - just create a
scripts and addon folders in there. They wont exist at first unless you have
installed some other script.
So you should have:
/2.57/scripts/addons
with
/2.57/scripts/addons/osgExport.py
and a folder:
/2.57
Hi Damyon
Thanks for your reply.
I didnt manage on windows so Im now trying on Mac OSX.
I did as you suggested and copied the folder osg and the file osgExport.py into
/Applications/blender.app/contents/MacOS/2.57/scripts/addons
and once again the line for the osgExporter appears inside blender.
Hi, Aaron
If you click the checkbox and it doesn't change - that means there is a python
error - this could be because it can't find all of the script files or some
other reason. If you open the console it will show you the error.
I think blender on mac uses the system console - which means if
Hi,
Well, I deleted ITK and abandoned the idea to compile the plugin that goes with
it. So I finally OSG :)
Thank you!
Cheers,
BARANGER
Some aircraft for FlightGear
http://helijah.free.fr
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Hi Nan,
I can't help directly as I don't have a Windows box, Quadro card or
stereo glasses/display for them so can't test quad buffer stereo.
I would say that quad buffer stereo has been part of the OSG for a
decade so is pretty well established and debugged, and not something I
would expect too
thansk alot Robert
...
Thank you!
Cheers,
Nan
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Hi Fred,
On Sun, May 29, 2011 at 8:45 AM, Fred Smith wrote:
>> Ever head of driver problem??? Go try another OS, Go try another type
>> of hardware, Go try another driver, Go try a memory tracking tool.
>
> Who are you going to convince this is a driver or OS problem here? Yourself?
You. It's
aaron wrote:
>
>
> However, when I try to click on the checkbox to enable it it doesnt change.
> it doesnt respond at all.
> I restarted Blender but that didnt help.
>
> Am I missing a step? Do I have to do something else?
>
> Thanks
>
> Aaron
you need to copy the all the OSGexporter folde
indeed,
there is a problem with this version
please see the attached console output
[Image: http://data.imagup.com/7/1121343226.JPG ]
(http://www.imagup.com/data/1121343226.html)
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Sivaram,
Maybe you simply don't have the DLLs in your path. Does osgviewer work with
other (non-osgearth) models?
Glenn Waldron / Pelican Mapping / @glennwaldron
On Fri, May 27, 2011 at 8:46 AM, Sivaram Konanki
wrote:
> Hi,
>
> I have tried loading an .earth file in osgViewer and it shows an er
Hi Miguel,
2011/5/28 Miguel Angel Exposito
> Hi,
>
> I'm pretty new to osgPPU and I'm working on a port of Jimenez's MLAA full
> scene antialiasing algorithm.
>
> It's a 3-pass post processing effect and I got it working on osgPPU.
>
> - The first step detects the edges of the RTT'd scene and
Hi Amigoface,
Sorry - I think this commit to blender changed one of the import paths.
http://comments.gmane.org/gmane.comp.video.blender.scm/22522
Ie - my blender auto updated and I had to change one of the import paths to
make the script work - but obviously that broke the script for blender
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