[osg-users] osgEarth in OpenSceneGraph

2011-05-29 Thread Sivaram Konanki
Hi, I have tried loading an .earth file in osgViewer and it shows an error in console that this plugin osg71-osg.dll was missing. If anyone has an answer, can reply to this post. It's absolutely necessary. ... Thank you! Cheers, Sivaram.[/img] -- Read this topic online h

Re: [osg-users] osgexport for blender?

2011-05-29 Thread aaron wetzler
damyon wrote: > Hi Alberto, > > Here is an updated script that should fix this crash. > > Cheers, > Damyon Hi Damyon I have been struggling to install the exporter. Could you tell me what the steps are for using the file you have attached above are in Blender 2.57 on Windows 7? The steps I

Re: [osg-users] FrameBufferObject problems on OSG 2.9.11

2011-05-29 Thread Fred Smith
robertosfield wrote: > Hi Fred, > > On Sat, May 28, 2011 at 1:18 PM, Fred Smith <> wrote: > > > On Windows XP or 7, AMD or nvidia hardware, they *are* causing a huge leak. > > > > Ever head of driver problem??? Go try another OS, Go try another type > of hardware, Go try another driver, Go tr

Re: [osg-users] [osgPlugins] Export Blender to OSG

2011-05-29 Thread aaron wetzler
Hi, I have the following task to do: 1. Import a mesh of a hand (.obj) into blender. Create an armature in Blender 2. Skin the armature with the hand mesh. 3. Export this armature and mesh into OSG. 4. Alter the armature poses in OSG and output a set of jpgs or bmps of the depth maps of the res

Re: [osg-users] osgexport for blender?

2011-05-29 Thread Damyon Wiese
Hi Aaron If you found the 2.57 folder then you are in the right place - just create a scripts and addon folders in there. They wont exist at first unless you have installed some other script. So you should have: /2.57/scripts/addons with /2.57/scripts/addons/osgExport.py and a folder: /2.57

Re: [osg-users] osgexport for blender?

2011-05-29 Thread aaron wetzler
Hi Damyon Thanks for your reply. I didnt manage on windows so Im now trying on Mac OSX. I did as you suggested and copied the folder osg and the file osgExport.py into /Applications/blender.app/contents/MacOS/2.57/scripts/addons and once again the line for the osgExporter appears inside blender.

Re: [osg-users] osgexport for blender?

2011-05-29 Thread Damyon Wiese
Hi, Aaron If you click the checkbox and it doesn't change - that means there is a python error - this could be because it can't find all of the script files or some other reason. If you open the console it will show you the error. I think blender on mac uses the system console - which means if

Re: [osg-users] OSG 2.9.15 and ITK-Insight

2011-05-29 Thread BARANGER Emmanuel
Hi, Well, I deleted ITK and abandoned the idea to compile the plugin that goes with it. So I finally OSG :) Thank you! Cheers, BARANGER Some aircraft for FlightGear http://helijah.free.fr -- Read this topic online here: http://forum.openscenegraph.org/

Re: [osg-users] QuadBuffer crash?Do you have?

2011-05-29 Thread Robert Osfield
Hi Nan, I can't help directly as I don't have a Windows box, Quadro card or stereo glasses/display for them so can't test quad buffer stereo. I would say that quad buffer stereo has been part of the OSG for a decade so is pretty well established and debugged, and not something I would expect too

Re: [osg-users] QuadBuffer crash?Do you have?

2011-05-29 Thread Nan WANG
thansk alot Robert ... Thank you! Cheers, Nan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39908#39908 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.

Re: [osg-users] FrameBufferObject problems on OSG 2.9.11

2011-05-29 Thread Robert Osfield
Hi Fred, On Sun, May 29, 2011 at 8:45 AM, Fred Smith wrote: >> Ever head of driver problem???  Go try another OS, Go try another type >> of hardware, Go try another driver, Go try a memory tracking tool. > > Who are you going to convince this is a driver or OS problem here? Yourself? You. It's

Re: [osg-users] osgexport for blender?

2011-05-29 Thread issam boughanmi
aaron wrote: > > > However, when I try to click on the checkbox to enable it it doesnt change. > it doesnt respond at all. > I restarted Blender but that didnt help. > > Am I missing a step? Do I have to do something else? > > Thanks > > Aaron you need to copy the all the OSGexporter folde

Re: [osg-users] osgexport for blender?

2011-05-29 Thread issam boughanmi
indeed, there is a problem with this version please see the attached console output [Image: http://data.imagup.com/7/1121343226.JPG ] (http://www.imagup.com/data/1121343226.html) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39911#39911

Re: [osg-users] osgEarth in OpenSceneGraph

2011-05-29 Thread Glenn Waldron
Sivaram, Maybe you simply don't have the DLLs in your path. Does osgviewer work with other (non-osgearth) models? Glenn Waldron / Pelican Mapping / @glennwaldron On Fri, May 27, 2011 at 8:46 AM, Sivaram Konanki wrote: > Hi, > > I have tried loading an .earth file in osgViewer and it shows an er

Re: [osg-users] [osgPPU] osgPPU and the stencil buffer

2011-05-29 Thread David Callu
Hi Miguel, 2011/5/28 Miguel Angel Exposito > Hi, > > I'm pretty new to osgPPU and I'm working on a port of Jimenez's MLAA full > scene antialiasing algorithm. > > It's a 3-pass post processing effect and I got it working on osgPPU. > > - The first step detects the edges of the RTT'd scene and

Re: [osg-users] osgexport for blender?

2011-05-29 Thread Damyon Wiese
Hi Amigoface, Sorry - I think this commit to blender changed one of the import paths. http://comments.gmane.org/gmane.comp.video.blender.scm/22522 Ie - my blender auto updated and I had to change one of the import paths to make the script work - but obviously that broke the script for blender