Sukender, thanks for references. I've also read that per-vertex model is more
precise than per-face, and the result in my case is more similar to per-face
example..
So, am I right that these problems are completely because of this exact model
and not the algorithm?
--
Read
Hi,
I have a problem with the mail list. I use thunderbird to read/write the posts.
I don't use the forum.
I posted a reply to the question about setCenterByMousePointerIntersection by
Joe Kilner. I received (in thunderbird) the corresponding mail.
But in the forum, I can't see my reply.
Hi,
There seems to be a bug in some CMake build script. I will try to describe what
the bug produces.
I created Visual Studio projects for OpenSceneGraph with CMake (64 bit, Visual
Studio 2010). When trying to compile the example osgqfont in debug build there
is an error, because for 3 Qt
Hi,
Yes the Qt build system has some issues... It also ignores the architecture and
always uses the Qt libraries referenced by QTDIR.
in my opinion it should search..
on a 32 bit generator (e.g. VS2008) for QTDIR_X86, QTDIRX86 and QTDIR. (this
order)
on a 64 bit generator (e.g. VS2008 64bit)
What about:
viewer-setCameraManipulator( new OrbitManipulator( DEFAULT_SETTINGS |
SET_CENTER_ON_WHEEL_FORWARD_MOVEMENT ) );
Cheers,
John
Original message
From: Joe Kilner uns...@joek.net
Subject: [osg-users] setCenterByMousePointerIntersection
Date: 8. 7. 2011
Hello Issam,
here the exact warning i have when loading any model with osgstaticviewer
Code:
Unknown Chunk: ***UNKNOWN*** (0xA08A)
Warning: Material::apply(State) - not supported.
and it's completely white
the debug_info level didn't gave me more informations
here the complete output of
For an application that we are developing, I need to be able to render three
different objects into the three color channels separately, then render to the
display. I'm currently using a setup similar to osgdistortion. The question is
how to render into a single channel. My setup looks like:
Robert is on holiday and the web site is not responding. I believe Jose Luis
Hidalgo is
capable of solving the web site issues.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Hi all, Hi José
http://www.openscenegraph.org/projects/osg/wikihttp://www.openscenegraph.org/projects/osg/wiki/Downloads
return this :
Traceback (most recent call last):
File /usr/lib/python2.5/site-packages/trac/web/api.py, line 339,
in send_error
'text/html')
File
hello again,
Thank you for all the information! it is all starting to gt in place eventually
:)
I found the examples of osgAnimation within the downloaded zip file of OSG 3.0
To be honest I haven't tested them yet, but from a quick look I think that I
have to pass as an argument an osg file
Hi Stefanos,
Check Bignathan.osg, I think It contains multiple animations ...
I would love to read the subject of your project and why not your paper :)
Cheers
Mohamed ALJI
--
Read this topic online here:
Hi,
We are using OSG 2.8, and I am currently trying to add picking to osgText
objects. When I use OBJECT_COORDS, it works fine, but when I use
SCREEN_COORDS, it will only pick the text when the cursor is close to the
position, almost like the bounding box is not scaled correctly. Is there
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