Re: [osg-users] [osgPlugins] Incorrect normals calculated on 3DS import

2011-07-13 Thread Alexey Chernov
Sukender, thanks for references. I've also read that per-vertex model is more precise than per-face, and the result in my case is more similar to per-face example.. So, am I right that these problems are completely because of this exact model and not the algorithm? -- Read

[osg-users] Mail2Forum

2011-07-13 Thread Lionel Lagarde
Hi, I have a problem with the mail list. I use thunderbird to read/write the posts. I don't use the forum. I posted a reply to the question about setCenterByMousePointerIntersection by Joe Kilner. I received (in thunderbird) the corresponding mail. But in the forum, I can't see my reply.

[osg-users] [build] Dependencies in Qt examples in Debug build are sometimes wrong

2011-07-13 Thread Claus Scheiblauer
Hi, There seems to be a bug in some CMake build script. I will try to describe what the bug produces. I created Visual Studio projects for OpenSceneGraph with CMake (64 bit, Visual Studio 2010). When trying to compile the example osgqfont in debug build there is an error, because for 3 Qt

Re: [osg-users] [build] Dependencies in Qt examples in Debug build are sometimes wrong

2011-07-13 Thread Torben Dannhauer
Hi, Yes the Qt build system has some issues... It also ignores the architecture and always uses the Qt libraries referenced by QTDIR. in my opinion it should search.. on a 32 bit generator (e.g. VS2008) for QTDIR_X86, QTDIRX86 and QTDIR. (this order) on a 64 bit generator (e.g. VS2008 64bit)

Re: [osg-users] setCenterByMousePointerIntersection

2011-07-13 Thread PC John
What about: viewer-setCameraManipulator( new OrbitManipulator( DEFAULT_SETTINGS | SET_CENTER_ON_WHEEL_FORWARD_MOVEMENT ) ); Cheers, John Original message From: Joe Kilner uns...@joek.net Subject: [osg-users] setCenterByMousePointerIntersection Date: 8. 7. 2011

Re: [osg-users] 3.0 runtime loading models problem

2011-07-13 Thread Jean-Sébastien Guay
Hello Issam, here the exact warning i have when loading any model with osgstaticviewer Code: Unknown Chunk: ***UNKNOWN*** (0xA08A) Warning: Material::apply(State) - not supported. and it's completely white the debug_info level didn't gave me more informations here the complete output of

[osg-users] RTT into a single color channel

2011-07-13 Thread Bolstad, Mark
For an application that we are developing, I need to be able to render three different objects into the three color channels separately, then render to the display. I'm currently using a setup similar to osgdistortion. The question is how to render into a single channel. My setup looks like:

[osg-users] OSG web site down

2011-07-13 Thread Chris 'Xenon' Hanson
Robert is on holiday and the web site is not responding. I believe Jose Luis Hidalgo is capable of solving the web site issues. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.

[osg-users] osg website down

2011-07-13 Thread David Callu
Hi all, Hi José http://www.openscenegraph.org/projects/osg/wikihttp://www.openscenegraph.org/projects/osg/wiki/Downloads return this : Traceback (most recent call last): File /usr/lib/python2.5/site-packages/trac/web/api.py, line 339, in send_error 'text/html') File

Re: [osg-users] Load and control multiple animations saved in a single OSG/IVE file

2011-07-13 Thread Stefanos Kougiou
hello again, Thank you for all the information! it is all starting to gt in place eventually :) I found the examples of osgAnimation within the downloaded zip file of OSG 3.0 To be honest I haven't tested them yet, but from a quick look I think that I have to pass as an argument an osg file

Re: [osg-users] Load and control multiple animations saved in a single OSG/IVE file

2011-07-13 Thread Mohamed Alji
Hi Stefanos, Check Bignathan.osg, I think It contains multiple animations ... I would love to read the subject of your project and why not your paper :) Cheers Mohamed ALJI -- Read this topic online here:

[osg-users] osgText SCREEN_COORDS picking problem

2011-07-13 Thread Kurt Sierens
Hi, We are using OSG 2.8, and I am currently trying to add picking to osgText objects. When I use OBJECT_COORDS, it works fine, but when I use SCREEN_COORDS, it will only pick the text when the cursor is close to the position, almost like the bounding box is not scaled correctly. Is there