Hi Jorge,
So, that means that I am doing thing in the correct order.
After some more test I found out the problem: it's something in Cygwin. If I
use relative paths instead of absolute ones everything works fine. No idea why
and I don't want to investigate further, but at least now I know it's
Of course.
I found solution by inserting POV between node, which i want to
rotate/transform, and it's parent.
It's work fine, but I'm not sure that this solution is correct. I mean, if i
have 3d-model in 3ds/obj, what right way to manipulate one or few of its node?
Victor
--
Hi Jeremy,
2011/8/18 Jeremy Moles jer...@emperorlinux.com:
I'm not entirely sure this is accurate; if you look at osgimagesequence
example, it lets you write the file out to disk:
osgimagesequence -o foo.osgt
...but that file isn't readable by OSG. In fact, I had no trouble ever
Hi,
with OSG 2.8.2 we were able to create a cube like this and set polygon
mode to LINE. And it would show up as the outline
of a box with no diagonals in the faces.
With OSG 3.0.0 the same code produces a box that now contains diagonal
lines, as if the quads are now actually tesselated
into
Hi all,
I solved this by rolling my own geometry and dropping the use of
osg::Box. This function replaces the createCube function from the
previously posted code snippet.
I simply define my own color, vertex and normal buffer using Quad primitives.
Now the wireframe looks sane again.
static
Hello,
I would like to know if OSG can benefit of a PC with several GPU ?
I mean, Can we say this part will be rendered by GPU 1 and the other by GPU 2 ?
Thank you.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=42112#42112
Hi Jorge,
I've added some Log as you suggested, and apparently as soon as it construct
the osgMainApp native object, something goes wrong.
In particular I've added a log in the EGL Renderer like this:
public void onSurfaceChanged(GL10 gl, int width, int height)
{
Log.e(TAG,
On 8/18/2011 4:28 AM, Christian Buchner wrote:
Hi,
with OSG 2.8.2 we were able to create a cube like this and set polygon
mode to LINE. And it would show up as the outline
of a box with no diagonals in the faces.
With OSG 3.0.0 the same code produces a box that now contains diagonal
lines, as
Ok. I was thinking that the error would be in the JNI bridge. I think there
are some changes about how android treats native processes. There is a mode
to debug JNI by the way which gives more info.
2011/8/18 Riccardo Corsi riccardo.co...@kairos3d.it
One more info is that I've tried to build
Hi all -- The OSG web page is inaccessible from the Americas, and has been so
for several hours how. Can someone reboot the server please? :-)
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users
Hello Jean-Sébastien and David and Robert,
Thanks for presenting [Robert via Jean-Sébastien]. Yes, it was a standing
room only crowd.
Also thanks to Jean-Sébastien for talking at the Computer Graphics for
Simulation BOF that afternoon. There was a possibility that the webinar
[COMSOL
On 8/18/2011 4:00 PM, John Richardson wrote:
Macintosh Binaries from Alpha Pixel
The execute bit has to be set manually. Not a horrible issue. The package
also in some cases is a 7zip package so the Mac user has to have Stuffit
Deluxe or WinZip to extract. Perhaps a command line will extract.
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