[osg-users] Custom Vertex Attributes & Binding

2011-08-22 Thread Jeremy Moles
Hello everyone. I am using custom vertex attributes but running into a strange issue. I do not seem to be able to use: BIND_PER_PRIMITIVE ..when using custom vertex attributes. Is this a known limitation, or is it likely a bug/me doing something wrong? I have attached a simple example of

Re: [osg-users] How To: QTreeWidget with multiple nodes of same name in scenegraph

2011-08-22 Thread Martin Scheffler
Nerazurri: In a tree, nodes can by definition only have one parent. If you want to display a scene graph in a tree structure you could display a node multiple times for each parent? BTW Maybe one of the existing applications has something for you? http://www.openscenegraph.org/projects/osg/wiki/

[osg-users] The Vortex team is looking for a 3D Graphics Software Developer

2011-08-22 Thread Arnold Free
3D graphics software developers with OpenSceneGraph / OpenGL experience wanted - if you know anyone who could be interested then please forward. Join a team of talented developers building computer graphics for immersive virtual environments for the world’s leading manufacturers and training org

Re: [osg-users] An Open Scene Graph solicitation has been postedon FedBizOpps

2011-08-22 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
>However, it is targeted for a specific host OS / GPU combination and is NOT a general >"enhancement". Of course, the problem may not exist on Red Hat or Fedora or Ubuntu [or Linux variant here>] or Windows or Macintosh. >Can NIST prove that it does not exist on those platforms! They provide links

Re: [osg-users] SIGGRAPH 2011 OpenSceneGraph BOF

2011-08-22 Thread David Glenn
Hay John. Maybe next year I can get my Miku Miku Dance port to OSG done and I can entertain the crowd with a singing, dancing figure as a demo. Or would that be a bit over the top for a technical audience? D Glenn D Glenn (a.k.a David Glenn) - Moving Heaven and Earth!

Re: [osg-users] How To: QTreeWidget with multiple nodes of same name in scenegraph

2011-08-22 Thread Sanat Talmaki
Hi Martin, I'll take a look at the MVC in Qt. Expanding on the last point you made, the fact that most tree structures such as QTreeWidget, etc seem to have the option for only one parent node, is that an enforced limitation on a scene graph being built - for example, someone would have to lo

[osg-users] Effect of rotation transforms on Bounding Spheres

2011-08-22 Thread Sanat Talmaki
Hi, I am trying to use the excellent application from osgworks - osgwbvv to draw bounding spheres around any particular selected node in the scene graph. The function used to draw the bounding sphere is below: Code: void OsgViewerWindow::drawBoundingSphere(osg::ref_ptr &node) { osg::MatrixL

Re: [osg-users] How To: QTreeWidget with multiple nodes of same name in scenegraph

2011-08-22 Thread Martin Scheffler
Hi Sanat, Maybe you should use Qt's Model View Controller framework. It is a lot more complex than the Tree Widget, but also gives a lot more possibilities. You could write a QAbstractItemModel that directly accesses the live scene graph. You would have to inform the model of changes to your sc

Re: [osg-users] An Open Scene Graph solicitation has been posted on FedBizOpps

2011-08-22 Thread John Richardson
Hello, The Problem [or bug or required enhancement]: A problem in this system has been observed where parallel, multi-threaded applications do not scale properly to multiple graphics cards resulting in low frame rates. I believe that they may want an enhancement. They may also want a bug fix sinc

[osg-users] AlphaPixel Mac binaries Execute bit

2011-08-22 Thread Chris 'Xenon' Hanson
Someone from the OSG BOF apparently raised an issue about the Execute bit (not being) set on the Mac binaries produced by the AlphaPixel build system. We haven't been able to pinpoint this, and wondered if anyone who had run into this might step forward so we can figure it out? -- Chris 'Xen

[osg-users] How To: QTreeWidget with multiple nodes of same name in scenegraph

2011-08-22 Thread Sanat Talmaki
Hi, I am trying to create a QTreeWidget to represent the scene graph in a hierarchical tree view. I used the thread http://forum.openscenegraph.org/viewtopic.php?t=4486 as a starting point. The code used to create the tree nodes is: Code: void BuildTreeNodeVisitor::CreateSubTree(osg::NodePat

Re: [osg-users] osgAndroidExampleGLES1 and 2 error on Android 3.x device

2011-08-22 Thread Jorge Izquierdo Ciges
Well I have it for linux I can send it to you. If it really is a Bug they will solve in the next rc. 2011/8/22 Luca Vezzadini > Searching on many forums it comes out that other people do have similar > issues with that linker warning. Not sure if that is related to the > execution errors that we

Re: [osg-users] osgAndroidExampleGLES1 and 2 error on Android 3.x device

2011-08-22 Thread Luca Vezzadini
Searching on many forums it comes out that other people do have similar issues with that linker warning. Not sure if that is related to the execution errors that we have (see original post from Ricky) but there might be a relation. Somewhere it was mentioned that the _dso_handle thing is defined

[osg-users] osgPPU swig wrapped and viewport issues

2011-08-22 Thread René Molenaar
Hi, I recently started some experimenting with osgPPU. The first results are very nice and promising!! (osgppu rocks ;-)) I added osgswig wrappers to the osgswig project to do some testing, and i experienced a few glitches. 1. there were some manipulation glitches, these were caused by our camer

Re: [osg-users] Multi GPU Rendering

2011-08-22 Thread Miguel Lokida
I have tested osgViewer on the pc with two GPU card, windows 7 and osg 2.8.3. When I display the statistics, I can see the 2 GPUs. And, If I move the scene from one screen to the other, I can see the load of the GPUs that change. But, I have some problem with the mouse. Sometimes, using the mous

Re: [osg-users] An Open Scene Graph solicitation has been posted on FedBizOpps

2011-08-22 Thread J.P. Delport
Wow, so this is how a government dept submits a bug report :) Should be nice to hunt this one down, I was just wondering over the weekend what happened to it. References here: http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/62225 http://thread.gmane.org/gmane.comp.graphics.open

Re: [osg-users] osgAndroidExampleGLES1 and 2 error on Android 3.x device

2011-08-22 Thread Luca Vezzadini
I actually used 10 for both (OSG and the example). Luca -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42162#42162 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscen

[osg-users] Transparency over a osgText::Text

2011-08-22 Thread Daniel Cámpora
Hi community, I'm trying to create a transparent text in the HUD. I'm adding the text via a widget over the canvas windowmanager, but my guess is the process for setting the text transparent is independent. How can I achieve what I'm trying to do? I can get the background BoundingBox transpare

Re: [osg-users] osgAndroidExampleGLES1 and 2 error on Android 3.x device

2011-08-22 Thread Jorge Izquierdo Ciges
10 doesn't matter for Ndk because the last change was in 9 (if you look there's no platform 10). If you already did this don't botter. But just to be sure you did it with the OSG library not the example, right? 2011/8/22 Luca Vezzadini > Hi Jorge, > Actually I did already change that, so to comp

Re: [osg-users] osgAndroidExampleGLES1 and 2 error on Android 3.x device

2011-08-22 Thread Luca Vezzadini
Hi Jorge, Actually I did already change that, so to compile for platform-10 even. But no success either. If you think that it might help to try explicitly with platform 9 I will. But I seriously doubt that it can help... Luca -- Read this topic online here: http://forum.opens