Hi Jan,
yes, I am trying to solve this from outside this mailing list. I will write
back if I found the answer.
Cheers
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jan Ciger
Sent: sábado, 27 de agos
Hi,osger all,
Who can tell how much Pixel most for .jpg can OSG support?
I have a 5405X5634 Pixel .JPG File,but OSG can't read it(For Map Texture), How
to make OSG support very large Pixels images?
Thanks ahead.
Cheers,
Donlin
___
osg-users mail
Hi,osger all,
Who can tell how much Pixel most for .jpg can OSG support?
I have a 5405X5634 Pixel .JPG File,but OSG can't read it(For Map Texture), How
to make OSG support very large Pixels images?
Thanks ahead.
Cheers,
Donlin
___
osg-users mailing
Hi,osger all,
Who can tell how much Pixel most for .jpg can OSG support?
Thanks ahead.
Cheers,
Donlin___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
On Sat, 2011-08-27 at 07:09 +0200, Martin Scheffler wrote:
> Hi Jeremy,
>
> I hope I haven't discouraged you from continuing development on osgWidget! A
> "native" osg gui would have a lot of advantages over an external library. The
> main reason I did not consider osg widget was the lack of doc
Hi Jeremy,
It turns out that in the version I was using, osg-2.8.3 there are checks in
osg::Geometry::drawImplementation() that would prevent the geometry being drawn
when the traditional vertex position data is not present and generic attribute
zero is not present. This is not the case for la
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