Very sorry!
If I create a window using:
osgViewer::Viewer viewer;
osgWidget::WindowManager* wm = new osgWidget::WindowManager(
&viewer,
WINDOW_WIDTH,
WINDOW_HEIGHT,
MASK_2D
);
..
.viewer.home();
I get a viewer object inside a window.
===
On 10/10/2011 4:55 PM, Dan West wrote:
I've exported my subgraph to the .osg format, but it wouldn't load in osgviewer
(possibly since it's a camera?).
I've looked at the exported file in a text editor, but it looks to me like
everything has vertices, colors, and normals as they should. Could
I've exported my subgraph to the .osg format, but it wouldn't load in osgviewer
(possibly since it's a camera?).
I've looked at the exported file in a text editor, but it looks to me like
everything has vertices, colors, and normals as they should. Could someone with
more experience take a look
This type of problem is usually caused by missing data: colors, normals (if
lighting), or texture coordinates (if rendering with texture enabled).
You might also see behavior that *looks* like the "missing data" problem if you
change the normal, color, or tex coordinate data dynamically and for
On Mon, 2011-10-10 at 17:25 +0200, dan marshal wrote:
> Hi,
>
> I am using osgWidget to run osg inside a window frame.
Can you clarify what you mean by this? osgWidget is an OSG nodekit, I'm
not entirely sure what to derive from this statement (which makes the
rest of the e-mail impossible to und
Thanks, that makes sense. I'll give those a shot.
I'm also having another issue that's proving to be more annoying now. It seems
to be the same as the problems in this thread:
http://forum.openscenegraph.org/viewtopic.php?t=401
Thanks for the help. I'm going to make a new post as this is a sepa
Hi Guys,
I've come across this issue a few times now, and its gotten to the point
where I really need a resolution. The details seem similar to what's documented
here: http://forum.openscenegraph.org/viewtopic.php?t=401
Essentially, I'm setting two geometries to different colors, but they alw
Hi,
I am using osgWidget to run osg inside a window frame.
It works fine when I use
viewer.home();
No problem.
However, if I use:
while(!viewer.done())
{
viewer.frame();
}
to get access to the simulation loop, the widget window is lost and osg is
again
Hi Conan,
be sure to update to the latest revision of flitr and osgCuda. There has
been some fixes (very recent) for the proper handling of cudaMallocPitch
allocated arrays.
The example should be able to read any movie file that FFmpeg can
consume. It would even consume single .jpg/.png imag
Hi Carsten,
On Mon, Oct 10, 2011 at 3:32 PM, Carsten Scharfe wrote:
> Any idea on how I could convince each view of a composite viewer to share the
> graphics context?
CompositeViewer works just fine with a sharing a context between all
views. The osgcompositeviewer does *EXACTLY* this. Pleas
Hi Robert,
Yes, that's what I did first. But unfortunately my 4 views have to be
embededded in
windows (derived from CDocuemntView on Windows). Creating a view for each
window also
creates a new graphics context, since each view has its own window handle.
Therefore
much memory is consumed, whic
I finally got everything built and running... one more question... What type of
video format does the cuda_auto_contrast example takes as input. I had an avi
(not sure of any specfics) on my machine and the example read it and display it
(as far as I could tell) but it was scrolling in a funky
Hi Casten,
If you have 4 independent views then you should use the
CompositeViewer class. osgViewer::Viewer is for a single View. See
the osgcomposite viewer example.
Robert.
On Mon, Oct 10, 2011 at 2:37 PM, Carsten Scharfe wrote:
> Hi!
>
> I’ve search the archives, but could not find any po
Hi!
I've search the archives, but could not find any posts on this topic.
I want to setup a osgViewer::Viewer with 4 cameras, which can be controlled
independently from
the master camera, if the user click-drags in the corresponding viewport.
Creating the viewer and 4 slaves is not a problem, b
Hi Torben,
The next thing to do would be to take the osgdem options list in the
.task file that failed and see what happens when you run osgdem
directly.
Robert.
On Mon, Oct 10, 2011 at 11:48 AM, Torben Dannhauer
wrote:
> Hi Robert,
>
> I already did this and posted the output.
>
> Here is die
Hi Robert,
I already did this and posted the output.
Here is die log file again:
[code]
0.129: Adding terrainTile
5.253: getTaskName(5,33,0) no nest, 6 12
5.253: DataSet::_run() 6 12
17.588 : started DataSet::createDestination(13)
17.637 : Time for after_reproj
Hi Rodrigo,
I've been offline for 5 days due to our telecoms provider screwing up
our connection, so haven't been able to chip in. I'll through in a
couple of thoughts.
First thing, a missing feature ain't a bug. A bug is something that
has been written to provide a particular feature that doesn
Hi Torben,
You'll need to track down which tasks have failed and then look at the
associated log output for that task to see what might have gone wrong.
Robert.
On Sun, Oct 9, 2011 at 12:12 PM, Torben Dannhauer wrote:
> Hi,
>
> I try to build a database with DEM but without textures.
> After 31
Hi Hartwig,
Once you are happy with your solution could please post the full
source code files that you've changed to osg-submissions.
Thanks,
Robert.
On Sat, Oct 8, 2011 at 11:50 AM, Hartwig Wiesmann
wrote:
> Hi,
>
> this is my patch for Texture::computeInternalFormatWithImage(...) replacing
Hi Chris,
I've just scanned your email quickly as I have tone of emails to get
through this morning. Here's a couple of high level suggestion to get
your on your way:
1) You conceptually have a single View, with multiple Cameras - the
osgViewer library is designed to fit this
concept so
Hi Bawenang,
At a quick glance, I can see the problem mix problem. Thanks for reporting
it.
With regard to the sky dome, you'll have to add the fogging code into the
skydome shader, it can be found in the resources. The skydome was only
really there for the example program and they've all be chos
Hi Bart,
We renamed modules and computation nodes. We also get rid of the META_object
macros for user defined computations.
Check out the current SVN version and see it done.
Check out the example as well:
http://www.cg.informatik.uni-siegen.de/data/Downloads/svt/osgCUDAEverywhere.zip
However,
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