Hi, Ramy
By default camera view matrix is identity. You should set view matrix on viewer
camera to get what you want, or use camera manipulator.
Also you can use viewer::run() instead of calling viewer::frame() in loop, this
call (along with other things) adds camera manipulator and center view
Hi,
Now I have faced a problem is that when i import a model into my own
application, the model is not show at the center of the viewport, only after
interacted with the model using translate function i can see the model in the
view. I'm wondering that how to update the camera to make sure the
Hi, Guys,
Bug reported to NVidia. Will keep you posted on progress. See my report
below:
WL
From: Wojciech Lewandowski
Sent: Saturday, October 15, 2011 2:10 PM
To: devsupp...@nvidia.com
Subject: OpenGL VBO bug in Windows (OpenSceneGraph)
Dear Dev Support,
We have recently isolated an issue
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