Re: [osg-users] Building

2011-12-16 Thread Michael W. Hall
I will tar it up and send it. On Sun, 2011-12-11 at 21:23 +0100, Marius Kintel wrote: > On Dec 10, 2011, at 23:01 PM, Michael W. Hall wrote: > > > I have taken the OSGViewerQT example program and have tried to break it > > into a nice example for myself. > > I did something similar and put it he

[osg-users] video: editing osgParticle system with dtEntity property editor

2011-12-16 Thread Martin Scheffler
Hi, here's a video showing the capabilities of the dtEntity property editor: http://www.youtube.com/watch?v=0X0EH3YQmPI The property editor can be used to modify game objects on the fly, add functionality, create hierarchical property structures. The particle component has a number of properti

[osg-users] osgOcean resource path

2011-12-16 Thread Jean-Claude Monnin
Hi Kim, Jean-Sébastien and others, I've started to experiment again with osgOcean, and I have an issue about finding the osgOcean resources. OsgOcean/oceanExample modifies the osg file path by adding following items: resources/textures/ resources/shaders/ resources/island

Re: [osg-users] osg threading model

2011-12-16 Thread Vijeesh Theningaledathil
Hi, Thanks a lot Jason Thank you! Cheers, Vijeesh -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44404#44404 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegrap

Re: [osg-users] Exporting to SVG from OpenSceneGraph.

2011-12-16 Thread Jesper D. Thomsen
Hi again, Yeah, the original question was rendering to Vector SVG (or EMF directly), but osgNVPR definitely looks interesting for other tasks. Thanks for the suggestions regarding GL2PS, but I'm a little bit worried about its dependence on the deprecated OpenGL feedback buffer. I also tried gett