I will tar it up and send it.
On Sun, 2011-12-11 at 21:23 +0100, Marius Kintel wrote:
> On Dec 10, 2011, at 23:01 PM, Michael W. Hall wrote:
>
> > I have taken the OSGViewerQT example program and have tried to break it
> > into a nice example for myself.
>
> I did something similar and put it he
Hi,
here's a video showing the capabilities of the dtEntity property editor:
http://www.youtube.com/watch?v=0X0EH3YQmPI
The property editor can be used to modify game objects on the fly, add
functionality, create hierarchical property structures.
The particle component has a number of properti
Hi Kim, Jean-Sébastien and others,
I've started to experiment again with osgOcean, and I have an issue about
finding the osgOcean resources. OsgOcean/oceanExample modifies the osg file
path by adding following items:
resources/textures/
resources/shaders/
resources/island
Hi,
Thanks a lot Jason
Thank you!
Cheers,
Vijeesh
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Hi again,
Yeah, the original question was rendering to Vector SVG (or EMF directly), but
osgNVPR definitely looks interesting for other tasks.
Thanks for the suggestions regarding GL2PS, but I'm a little bit worried about
its dependence on the deprecated OpenGL feedback buffer. I also tried gett
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