Hi, Alessandro
This option fixed export, tyvm.
01.02.2012, 19:45, "Alessandro Terenzi" :
> In some cases, that bad visualization is due to the Gamma/LUT Correction.
> Don't know if this is also your case, but try disabling the Gamma/LUT
> Correction: from Rendering menu, Gamma/LUT Setup..., Gam
Hi,
I want to place a light into the scene without using fixed pipeline. Thus, I
created uniforms to pass light parameters to shaders. These works fine except
light position and light direction.
I want to pass light position in eye coordinates. I expect, I have to multiply
light_local_position
Hi All,
Getting invites from LinkedIn is NOT an acceptable use of the osg mailing
lists/forum.
If it's an automated thing then we need to squish it somehow.
Robert.
On 2 February 2012 03:33, Ariadie Chandra via LinkedIn
wrote:
> LinkedIn
> Ariadie Chandra requested to add you as a connectio
Hello,
I have downloaded a couple of animated models from google gallery. They are
in collada format (dae), and the animations seem to be defined inside a kml
file. Is it a straight way to load those animations in osg?
Thank you in advance.
___
o
Hi all,
I'm currently trying to convert a bitmap image file to an osg::Image.
I get my Bitmap from the win32 api making a screenshot, but as specified
in the plugin bmp the internal format of the Bitmap is not RGB but BGR.
Is there any way to directly use the BGR data buffer in a new osg::Imag
vpb build error
[ 58%] Building CXX object src/vpb/CMakeFiles/vpb.dir/PropertyFile.o
[ 61%] Building CXX object src/vpb/CMakeFiles/vpb.dir/ShapeFilePlacer.o
[ 64%] Building CXX object src/vpb/CMakeFiles/vpb.dir/Source.o
/code/VirtualPlanetBuilder/src/vpb/Source.cpp: In member function
‘vpb::Source
Hi, everyone!
Like others before us, we are trying to integrate SpeedTree into our
OpenSceneGraph-based application and are having some trouble.
We are using the custum-drawable approach and the trees are (finally) rendering
fine.
The problem is that, although simple objects like cow.osg rende
As I try more cases I'll be able to get a better sense of the speed differences
and if I do any systematic tests I'll report back.
My main concern at this point is whether I'll be able to use my existing
nodevisitors on objects such as trees that are clamped onto osgEarth. My
existing code is
I am using OSG 3.0.0
gdal trunk
nvtt 2.0.8
input data given in
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem
command output
osgdem --xx 10 --yy 10 -t ~/Downloads/work/ps_texture_16k.tif --xx 10 --yy
10 -d ~/Downloads/work/ps_height_16k.tif -l 8 -v 0.1 -o puget.ive -a
pe
i solved the error by activating graphics driver from System -->
Administration --> Hardware drivers
hope this line helps others :)
Your swift response and helping mind is much appreciated
Thanks
On Thu, Feb 2, 2012 at 9:07 PM, Mohammed Rashad
wrote:
> I am using OSG 3.0.0
> gdal trunk
> nvtt 2.
Ethan,
The answer to that question (accessing the tree node) depends on how you're
getting it into the scene (there are several ways).
If you are using marker-substitution with clustering on, your tree model
will be deconstructed and optimized -- you won't be able to get to
individual tree nodes
Ethan,
The answer to that question (accessing the tree node) depends on how you're
getting it into the scene (there are several ways).
If you are using marker-substitution with clustering on, your tree model
will be deconstructed and optimized -- you won't be able to get to
individual tree nodes
Hi,
@ thanks for suggestion em able 2 creae black screen now :|
Also i trued to draw come reticules on created black screen using GL functions
but the colur of the drawn reticule is alwayz black no matter wat color i set ..
Is any default flightgear properties affecting this drawn reticule ..
On Thu, Feb 2, 2012 at 11:48 AM, Shaheed Khan wrote:
> @ thanks for suggestion em able 2 creae black screen now :|
> Also i trued to draw come reticules on created black screen using GL
> functions but the colur of the drawn reticule is alwayz black no matter wat
> color i set ..
> Is any defau
Not an OSG question actually; I believe newer gcc linker enforces
stricter rules about linking,
a workaround is to replace -lOpenThreads with -l/usr/lib/OpenThreads.so
or whereever you have installed your .so file.
/Per
On 1 February 2012 12:35, Alberto Luaces wrote:
> "Hobbes Pierre" writes:
>
Hi John,
A few things come to mind that might help:
1) Make sure when you do your calculations, everything is in the same space.
For example, if you wanna get the direction from the vertex to the light in
view space (lightPos - vertex) then both the light position and the vertex need
to alrea
Hi Robert,
I think this comes from the fact that LinkedIn can send invites to
people in your address book, and users are using this with the osg-users
list in their address book.
There's probably a way to block these, but user education might be good
enough in the short term. I don't think a
Hi Vincent,
what errors/issues/non-results are you seeing? Black? Reversed colors?
Crashes?
On 2/02/12 21:52 , Vincent Bourdier wrote:
> I'm currently trying to convert a bitmap image file to an osg::Image.
> I get my Bitmap from the win32 api making a screenshot, but as specified in
> the p
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