Hi Joel,
There isn't any particular about the OSG that will make it more or
less sensitive to what other processes/threads are being run on the
same machine at the same time, like all pieces of software it'll
depend on whole raft of factors, both of how you've gone about
managing the threads as we
Robert,
Thanks for the reply.
I'm fairly certain the cause is buried somewhere else. I just wanted to make
sure, given that OSG is a high-performance API (and multithreading isn't
something I'm greatly experienced with), that there wasn't some optimization
going on that could play into this
Hi,
I am trying to load an .fbx file in my viewer. I get the error
" Could not find plugin to read objects from file ... .fbx"
I have built the .lib and the .dll files and I am sure that my program can find
them. I have no compile or linking problems.
My configuration is OpenSceneGraph 3.0.0
Hi,
> when I call glWidget->frame() dont refresh the osg
May be the OSG OpenGL context is not the current one. And maybe the OSG OpenGL
context is not the same as created by Qt.
Have a look at "makeCurrent" methods in Qt and in OSG :
http://qt-project.org/doc/qt-4.8/qglcontext.html#makeCurre
hello again! problem solved!
it was the osg80-osganimationd.dll which was missing! I found out by using the
tool dependencyWalker. It saved the day eventualy and I must say that I wasn't
aware of how these dll were connected/dependent to one another.
thanks for reading!
--
Rea
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