Re: [osg-users] General multithreading question

2012-03-24 Thread Robert Osfield
Hi Joel, There isn't any particular about the OSG that will make it more or less sensitive to what other processes/threads are being run on the same machine at the same time, like all pieces of software it'll depend on whole raft of factors, both of how you've gone about managing the threads as we

Re: [osg-users] General multithreading question

2012-03-24 Thread Joel Graff
Robert, Thanks for the reply. I'm fairly certain the cause is buried somewhere else. I just wanted to make sure, given that OSG is a high-performance API (and multithreading isn't something I'm greatly experienced with), that there wasn't some optimization going on that could play into this

[osg-users] osg_db loads and unloads plugin windows7

2012-03-24 Thread Stefanos Kougiou
Hi, I am trying to load an .fbx file in my viewer. I get the error " Could not find plugin to read objects from file ... .fbx" I have built the .lib and the .dll files and I am sure that my program can find them. I have no compile or linking problems. My configuration is OpenSceneGraph 3.0.0

Re: [osg-users] OSG + Qt + threading.

2012-03-24 Thread Aurelien Albert
Hi, > when I call glWidget->frame() dont refresh the osg May be the OSG OpenGL context is not the current one. And maybe the OSG OpenGL context is not the same as created by Qt. Have a look at "makeCurrent" methods in Qt and in OSG : http://qt-project.org/doc/qt-4.8/qglcontext.html#makeCurre

Re: [osg-users] osg_db loads and unloads plugin windows7

2012-03-24 Thread Stefanos Kougiou
hello again! problem solved! it was the osg80-osganimationd.dll which was missing! I found out by using the tool dependencyWalker. It saved the day eventualy and I must say that I wasn't aware of how these dll were connected/dependent to one another. thanks for reading! -- Rea