Hi David,
On 29 March 2012 17:34, David Glenn david.e.glenn@navy.mil wrote:
Well, since it not a submission per say. Here is the sample source code that
John wanted me to so you all.
The program doesn't compile for me, I presume because it has been
updated to compile against recent OSG
Hi Joel,
I wonder if it's osg::State that has been configured to covert
gl_ModelViewMatrix to osg_ModelViewMatrix in the shader, with
inserting of the required declaration of the osg_ModelViewMartrix. If
osg::State is inserting this declaration you can either disable the
Hello again!
I've just realized i do need to be able to translate the starting and ending
points of a LineSegmentIntersector created in WINDOW coordinate frame into the
WORLD coordinate space.
is there any simple method to do so ? by retrieving them from the intersector
or its intersection. i
Robert,
Gave your suggestions a shot, but wasn't met with any real success. The error
log seemed to indicate much the same errors regardless of the changes. I'll
keep playing with it - perhaps dig into some code or try something else I've
not thought of yet.
I should note that the original
I did bit more testing combining setUseModelViewAndProjectionUniforms() state
changes with including / excluding the uniform declarations.
It didn't really matter if I called setUseModelViewAndProjectionUniforms() with
either true or false. In either case, the same errors were generated. The
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