Hi Robert,
thanks a lot for your help!
To answer your questions:
Yes, all images have RGBA channels - the one that gets replaced by the image
sequence and all of the images of the image sequence.
Also, blending is enabled - although I did not set the state attribute myself.
I guess this is don
Hi Ulrich,
thanks for this hint.
Actually, this is not a typo but missing knowledge from my side.
The documentation doesn't say much about the semantics of WRAP_R, WRAP_S and
WRAP_T.
However, I have seen the use of WRAP_R in several examples in the web that deal
with 2D textures. I have copied t
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