Re: [osg-users] Problem with semi-transparent textures

2012-05-17 Thread Martin Oswald
Hi Robert, thanks a lot for your help! To answer your questions: Yes, all images have RGBA channels - the one that gets replaced by the image sequence and all of the images of the image sequence. Also, blending is enabled - although I did not set the state attribute myself. I guess this is don

Re: [osg-users] Problem with semi-transparent textures

2012-05-17 Thread Martin Oswald
Hi Ulrich, thanks for this hint. Actually, this is not a typo but missing knowledge from my side. The documentation doesn't say much about the semantics of WRAP_R, WRAP_S and WRAP_T. However, I have seen the use of WRAP_R in several examples in the web that deal with 2D textures. I have copied t