Re: [osg-users] Problem using OSG GLSL uniforms and vertex attributes

2012-05-19 Thread Joel Graff
Just as a followup, I did discover why OSG was adding the MVP and Vertex declarations to the vertex file. I had previously started with version 120 code that included the line Code: gl_Position = ftransform(); In my effort to carefully transition from 120 to 140+, I only commented out the

Re: [osg-users] Multiple GPU/monitor issue on Windows 7/NVidia

2012-05-19 Thread Paul Martz
I thought this was an old issue already fixed. Are you saying this is still occurring on the current OSG trunk? What versions of OSG have you tested? -Paul On 5/19/2012 9:03 AM, Frederic Bouvier wrote: Hi, I am pretty sure it has been discussed before, but I am unable to retrieve the right

[osg-users] Multiple GPU/monitor issue on Windows 7/NVidia

2012-05-19 Thread Frederic Bouvier
Hi, I am pretty sure it has been discussed before, but I am unable to retrieve the right thread, so ... I have a dual card setup, each driving a single monitor. When I start osgViewer, the viewer span on both screen, an initial image is displayed on both too, but only the primary display is

Re: [osg-users] [ANN] OSG Based Android Game Released (it's free)

2012-05-19 Thread Chris Hanson
On Wed, May 16, 2012 at 5:14 PM, Thomas Hogarth wrote: > Hi All > > A game I developed originally on iOS for AppToyz has now been successfully > ported to Android and is available on GooglePlay > > > https://play.google.com/store/apps/details?id=com.AppToyz.AlienAttack&feature=nav_result#?t=W251bG

Re: [osg-users] [ANN] OSG Based Android Game Released (it's free)

2012-05-19 Thread Jorge Izquierdo Ciges
Congrats ^^ I'll check it soon. 2012/5/17 Thomas Hogarth > Hi All > > A game I developed originally on iOS for AppToyz has now been successfully > ported to Android and is available on GooglePlay > > > https://play.google.com/store/apps/details?id=com.AppToyz.AlienAttack&feature=nav_result#?t=W2

Re: [osg-users] [osgPlugins] [osgAndroid-Question] How to get .ply files to work?

2012-05-19 Thread Jorge Izquierdo Ciges
Well the compiler usually says what he founds... and what didn't found if he can't find it it's because it wasn't compiled. If you follow the recipy letter to letter then you have used this option -> -DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF ply plugin requires CPP exceptions. So... no ply plugin BUT...