Just as a followup, I did discover why OSG was adding the MVP and Vertex
declarations to the vertex file. I had previously started with version 120
code that included the line
Code:
gl_Position = ftransform();
In my effort to carefully transition from 120 to 140+, I only commented out the
I thought this was an old issue already fixed. Are you saying this is still
occurring on the current OSG trunk? What versions of OSG have you tested?
-Paul
On 5/19/2012 9:03 AM, Frederic Bouvier wrote:
Hi,
I am pretty sure it has been discussed before, but I am unable to retrieve the
right
Hi,
I am pretty sure it has been discussed before, but I am unable to
retrieve the right thread, so ...
I have a dual card setup, each driving a single monitor. When I start
osgViewer, the viewer span on both screen, an initial image is displayed
on both too, but only the primary display is
On Wed, May 16, 2012 at 5:14 PM, Thomas Hogarth wrote:
> Hi All
>
> A game I developed originally on iOS for AppToyz has now been successfully
> ported to Android and is available on GooglePlay
>
>
> https://play.google.com/store/apps/details?id=com.AppToyz.AlienAttack&feature=nav_result#?t=W251bG
Congrats ^^ I'll check it soon.
2012/5/17 Thomas Hogarth
> Hi All
>
> A game I developed originally on iOS for AppToyz has now been successfully
> ported to Android and is available on GooglePlay
>
>
> https://play.google.com/store/apps/details?id=com.AppToyz.AlienAttack&feature=nav_result#?t=W2
Well the compiler usually says what he founds... and what didn't found if
he can't find it it's because it wasn't compiled. If you follow the recipy
letter to letter then you have used this option ->
-DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF
ply plugin requires CPP exceptions. So... no ply plugin
BUT...
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