Hello,
I've encountered a bug in Sequence.cpp where the update function crashes
(OSG 3.1.2, VisualStudio 2005)
The problem is the _begin,_end in conjunction with the frameTime list.
If a setInterval is called with invalid values the update function will
determine an incorrect index into the _f
Okay,
The problem was in one of my visitors, that was setting the wrong indices.
Anyways, any objections introducing a check in the setInterval function?
cheers
Sebastian
Hello,
I've encountered a bug in Sequence.cpp where the update function
crashes (OSG 3.1.2, VisualStudio 2005)
The problem
Hi,
is it possible that I change inside without compiling OpenSceneGraph again,
actually what am looking for us to make changes inside GraphicsWindowIOS to
support transparent background or there is a better way for doing that ?
Thank you!
Cheers,
Laith
--
Read this topic onli
Hi,
I want to use userdefined PolygonOffsets per subface-level. This seams to be
possible with the method Document::setSubSurfacePolygonOffset(). But I didn't
find any example how to use this method. Is it at all possible to use
Document::setSubSurfacePolygonOffset() without changing the flt-Co
Hi Paul,
2012/8/13 Paul Martz
> Hi all --
>
> There doesn't seem to be a way to use a custom allocator with an OSG Array
> type. Is that correct, or have I missed something?
You're right
> I have a large store of array data, and want to create a new instance of
> an OSG Array that refere
Hi,
Am 13.08.2012 18:07, schrieb Paul Martz:
> Hi all --
>
> There doesn't seem to be a way to use a custom allocator with an OSG Array
> type. Is that correct, or have I missed something?
>
> I have a large store of array data, and want to create a new instance of an
> OSG Array that referenc
Hi Art
I create a processor and units and hock to processor to the root scene node.
Then as soon as the viewer is up, I set the processors camera pointer.
Now in my application I have the feature of destroying the view and setting it
up again (we use composite viewer).
As soon as I set the pro
Hi Laith,
Can't you set the opaque-property of the gl-view' layer before realizing
the viewer? (Out of my head:)
osgViewer::GraphicsWindowIOS* win =
dynamic_cast(your_context);
if (win) {
UIView* view = (UIView*)win->getView();
CALayer* layer = view.layer;
if (layer) layer
Hi,
I am trying to create a scene for a CAD-type app where I have objects that
should be a constant screen size as I zoom in and out, but when I cross a
certain zoom threshold it should change to a different size (for example half
its original size). I tried to implement this using a combinati
Hi David. Thanks for the many suggestions. Unfortunately, the code I'm working
on needs to work with a released version of OSG, so mods to OSG itself are not
an option.
Apparently I overlooked the obvious swap() solution. I've done a quick test and
I believe this will work for me.
And thanks
Hi,
I'd like to place several instances of the same model in a scene and play the
model's animation individually on each instance - just like having several
nathans standing around and letting each one scratch his head asynchronously to
the others.
The model is loaded once and assigned to a o
Greetings and Salutations to the OSG community,
The SIGGRAPH 2012 OSG BOF was a resounding success.
Why
Because
1) The presenters were excellent [thanks Luis, Alejandro, Eric, Art and
Robert]
They showed up [even for the pre BOF planning meeting on Monday], put up
with my jokes,
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