Dear friends:
in openGL programming . there is a method to pick the object from the
scene.rendering the scene in the back buffer, every object with an unique
color .
than , rendering second time in a normal way. when the user move mouse in the
screen . read the pixel value
Hi Umid
nobody can help you if you don't explain more precisely your problem
Cheer
David
2012/8/30 Umid Shahmaliyev quza...@yahoo.com
Hi,
Hi all. I have some problem with shadow. I have 2 models in scene whith
shadow. And when i change model size in vertex shader nothing happens with
Hi Sawl,
The easiest way to do picking is to use the
LineSegmenetIntersector/IntersectionVistor as illustrated in the
osgpick example. For models with large number of triangles you can
generate KdTree's from the Geometry which vastly speeds up the
intersection testing. See the
Hi
Shadow technique itself uses either fixed function or its own shaders to draw
shadow map, and know nothing about what are you doing in your shader. Easy way
to go is apply whatever transforms you need with osg::MatrixTransform node in
graph instead of doing it in shaders. If this is not
Hi all,
I've set a merchandising section in the new osg website with an iframe
pointing to the OSG cafepress shop. I believe there is a big amount of
people unaware of this. So go to
http://www.openscenegraph.com/index.php/community/merchandising and get
your OSG T-shirt! :).
Cheers.
--
Jordi
Are you serious about offering an OSG thong? ;)
Christian
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hehehe, I'm not managing the osg cafepress shop (I think it was Robert
idea), I only have set the iframe in the new web, but... aren't you geek
enough??? ;)
2012/8/30 Christian Buchner christian.buch...@gmail.com
Are you serious about offering an OSG thong? ;)
Christian
Hi everybody,
I'm glad to announce osgAndroid (OpenSceneGraph for Android). It consists
in a set of Java/JNI wrappers of OpenSceneGraph and some helper classes to
easily develop OSG applications in Android.
The code repository is hosted in Gitorious:
https://gitorious.org/osgandroid
I still
On Thu, Aug 30, 2012 at 2:02 PM, Rafa Gaitan rafa.gai...@gmail.com wrote:
Hi everybody,
I'm glad to announce osgAndroid (OpenSceneGraph for Android). It consists
in a set of Java/JNI wrappers of OpenSceneGraph and some helper classes to
easily develop OSG applications in Android.
...
Hi Rafa,
First of all congratulations, at the end you were able to opensource the
project!
I would also like to announce the project in the community news section of
the new site (openscenegraph.com), is it possible?
You have now publisher rights in the new web, so feel free to add a
2012/8/30 Jan Ciger jan.ci...@gmail.com
On Thu, Aug 30, 2012 at 2:02 PM, Rafa Gaitan rafa.gai...@gmail.comwrote:
Hi everybody,
I'm glad to announce osgAndroid (OpenSceneGraph for Android). It consists
in a set of Java/JNI wrappers of OpenSceneGraph and some helper classes to
easily
Hi Jordi,
2012/8/30 Jordi Torres jtorresfa...@gmail.com
Hi Rafa,
First of all congratulations, at the end you were able to opensource the
project!
Thank you!, you are also a contributor so thank you to you too!.
I would also like to announce the project in the community news section
On 30 August 2012 12:52, Jordi Torres jtorresfa...@gmail.com wrote:
hehehe, I'm not managing the osg cafepress shop (I think it was Robert
idea), I only have set the iframe in the new web, but... aren't you geek
enough??? ;)
I'm afraid the thong wasn't my idea, still it's a bit of fun.
Hi Rafa,
Congratulations to you and the rest of the team on the new osgAndroid
project ;-)
On 30 August 2012 13:21, Rafa Gaitan rafa.gai...@gmail.com wrote:
Thank you Jan!, I have some AR examples that I want also release :) in the
next days. If you find any problem using it feel free to tell
On Thu, 2012-08-30 at 14:02 +0200, Rafa Gaitan wrote:
Hi everybody,
I'm glad to announce osgAndroid (OpenSceneGraph for Android). It
consists in a set of Java/JNI wrappers of OpenSceneGraph and some
helper classes to easily develop OSG applications in Android.
Just out of curiosity, does
Hi Jeremy,
2012/8/30 Jeremy Moles cubic...@gmail.com
On Thu, 2012-08-30 at 14:02 +0200, Rafa Gaitan wrote:
Hi everybody,
I'm glad to announce osgAndroid (OpenSceneGraph for Android). It
consists in a set of Java/JNI wrappers of OpenSceneGraph and some
helper classes to easily
The thong came up as a joke idea when the cafepress page was started; I seem to
recall Mike Weiblen had something to do with it. Didn't he bring one to a
SIGGRAPH OSG BOF? He didn't wear it, thankfully! :-)
-Paul
On 8/30/2012 5:46 AM, Christian Buchner wrote:
Are you serious about
As Robert says, use osgUtil for this. For starters, osgUtil easily lets you pick
multiple triangles, even if they are grouped together in the same Drawable.
osgUtil was designed for intersection testing / picking. The unique color method
was devised to work around the slow OpenGL 1.x
yes, I bought one.
Beware, it is not one-size-fits-all
-- mew
On Aug 30, 2012 8:05 AM, Paul Martz pma...@skew-matrix.com wrote:
The thong came up as a joke idea when the cafepress page was started; I
seem to recall Mike Weiblen had something to do with it. Didn't he bring
one to a SIGGRAPH OSG
Hello everyone,
I would like to know where the prerender camera is rendered in OSG.
Is prerender camera regarded as slave camera during rendering traversal
of viewer?
Is there a way to directly render a prerender camera at any time I want
? That is, not at a tempo of 60 Frame per second.
On Thu, Aug 30, 2012 at 2:42 PM, Michael Weiblen mike.weib...@gmail.comwrote:
yes, I bought one.
Beware, it is not one-size-fits-all
-- mew
I need bleach for my mind's eye now.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
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