[osg-users] OpenGL core

2012-09-09 Thread Peterakos
Hello. How do i change opengl profile between core and compatibility? Which one is the default that the osg uses ? thnx. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgviewerfltk doesnt appear in solution

2012-09-09 Thread Frederic Bouvier
Hi Peterakos, See the small patch in this message : http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg58476.html (Included in OSG 3.1.3 BTW) Regards, -Fred - Mail original - De: Peterakos hay...@gmail.com À: OpenSceneGraph Users osg-users@lists.openscenegraph.org

Re: [osg-users] OpenGL core

2012-09-09 Thread Paul Martz
On 9/9/2012 4:23 AM, Peterakos wrote: How do i change opengl profile between core and compatibility? Which one is the default that the osg uses ? In GraphicsContext::Traits, these fields are available for you to set: // settings used in set up of graphics context, only presently

[osg-users] VIewer light and scaled scene

2012-09-09 Thread Peterakos
Hello. I have 2 questions. Does the osg::viewer's light continue to affect the sene graph if it (the scenegraph) has each own lights? How can i disable the viewer's operation of scaling down the models in a scenegraph if they are too big? thnx. ___

Re: [osg-users] VIewer light and scaled scene

2012-09-09 Thread Paul Martz
On 9/9/2012 11:38 AM, Peterakos wrote: Does the osg::viewer's light continue to affect the sene graph if it (the scenegraph) has each own lights? The viewer uses light 0. If your scene does not use light 0, then the viewer's use of light 0 will effect your scene. But if your scene uses light

[osg-users] framebuffer texture applied to plane, need texture always full screen

2012-09-09 Thread Paul Griffiths
Hi, I have 2 scenes, one scene rendered to offscreen framebuffer. Other scene contains plane to render first scene on to. How do I render the image so it is entire size of monitor, face on. Only rendering area where plane is displayed? Hope you understand. Cheers. -- Read this

Re: [osg-users] framebuffer texture applied to plane, need texture always full screen

2012-09-09 Thread Paul Martz
On 9/9/2012 1:03 PM, Paul Griffiths wrote: I have 2 scenes, one scene rendered to offscreen framebuffer. Other scene contains plane to render first scene on to. How do I render the image so it is entire size of monitor, face on. Only rendering area where plane is displayed? I've attached

Re: [osg-users] framebuffer texture applied to plane, need texture always full screen

2012-09-09 Thread Paul Griffiths
Paul Martz wrote: I've attached the source of the rtt example from the osgWorks project. Perhaps it will be helpful. See the comment block at the end of the source for a description. -Paul Code you gave is not what I need. My plane is not fullscreen, but I need the texture to be

Re: [osg-users] framebuffer texture applied to plane, need texture always full screen

2012-09-09 Thread Paul Griffiths
Any ideas? OpenGL should do this. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49882#49882 ___ osg-users mailing list osg-users@lists.openscenegraph.org