Hello.
How do i change opengl profile between core and compatibility?
Which one is the default that the osg uses ?
thnx.
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Hi Peterakos,
See the small patch in this message :
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg58476.html
(Included in OSG 3.1.3 BTW)
Regards,
-Fred
- Mail original -
De: Peterakos hay...@gmail.com
À: OpenSceneGraph Users osg-users@lists.openscenegraph.org
On 9/9/2012 4:23 AM, Peterakos wrote:
How do i change opengl profile between core and compatibility?
Which one is the default that the osg uses ?
In GraphicsContext::Traits, these fields are available for you to set:
// settings used in set up of graphics context, only presently
Hello. I have 2 questions.
Does the osg::viewer's light continue to affect the sene graph if it (the
scenegraph) has each own lights?
How can i disable the viewer's operation of scaling down the models in a
scenegraph if they are too big?
thnx.
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On 9/9/2012 11:38 AM, Peterakos wrote:
Does the osg::viewer's light continue to affect the sene graph if it (the
scenegraph) has each own lights?
The viewer uses light 0. If your scene does not use light 0, then the viewer's
use of light 0 will effect your scene. But if your scene uses light
Hi,
I have 2 scenes, one scene rendered to offscreen framebuffer. Other scene
contains plane to render first scene on to.
How do I render the image so it is entire size of monitor, face on.
Only rendering area where plane is displayed?
Hope you understand.
Cheers.
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Read this
On 9/9/2012 1:03 PM, Paul Griffiths wrote:
I have 2 scenes, one scene rendered to offscreen framebuffer. Other scene
contains plane to render first scene on to.
How do I render the image so it is entire size of monitor, face on.
Only rendering area where plane is displayed?
I've attached
Paul Martz wrote:
I've attached the source of the rtt example from the osgWorks project.
Perhaps
it will be helpful. See the comment block at the end of the source for a
description.
-Paul
Code you gave is not what I need.
My plane is not fullscreen, but I need the texture to be
Any ideas?
OpenGL should do this.
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49882#49882
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