Re: [osg-users] [vpb] Quesions about LOD in VPB

2012-10-31 Thread David Glenn
This is nice but what I'm using this for is something like a Google map. You see it from a high view and it you can close in on an area in the terrain. So I don't mind using the full range of level of detail. I was under the impression that you had to set the level of detail get the most detai

[osg-users] CubeMap with multiple displays

2012-10-31 Thread Bolstad, Mark
What is the best way to use a cube map across multiple displays? Ideally, I think that generating the cube map on one display and then sharing across the others would be best, but I haven't been able to make it work. Mark ___ osg-users mailing li

Re: [osg-users] Getting Mipmap level from FBO

2012-10-31 Thread Sebastian Messerschmidt
Hi David, thank you. Your advices really helped to solve the problem. Hi Sebastian 2012/10/30 Sebastian Messerschmidt > Hello, I'm trying to implement an advanced HDR lighting algorithm where I need the average luminance of the last frame(s

Re: [osg-users] [vpb] Quesions about LOD in VPB

2012-10-31 Thread declic creation
Yes, I think so. There is also this command which may be interesting for you : --levels Specify the range of levels that the next source Texture or DEM will contribute to. http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/CommandLineOptions -- Christophe 2012/10/31 David Gl

Re: [osg-users] [vpb] Quesions about LOD in VPB

2012-10-31 Thread David Glenn
O.K. Then the -l command sets the limit of the LOD you can have and not how many LOD's your terrain is going to have! By default it maxes out at 30 and the only reason to use it is to limit the LOD's (and detail) of your terrain, Right? D Glenn declic creation wrote: > Hi David, > > If osgdem

Re: [osg-users] iOS: integration with not-OpenGL apps

2012-10-31 Thread Mike Wozniewski
FYI, it looks like Stephan's FlipsideView example is broken in iOS 6. I get an error when trying to add the view: Code: -[UIView setRootViewController:]: unrecognized selector sent to instance 0xca36f0 2012-10-31 11:53:50.850 viewtest[2745:907] *** Terminating app due to uncaught exception 'NSI

Re: [osg-users] [Android osgViewer] OpenGL ES context lost (how do i preserve it?)

2012-10-31 Thread Bernd Kampl
Hi Jorge, I'm sorry I keep bothering you, but I can't find the documentation that you're talking about. There's nothing in the folder where the examples are that I downloaded from the openscenegraph website and I can't find any other sort of documentation. Could you please be so kind and provid

Re: [osg-users] Questions/proposal for readImageFile() - Detectunloaded images

2012-10-31 Thread Thrall, Bryan
Sukender wrote on 2012-10-31: > Hi all, > > Here is a problem to solve : how can you highlight surfaces where textures > didn't load properly (missing file, read error...)? > My first answer was to create a ReadFileCallback, and make readImage() > encapsulate "default" call. If call fails, then I

Re: [osg-users] VS 2010 LNK2005 problem with ofstream, ifstream and more

2012-10-31 Thread Kip Carr
Hi, Sorry for an update so soon but I did try something that would allow anyone to test this without external projects/dlls. I noticed that we didnt have the OSG_USE_UTF8_FILENAME defined as we dont need UTF8 support. If you look at the code in fstream (in the osgDB project) you would see tha

[osg-users] Questions/proposal for readImageFile() - Detect unloaded images

2012-10-31 Thread Sukender
Hi all, Here is a problem to solve : how can you highlight surfaces where textures didn't load properly (missing file, read error...)? My first answer was to create a ReadFileCallback, and make readImage() encapsulate "default" call. If call fails, then I return a "dummy" image (1x1 pixel, flas

[osg-users] Compilation error ffmpeg

2012-10-31 Thread Carlos Sanches
Hi all !!! I m trying to compile OSG 3.0.0 in ubuntu 64bits I m trying using ffmpeg with many versions but the error persist : In file included from /usr/local/include/libavutil/ avutil.h:327:0, from /usr/local/include/libavutil/samplefmt.h:22, from /usr/local/in

[osg-users] OSG + RaspberryPi

2012-10-31 Thread Jeremy Moles
Has anyone had the chance to play with OSG on the RaspberryPi? I have a number of OpenGLES2 examples working using their Broadcom "VideoCore" API and I intend on trying to put together a simple GraphicsWindowRPi.cpp implementation later today. I just wanted to quickly ping the lists and see if

Re: [osg-users] osg exporter, blender problems

2012-10-31 Thread Jan Ciger
Hello, On Sat, Oct 27, 2012 at 10:09 PM, Dmitry K. wrote: > COLLADA importer crashed. > 3ds importer worked good and fast but the .3ds model is not so good > looking as .obj model. > I haven't yet tested OpenFlight importer. > > I'm a bit disapointed. Why is it so hard to make good and really fa

Re: [osg-users] Streaming world and integer limits

2012-10-31 Thread Dmitry K.
I appreciate your answer. I understood that I should firstly read books before asking silly questions. That's happened because I tried to understand OSG using BlitzBasic knowledge :x -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50911#50911

[osg-users] VS 2010 LNK2005 problem with ofstream, ifstream and more

2012-10-31 Thread Kip Carr
Hi all, I currently have a problem with some VS 2010 builds with OSG. It doesnt seem to be purely related to OSG but OSG does seem to be a the culprit at revealing the problem. I am getting the following error (plus some but always similar): Error 5 error LNK2005: "public: __thiscall

[osg-users] Problem with scene snapshot

2012-10-31 Thread Antonio De Giorgio
Hi, i'm working on a AR application. I'm using openscenegraph to overlap 3D objects on a texture in wich i render a video taken from a camera. Now i need to take a kind of snapshot of the scene (in which i need the 3d object too off course) in every frame in order to put it in a buffer and than

Re: [osg-users] Streaming world and integer limits

2012-10-31 Thread Dmitry K.
> Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=50875#50875 What does it mean? I'm new to graphics engines and I just wanted to know was it possible to do several things or I shouldn't just waste my time digging into OSG. -- Read this topic on

Re: [osg-users] screen capture with Qt

2012-10-31 Thread Gianni Ambrosio
Hi Rocco, yes you are right, line 666 (that's may be the reason :D I will add some dummy line before that :D). Thank you very much for your tests. I'm on windows, with the same OSG but Qt 4.8.2. I have to investigate further then :( Gianni -- Read this topic online here: http:/

Re: [osg-users] OSG + QT and QTabWidget: Disappearing scene graph

2012-10-31 Thread Roman Grigoriev
Hi, I try also follow advice to make model on first tab visible but on ubuntu 12.10 qt 4.8.3 and osg svn It doesn't work I modify event method like this Code: virtual bool event( QEvent* event ) { if (event->type() == QEvent::Timer) { if (static_cast(event)->timerId() == _timerId) { frame(); ret

Re: [osg-users] [vpb] Quesions about LOD in VPB

2012-10-31 Thread declic creation
Hi David, If osgdem get to the level where the texture resolution is the highest it stops, even if it's before the max number of levels you specified. So L11 might be the last level with the highest resolution texture for your database. -- Christophe 2012/10/30 David Glenn > > robertosfield