Hi Sajjadul,
There are plenty of shader examples in OpenSceneGraph/examples and
OpenSceneGraph-Data/shaders. Just search from osg::Shader in the
OSG code base and you'll find plenty of examples. Most with just use
the OpenGL builts of gl_ModelViewMatrix etc, which is available in
OpenGL 2 or
does osgoit require the loaded 3D model to be transparent already?
I remember that I was able to run osgdepthpeeling with the dumptruck model
successfully, but with the osgoit sample I can't get this to render any
transparency at all.
2013/2/17 Mathias Fröhlich mathias.froehl...@gmx.net
Hi
Hi,
is there a quick/simple way to dump all the command line options added via
osg::ArgumentParser::getApplicationUsage()-addCommandLineOption,
addEnvironmentalVariable etc.? I simply want to dump all my input args to a
file as I run my app.
...
Thank you!
Cheers,
Conan
Looking for ideas to get the best shiny antique Gold? For a frame.
A few on screen, don't wish to use up too much GPU.
With rough texture if not too much GPU too.
Thanks.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52741#52741
Hi,
I currently have a shader that needs the screen resolution as an Uniform. Is
there a simple way to have the resolution uniform updated by a resize event?
Thank you!
Cheers,
Alexandre
--
Read this topic online here:
Hello.
I try to make my own camera manipulator in which the push events with
X lower than the half of the window will be ignored.
I created a class, which derives trackball manipulator.
Here is the handle method
virtual bool handle( const osgGA::GUIEventAdapter ea,
osgGA::GUIActionAdapter us )
Hi,
...
We create some dialogs (qt or MFC) which showed above the osg App,then we
set them transparent as a message tip.
We find these dialogs always blink:)
Our OS is Winxp,We found if the Winxp's start menu block the osg App,the
start menu blinks too!I heard Win 7 seems not
Hi,
On Monday, February 18, 2013 15:56:02 Christian Buchner wrote:
does osgoit require the loaded 3D model to be transparent already?
What do you mean?
If parts of your model are not transparent they should not render transparent?
Right?
I remember that I was able to run osgdepthpeeling with
Hello,
I have two question the first one about bounding box and the other one
about select object
The first one I would like to load model in node and draw bounding box for
this node, I have tried to write the code but doesn't work..
This is the code:
int main(int argc, char *argv[])
{
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