On the performance issue, you need to leverage the database cache feature for
LOS and HAT. Take a look at the "osgintersection" example to see how this is
done for "los" and "hat". Using the "computeHeightAboveTerrain" method is sort
of an immediate mode for HAT queries which isn't the best for
Dear list,
I found a potential workaround for this problem. Some people [1,2] say
that this can be solved by disabling the VSync in the NVIDIA driver. I
did just that by setting
export __GL_SYNC_TO_VBLANK = 0
in my .bashrc. Now everything seems to work like a charm again.
Can anyone confirm t
Hi Shayne,
Now, my code runs faster. But I have another problem :(. I am calling terrain
elevation computation in my simulation loop and Osg loop will not used in my
application. I understand that Osg does not read whole terrain tiles/pages when
I call osgDB::readNodeFile, And the the results i
On Fri, Apr 19, 2013 at 9:10 AM, Francesco Argese wrote:
> Hi Nick,
>
> is there any problem working with ndk r8b? It seems that Android example
> has been done using r8b version.
>
I am using the r8d version with no major problems. The r8e (the latest) has
some issues, though.
Regards,
Jan
__
Hi Alberto,
> Maybe using https://github.com/apitrace/apitrace to debug what opengl
> commands are being issued to the driver until it stops...
Thanks for the suggestion. I have not used this tool previously, but
these are the last calls that are issued in osgviewerQt before
everything ceases to
Bastian Rieck writes:
> Dear list,
>
> after the most recent update of our NVIDIA drivers (going from 295.40 to
> 304.88) under Ubuntu 12.04 (with kernel 3.2.0-40-generic), we experience
> rendering issues with osgQt bindings: After some time passes, the
> osgViewer widgets simply *stops* redrawin
Dear list,
after the most recent update of our NVIDIA drivers (going from 295.40 to
304.88) under Ubuntu 12.04 (with kernel 3.2.0-40-generic), we experience
rendering issues with osgQt bindings: After some time passes, the
osgViewer widgets simply *stops* redrawing/refreshing the content.
We can
Hi Francesco,
no idea. Others have to answer this one. I was adviced to use r8d. After
that small fix it should work ok
Nick
On Fri, Apr 19, 2013 at 9:10 AM, Francesco Argese wrote:
> Hi Nick,
>
> is there any problem working with ndk r8b? It seems that Android example
> has been done using r
Hi Nick,
is there any problem working with ndk r8b? It seems that Android example has
been done using r8b version.
Thank you very much,
Francesco
Trajce Nikolov NICK wrote:
> Hi Francesco,
>
> this top was discussed heavely last week (look for osgAndroidExample in the
> archive). Here is a f
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