Re: [osg-users] Height of the terrain on a given lang/long

2013-04-19 Thread Shayne Tueller
On the performance issue, you need to leverage the database cache feature for LOS and HAT. Take a look at the "osgintersection" example to see how this is done for "los" and "hat". Using the "computeHeightAboveTerrain" method is sort of an immediate mode for HAT queries which isn't the best for

Re: [osg-users] osgQt rendering issues with NVIDIA 304.88 drivers and Ubuntu 12.04 (kernel 3.2.0-40-generic)

2013-04-19 Thread Bastian Rieck
Dear list, I found a potential workaround for this problem. Some people [1,2] say that this can be solved by disabling the VSync in the NVIDIA driver. I did just that by setting export __GL_SYNC_TO_VBLANK = 0 in my .bashrc. Now everything seems to work like a charm again. Can anyone confirm t

Re: [osg-users] Height of the terrain on a given lang/long

2013-04-19 Thread Zeki Yugnak
Hi Shayne, Now, my code runs faster. But I have another problem :(. I am calling terrain elevation computation in my simulation loop and Osg loop will not used in my application. I understand that Osg does not read whole terrain tiles/pages when I call osgDB::readNodeFile, And the the results i

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-19 Thread Jan Ciger
On Fri, Apr 19, 2013 at 9:10 AM, Francesco Argese wrote: > Hi Nick, > > is there any problem working with ndk r8b? It seems that Android example > has been done using r8b version. > I am using the r8d version with no major problems. The r8e (the latest) has some issues, though. Regards, Jan __

Re: [osg-users] osgQt rendering issues with NVIDIA 304.88 drivers and Ubuntu 12.04 (kernel 3.2.0-40-generic)

2013-04-19 Thread Bastian Rieck
Hi Alberto, > Maybe using https://github.com/apitrace/apitrace to debug what opengl > commands are being issued to the driver until it stops... Thanks for the suggestion. I have not used this tool previously, but these are the last calls that are issued in osgviewerQt before everything ceases to

Re: [osg-users] osgQt rendering issues with NVIDIA 304.88 drivers and Ubuntu 12.04 (kernel 3.2.0-40-generic)

2013-04-19 Thread Alberto Luaces
Bastian Rieck writes: > Dear list, > > after the most recent update of our NVIDIA drivers (going from 295.40 to > 304.88) under Ubuntu 12.04 (with kernel 3.2.0-40-generic), we experience > rendering issues with osgQt bindings: After some time passes, the > osgViewer widgets simply *stops* redrawin

[osg-users] osgQt rendering issues with NVIDIA 304.88 drivers and Ubuntu 12.04 (kernel 3.2.0-40-generic)

2013-04-19 Thread Bastian Rieck
Dear list, after the most recent update of our NVIDIA drivers (going from 295.40 to 304.88) under Ubuntu 12.04 (with kernel 3.2.0-40-generic), we experience rendering issues with osgQt bindings: After some time passes, the osgViewer widgets simply *stops* redrawing/refreshing the content. We can

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-19 Thread Trajce Nikolov NICK
Hi Francesco, no idea. Others have to answer this one. I was adviced to use r8d. After that small fix it should work ok Nick On Fri, Apr 19, 2013 at 9:10 AM, Francesco Argese wrote: > Hi Nick, > > is there any problem working with ndk r8b? It seems that Android example > has been done using r

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-19 Thread Francesco Argese
Hi Nick, is there any problem working with ndk r8b? It seems that Android example has been done using r8b version. Thank you very much, Francesco Trajce Nikolov NICK wrote: > Hi Francesco, > > this top was discussed heavely last week (look for osgAndroidExample in the > archive). Here is a f