Hiya,
This is a bit of a strange question. I want to use an osg::Camera purely as
a shell object to use some of its handy methods (ie. all the setters and
getters for the various view/model/projection matrices). Can I do this
without setting up a viewer or invoking any OpenGL code (assume
Hi Preet,
On 15 June 2013 07:44, Preet prismatic.proj...@gmail.com wrote:
Will this 'just work'? Or is there internal stuff in osg::Camera that needs
the object to belong to a viewer / have a proper view/context/etc setup?
I can't see any reason why it wouldn't work. The osg::Camera is
Hi Dario,
it should work with the latest from trunk I think. It's been a while since
I used osgOcean but somehow it worked for me. Just fyi
Nick
On Fri, Jun 14, 2013 at 5:43 PM, Dario Minieri para...@cheapnet.it wrote:
Hi,
I'm using still now OsgOcean rev 208. I'm update to the last rev
Hi.
I'm not sure I follow the discussion, since each post is starting to become
a separate article, but I'll try to tell what I think.
I don't know the policy on OSG ABI, but if it's to keep ABI compatible
between some releases, I would:
* add compile flag to select between old and new Geometry
HI Michael,
On 15 June 2013 15:59, michael kapelko korn...@gmail.com wrote:
I'm not sure I follow the discussion, since each post is starting to become
a separate article, but I'll try to tell what I think.
The thread might be a little meandering, but it's still roughly on
topic. The
maybe you post a code snippet of your settings if someone can look at
Nick
On Sat, Jun 15, 2013 at 7:19 PM, Dario Minieri para...@cheapnet.it wrote:
Hi,
Hummmmaybe is my fault in somewhat, but I make two snapshot of
oceanExample and the refraction seems to me don't works. I've tested
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