Re: [osg-users] opengl errors in compiling Openscenegraph 3.1.8 with Qt 5.0.2

2013-07-05 Thread Jan Ciger
On Fri, Jul 5, 2013 at 1:47 PM, Lokesh wrote: > I'm trying to compile openscenegraph-3.1.8 with Qt 5.0.2 using mingw-32 > compiler after configuring with cmake 2.8.11 on windows 7 (basic). > > But, in the compilation process i got the following errors :- Oh another thing - http://qt-project.org/f

Re: [osg-users] opengl errors in compiling Openscenegraph 3.1.8 with Qt 5.0.2

2013-07-05 Thread Jan Ciger
On Fri, Jul 5, 2013 at 1:47 PM, Lokesh wrote: > I'm trying to compile openscenegraph-3.1.8 with Qt 5.0.2 using mingw-32 > compiler after configuring with cmake 2.8.11 on windows 7 (basic). > > But, in the compilation process i got the following errors :- I assume you are not trying to use OpenGL

[osg-users] opengl errors in compiling Openscenegraph 3.1.8 with Qt 5.0.2

2013-07-05 Thread Lokesh
I'm trying to compile openscenegraph-3.1.8 with Qt 5.0.2 using mingw-32 compiler after configuring with cmake 2.8.11 on windows 7 (basic). But, in the compilation process i got the following errors :- In file included from C:/Qt/Qt5.0.2/5.0.2/mingw47_32/include/QtGui/qopengl.h:55:0,

Re: [osg-users] adding barrel distortion for stereoscopic rendering in Oculus Rift head set

2013-07-05 Thread Jan Ciger
On Fri, Jul 5, 2013 at 11:01 AM, Björn Blissing wrote: > Great! > > I have merged your changes. On windows the CMake module path started > searching from the wrong path, so I changed it so that it always starts > searching from the current CMakeLists.txt file directory. > > I also made the style

Re: [osg-users] adding barrel distortion for stereoscopic rendering in Oculus Rift head set

2013-07-05 Thread Björn Blissing
Jan Ciger wrote: > > Just a quick report - I have managed to compile your code and it does > indeed work with the Oculus SDK on Linux. I have send you a pull > request with a modification already. > Great! I have merged your changes. On windows the CMake module path started searching from th

Re: [osg-users] qmlosg (QtQuick + osg integration)

2013-07-05 Thread René Schmitz
Hi, after trying to create a osgQML item myself and finding both of your projects, I thought I'd let you know that I ended up using QuickPaintedItem as it can draw to a FBO (I had to use the y-inverted one). This solution works charming and spares me the hussle of creating FBOs myself or switch c